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3D graphics engineer

Location:
San Jose, CA
Posted:
December 09, 2016

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Resume:

Senior *D Graphics Developer

ZuChun Eric Wang

Email: ****.****@*********.***

Objective:

I am seeking a 3D graphics professional position in the 3D graphics market.

Summary:

** ***** ** *****ng experience in 3D graphics and game industry

Great passion in 3D OpenGL VR and Game programming, deeply understanding of bump mapping, multi-texturing and lighting

SUN Certified UNIX System Administrator

More than 8 years’ work experience in SGI, very familiar with SGI graphics APIs and graphics hardware. In depth understanding of SGI graphics applications and SGI’s graphics customers’ needs.

Worked with SGI Customer Briefing Center to accept customers and help them to configure their graphics systems and design their software architecture

Worked in SGI Beijing Office to help customers tuning their CAD, GIS and Virtual Simulation applications

Initialized and realized multi-million sales of Bank of China and China Telecom

Hands on experience with OpenGL shader language and Cg programming

More than four years’ experience using ATI graphics on Windows and Linux

Profound experience in 3D animation, Visual Simulation and game programming

Familiar with OpenGL Performer and Maya Plug-ins programming

Programming language: Skilled in C, C++ in UNIX, Linux and Windows

Good relationship with customers, vendors and dealers of SGI

Professional, confident, mature team work player and easy-going

Created a lot of graphics demos on Windows 2000 and SGI IRIX platform. Would be able to show these demos during interview time.

Master's degree and Bachelor's degree in Geophysics (Physics in Geology)

Work Experience:

NASA 11/2010 – Present

Working in NASA as an Oracle and MySQL DBA

Working in NASA to build and maintain Linux/UNIX Data Center

Working with developers to build ATM Data Warehouse systems

Installed and configured new Linux/UNIX servers and data storage systems

Designed and configured Glassfish, Tomcat, Apex listener and Oracle Apex web systems

Wrote shell script and Oracle SQL script to automate ATM data warehouse systems.

Designed and implemented Oracle standby systems.

Migrated IBM Clearquest database from MS SQL server to Oracle 11gR2 database.

Greenliant 06/2010 – 10/2010

Working in Greenliant to build and maintain UNIX/Linux Data Center

Designed and implemented Network and System Monitoring system.

Built and maintained Oracle, MySQL database servers, HDS SAN storage and Veritas Cluster Server, Volume Manager and Netbackup system.

Built and customized Bugzilla bug tracking system for Greenliant

Designed and configured corporate web sites with Apache/MySQL/PHP environment

Jan, 2004 - Present: 3D@home (Personal Research Projects)

Doing research with Maya Plugins programming

Doing research with nVidia Cuda programming

Doing research with Maya 3D animation

Doing Research with OpenGL, OpenGl Shader programming on Linux and mobile devices

Doing research with OpenSceneGraph Visual Simulation Programming API

06/2005 – 08/2007: 3D Graphics Consultant, Applause-tech

Working as a OpenGL Graphics Consultant

Writing 3D Graphics Applications

3D Graphics System Design for Applause-tech Game system

Design and Implement 3D Data converter for Maya

04/2004 – 06/2010: SST

Working in SST as Senior UNIX System Engineer.

Built a bug report system with MySQL, Apache, Perl modules and Bugzilla.

Design and Implement SST DNS system

Design and Implement SST Standby data center

11/2003 – 04/2004: AAI at FHWA in Mclean, VA

Worked in Tuner Federal High Research Center on highway driving simulation project.

Built a Graphics cluster with commodity graphics components from scratch.

Worked on converting 3D geometry from Maya to Open Flight data format.

Using Maya to create and render movies for highway driving simulation project.

Wrote foundation classes (CarNotify and CarTokenizer, etc) for highway driving simulation project.

Created hundreds of 3D models of buildings for PennDOT driving simulation project.

01/1995-04/2003: Work in SGI

April 02 – Nov 08, 03: SGI, Mountain View, CA. Working on kernel debugging of Linux OS of SGI Altix super computer.

April 02 – Nov 08, 03: SGI, Working on verification of OpenGL Performer, Vizserver, OpenGL Multipipe SDK, OpenGL Multipipe. Write test cases with C++ and these APIs to test SGI graphics software hardware.

Aug 01 – April 02: SGI, Working on SGI Tempest graphics cluster workstation system (PC-IG), System software design and device driver integration.

March 2000-Nov 08, 03: SGI, Working on IA64 Desktop engineering, IA64 machine hardware design and verification and Redhat Linux/IA64 verification.

Nov.99 - March.2000: SGI, Mountain View, Working on Maya plug-ins for Maya to Performer data converter project.

March 2000 –Nov 08, 03: SGI, Mountain View, verifying Nvidia graphics driver for Linux and Windows OS and performance testing.

Conducted SGI trainings to SGI's VARs and customers. The trainings included IRIX OS, IRIS Performer, OpenGL, Open Inventor API, SGI IRIX system administration, networking, SGI media tools, WEB site creation, image processing.

Worked together with software vendor to promote SGI solutions:

Alias/Wavefront; SoftImage, MultiGen, PTC, SDRC, EDS, MATRA.

Managed about 20 distributors, and provided SGI hardware and software training to their marketing and technical people.

Developed Web and VRML demos using Alias Maya and SGI Cosmo Worlds.

07/1992 – 12/1994 INCA Computer Corporation: Deputy Manager

Responsible for Sales, R&D, Human Resources and Accounting

Completed the sales volume of USD 3 million per year for the company

Created some TV advertisements programs with SGI 4D and Indigo2

workstation and Wavefront's Explore 3D animation software

07/1987 – 07/1992 Ministry of the Geology and Mineral Resources

Magnetic aero-survey data processing using IBM 4341

Conducted geology and earth crust stability analysis; Aero Magnetic Survey; and

remote sensing and Seismic exploration

Discovered many attractor factors (regions) in Mandelbrot set and Julia sets when I worked on mathematics research using C and Quick Basic programming language

Education:

Master degree in Geology (Physics of geology) from China University of Geosciences, 1987

BS in Geophysics from China University of Geosciences, 1984

Took multiple Unix System Administration, Network Administration and C/C++/Graphics Guru training classes in SGI.

Self-Learning Linux Kernel development, Linux Clustering, OpenGL, Real Time Graphics and Database technologies in my computer engineering career.

Reference:

* Hai Jiang: Tel: 573-***-****

* Shirley Shi: Tel: 650-***-****

* Wei Li: Tel: 408-***-****



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