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Manager Product Development

Cedar Park, Texas, United States
October 03, 2016

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Rick Carini

Cedar Park, TX • 512-***-**** • ● Linkedin

Product Development / Technology / Engineering / Management

Extensive experience in product development in a variety of contexts including: engineering, architecture, technology, management, product management, program manager and director.

Motivated by exceeding quality and time to market goals, while managing teams of various sizes. Have been recognized multiple times for people management skills.

Key skills include:

Project Management Program Management Process Development & Improvement

Electrical Engineering Product / Technical R & D Strategic Vision / Mission Planning

Technology Staffing Diagnostics

Product Development Engineering Lab Manager Employee Training

Budgeting Conceptual Design Cycle / Lead time Reduction

Sustaining Engineering

Career Highlights

Developed and improved a process that had a >95% on time delivery of graphics and video adapter cards. All deliverables exceeded all quality goals and standards and were the best in the industry. This helped DELL achieve the goal of becoming the number one workstation vendor in the world and later, the number one supplier of overall systems in the world. (Dell, Senior Engineering Manager)

Created technology discovery and approval process. Funneled all technology discoveries into a vetting process determined by applicability for all future Razer product roadmaps. Steps included engineering and marketing review, proof of concept evaluations, roadmap placement reviews, executive reviews, etc. (Razer, Director)

Co-founder of PC Gaming Alliance (PCGA) to enhance customer gaming experience. Worked with Intel to pull together a number of gaming contributing companies from across the industry including HP, Intel, AMD, Acer, NVidia, Activision, EA and others. Chaired a subcommittee that authored a gaming minimum bar spec for the industry. Established a set of benchmarks that could be used to determine a system’s gaming worthiness in the industry. (Dell, CTO manager)

Organization Building. Built highly technical and talented teams from scratch multiple times in my career. Centered on a vision and hiring people with key values that can execute to that vision at a high level is the key. Creating these powerful organizations has been vital to my success as a manager in my career. (DELL Senior Engineering Manager, DELL CTO Manager, Razer Director)

General Manager of a standalone site in Austin. Handled all duties in running the site, including lease management, bill payments, local taxes, capital equipment, and staffing. Strategic outpost for Razer where we were able to handle all gaming and local business in and around Austin. (Razer, Director)

Work Experience

Razer, Austin, TX (5/1/2010-6/30/2016)

Director of Technology and Product Development

General Manager of the Razer Austin site. Handled all operations for maintaining a satellite office of 5 people.

Responsibilities included technology exploration, research, and concept creation for gaming systems and peripherals. Also responsible for all product development and road mapping of all Razer software, systems and peripheral products. Managed a team of 15 people, including a director in Singapore and a manager in the U.S.

● Developed concept ideas for the Consumer Electronics Show (CES) that has won 3 consecutive Best of Show awards.

● Created a technology discovery and vetting process for the company.

● Instituted a companywide innovation mining program called Innovation Outreach that netted multiple patents and products ideas.

● Created a product development process for all lines of business inside of Razer. This greatly improved the predictability of the team’s deliverables.

● Developed a template for product concepts that was used by all lines of business within Razer that improved product descriptions. Also, simplified the signature and approval process to expedite the development process over all.

● Initiated regular core team meetings bringing together product development, engineering, marketing and technology to improve the understanding of product requirements specs.

● Integrated technology and product development to create intersecting product and technology roadmaps.

Dell, Inc., Austin, TX (1997-2010)

Senior CTO Manager / Technologist (2007-2010)

Directed/oversaw gaming strategy and technology. Led a group of technologists whose mission was to supply the newly formed gaming organization with technology recommendations, gaming strategy, graphics technology and evangelizing Dell’s gaming initiatives.

● Spearheaded the effort to integrate Alienware into Dell after the acquisition of the gaming company.

● Established relationships with many key gaming industry leaders garnering support in evangelizing Dell’s entry into the gaming space.

● Discovered key peripheral technologies, haptics, body sensors, gesture recognition and gaming level graphics for the new line of gaming systems at DELL.

● Established the PC Gaming Alliance, a gaming industry-wide consortium, to help improve the gaming experience.

Senior Engineering Manager Graphics & Video Solutions (1997-2007)

Directed/oversaw a worldwide graphics engineering team consisting of 5 managers and 50+ engineers. All graphics and video solutions for all DELL products had to come through my organization for productization.

● Built and led the engineering graphics development team for the brand new DELL workstation organization. Supplied all graphics solutions for DELL’s new workstation division.

● Established a very solid and predictable process to guarantee all graphics deliverables.

● Responsibility grew to include all graphics and video solutions for all DELL PC’s which included desk tops, portables and servers.

● Met and exceeded all internal quality metrics. Continually modified the process to “push left” to enable earlier validation and testing within the process.

● Improved organizational productivity and product portfolio offerings through workforce globalization efforts that utilized talent in China and Taiwan effectively freeing up resources in the U.S.

● Created an employee recognition program that was utilized by the entire engineering organization. Developed simple criteria to reward employees that “went the extra mile.” Received great feedback from employees who said it was nice to know that they were valued. Resulted in increased morale.

● Improved efficiency. Instituted two key plans to pass engineering work back to vendors and suppliers. Trained vendors and suppliers on process to ensure the quality is maintained. Increased throughput by 20% and maintained deliverable schedules and quality without increasing head count.

IBM, Austin, TX (1978-1997)

Senior Engineering Manager / Junior Engineer

Hired into IBM as a design engineer. Participated or led many design projects specializing in logic and analog circuit design, simulation and countless lab hours proving out and debugging designs. These engineering leadership responsibilities led to management opportunities heading up large diversified engineering teams.

Managed multiple engineering teams responsible for designing boards, ASICs, diagnostics, mechanical design and overall system design. Led product development teams that delivered multiple products into the industry.

Other Professional Experience

PC Gaming Alliance (PCGA) (2008-2016)

Founder / Former Vice President


B.S., Electrical Engineering, New York Institute of Technology (Long Island, NY)


Merged data storage panel display: US 4688033A

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