Armaan Bhargava
Level Designer
TECHNICAL SKILLS
Game Engine: Unity, Unreal Engine 4, CryEngine Sandbox, Skyrim Creation Kit, Hammer
Level Design: World Building, Block Out, Detailing, Iteration, Polish, Environment Design, Terrain Editing, Lighting, Scripting, AI Encounters, Flow, Pacing, Atmosphere, Balancing
Basic Programming: C++, C#, Java, HTML
Applications: Maya, Microsoft Office Suite, Movie Maker, Audacity PROJECTS
Sense 3(Unity, Oculus): Role: Lead Game Designer, Lead Level Designer, and Producer. This is my capstone game. Sense 3 is a music based dodge game in space. Video
CryEngine Environment (Sandbox): Created a fishing/camping island. Used the terrain editing tool, flora and fauna and lighting to create a rich diverse environment. Video
Skyrim Dungeon (Skyrim Creation Kit): Created a dungeon filled with enemy mages, skeletons, chests, scrolls and a cave. Used asset placement and lighting to give each section of the dungeon a unique feel. Video
Portal 2 Puzzle (Hammer): Created a challenging puzzle for Portal using the Hammer Editor. Required lot of playtesting and iterating to find the right mix and balance. Lighting in the level provides clues to the player. Video
The Office (UE4): Multiplayer deathmatch map for Unreal Tournament. Video
CSGO Map (Hammer): Multiplayer 3v3 competitive map for Counter Strike Go. Intricately connected, textures give a Mayan feel, lights used to bring attention to certain weapons or paths. Video
WORK EXPERIENCE & EDUCATION
Oracle Financial Services Software Ltd. - Web Developer Intern June 2013 Created a webpage for a client using HTML, XML and XSLT.
Rochester Institute of Technology, Rochester, NY Expected Graduation: May 2016 M.S. in Game Design and Development GPA: 3.72
Mukesh Patel School of Tech, Management & Engineering, Mumbai, India May 2014 Bachelors of Technology, Computer Science GPA:2.48 203 Loden Ln
Rochester, NY 14623
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http://aishu092.wix.com/portfolio