Resume

Sign in

Game Designer

Location:
Merrillville, Indiana, United States
Posted:
October 01, 2016

Contact this candidate

Bryan White

**** ******* **

Merrillville, In ***10

219-***-****

acwu0r@r.postjobfree.com

My Online Portfolio

https://asherbryanlives.wordpress.com/

Objective

Objective

I'm seeking a position where I'm able to further my developmental skills in a game related field. Creating landscapes, Designing Levels and stories, and writing code are all part of my current assets. Video production and project management are both abilities I possess and progress on a daily basis. Any information or experience I could obtain to further progress myself and my resume in a field pertaining to Games would be satisfactory for me.

Employment History

Independnet Agent - Live Ops

February 2016- Current 2016 Home Office, Merrillville, IN

•First initial point of contact for customers

•Comission Salesman

•Customer Service Representitive.

Cannon Ambassador

October 2014 - September 2015 Creative Channels, Merrillville, IN

•Salesman of Printers and Dslr Camera Equipment

•Trained on Tech (Tablets, DSLR’s, Printers)

Computer and Di Sales associate

September 2014- December 2014 Best Buy, Merrillville, In

•Salesman of computers and Digital Equipment

•Most decorated salesman of new employees

•Register trained

•Maintenance

•July 2014 – September 2014 Ultra foods, Merrillville, IN

• Load bail truck using rolling jacks and motorized jacks

• Create bails using cardboard compactor

• Operate floor scrubber to clean up all liquid spills

Education

February 2016 - Present Full Sail University,Online

•Game Design Bachelors Science Degree

August 2009 – June 2013 Merrillville High School, Merrillville, IN

•Core 40 Diploma

•Honors 9-10, Honors 10-11

Experience

Maya, C++, Unreal Engine, Unity, Computer Comfort Level " Extremley comfortable", Sony Vegas, Wordpress, Perforce.

Video editing experience, Camera experience, Computer analysis and repair skills, Basic coding knowledge, Type 170 WPM, graphic design skills. I've been gaming on Windows PC's for 11 years. I've used Mac for almost 1 year.

I am a manager at nature. I've always been very responsible in both groups and independent settings. I've recently started my own business and perform all site managment on my own. (www.AshersDreams.com)

References ( available on request )

Games Played

The most recently played games

•Paragon (MOBA) - Pros: This game has incorporated everything I love about PVP in MMORPGs and put it into an even but competitive battleground. Cons: Progression is virtually non-exsistent, because, after every match, my character resets back to "the void" as they call it. Which is another way of saying back to nothingness. Usually, MOBA's have ways to advanced each champion to a point he becomes individually strong, but this game focuses more on an overall card deck aspect. Meaning, I could transfer my cards to any other playable hero and be just as strong. I would actually prefer working to become strong for each individual hero

•Guild Wars 2 (MMORPG) Pros: The community is amazing, the story is always evolving, there are always champions and meta events to farm, and the PVP community is bloodthirsty, to say the least. Cons: This game is catered to PvE'rs and this upsets me because I enjoy balance in both PvP and PvE. There is very little custom PvP outside of buying an overly pricey item to host a custom arena that no one really pays attention to. World v World is complete zerg fest which is fun, but repetitive after your 6th hour destroying the same castle you just took a few minutes ago. Structured PVP is fine, but there should be room for creative competitive PVP. GW2 PVP puts the player within a small box regarding its PvP game modes, and this screams casual.

•Dirty Bomb (FPS) Pros: This game is by far the most individualistic and customizable first-person shooter I've ever seen grace the market. The mobility of each mercenary is true to their character, and the overall flow of the game fits the environments. Cons: The game has a lot of errors that seem to emerge proceeding every major patch. The latency between players becomes very unstable at times causing players to incorporate a "Lead shot" within firefights.

•Dirty Bomb (FPS) Pros: This game is by far the most individualistic and customizable first person shooter i've ever seen grace the market. The mobility of each mercenary is true to their character, and the overall flow of the game fits the environments. Cons: The game has alot of errors that seem to emerge preceeding every major patch. The latency between players becomes very unstable at times causing players to incorporate a "Lead shot" within firefights.

Gaming Digital Cinematography

( Edited + Filmed By Me)

https://youtu.be/qmdwNGIo0Xw?list=PLxtsy3LXDc5ES0FuDf43LhKZzPi8WpFa5 - Gw2 Guardian Pvp

https://youtu.be/ZamFeRMxGHs?list=PLxtsy3LXDc5GWAuDZFtmRdHu3_rl-bwA8 - Tera Lancer Pvp

https://youtu.be/2jm8BSWB4-c - Mini Move / Montage "Gunz"

My Online Portfolio - Updated 9/22/16

https://asherbryanlives.wordpress.com/

Bryan White's Transcript

Full Sail University

My Stuff

Profile

Grades

Devices & Assets

Program Catalog

Student Number

000*******

GPS Score

Campus

100

Community

0

Education

96

Total

98

Last updated 09/15/2016

Grades

Overall Grades: Game Design - B.S. - Online

Start Date: 02/29/2016

G.P.A.: 3.42

Status: Active

Class Section Start Date Grade Status

Creative Presentation - Online 17 02/29/2016 B+ Passing

Full Sail Online Orientation (FSLE) - Online 05 02/29/2016 A+ Passing

Psychology of Play - Online 07 04/04/2016 A+ Passing

Technology in the Entertainment and Media Industries - Online 01 05/02/2016 A+ Passing

English Composition I - Online 20 05/30/2016 A Passing

Discrete Mathematics - Online 01 06/27/2016 B Passing

Design Tools - Online 0208/01/2016 A Passing

Fundamentals of Physical Science - Online 08 08/29/2016 N/A In Progress

Career Module I: Personal Branding - Online ID 09/26/2016 N/A N/A

Project and Portfolio I: Interactive Design - Online 01 09/26/2016 N/A N/A

Game Design I - Online 01 10/24/2016 N/A N/A

Design and Development Analysis - Online 02 01/02/2017 N/A N/A

Career Module II: Career Research - Online ID 01/30/2017 N/A N/A

Project and Portfolio II: Interactive Design - Online 01 01/30/2017 N/A N/A

Statistics - Online 01 02/27/2017 N/A N/A

Level Design - Online 01 03/27/2017 N/A N/A

Building Functional Groups - Online 02 05/01/2017 N/A N/A

Career Module III: Résumé Fundamentals - Online GDN 05/29/2017 N/A N/A

Project and Portfolio III: Game Design - Online 03 05/29/2017 N/A N/A

Programming Foundations I - Online 02 11/19/2018 N/A N/A

Program Status

Active

Currently taking classes in the program.

Graduate

Completed the program requirements.

Enrolled

Scheduled to begin the program in the future.

Transferred

Transferred to another program.

LOA

On leave of absence.

Grade Scales

UNDERGRADUATE

A+ 95-100 4.0 A 90-9 43.5 B+ 85-89 3.0 B 80-84 2.5 C+ 76-79 2.0 C 73-75 1.5 D 70-72 1.0 F 0-6 9 0.0

GRADUATE

A+95-1004.0A90-943.5B+85-893.0B80-842.5C73-792.0D70-721.0F0-690.0

Grade Key

AU

Audit

GF

Grade Forgiveness

TO

Test Out

WF

Withdraw-Failing

FA

Fail for Attendance

NP

Not Passing

TR

Transfer of Credit

WP

Withdraw-Passing

FGA

Fail-Grades & Attendance

P

Passing

W

Wit



Contact this candidate