Omar Pacheco
Game Programmer
*** ******* *** ***, *********, CA 94565
*********@*******.*** Cell: 1-510-***-****
omarpachecogames.com
Languages
C#, C, C++
Python, Pymel
Software/ Skills
Maya- 3D modeling, texturing and scripting.
Unity- Game scripting, design, project management, assets/file management.
Photoshop- Creating textures and HUD elements.
Education
The Art Institute of California - San Francisco, San Francisco, CA
Bachelor of Science, Visual & Game Programming - March 2015
Experience/Projects
Unity Developer: April 2015 – Present
moBack Digital, Sunnyvale CA,
-Worked on projects for DAQRI which include,
-Crayola Color Alive (mobile app): Functionality and debugging
-Crayola Easy Animator (mobile app): Functionality, tutorials, and debugging
-Anatomy 4D (mobile app): Debugging
-Elements 4D (mobile app): Debugging
Game: Backyard Heroes (Unity) Role: Producer, Gameplay Programmer
-Assigned tasks to classmates, provided direction for the project
-Programmed the movement of the main character with C# script and a Character Controller
-Implemented game audio and sound effects
-Managed assets when importing and exporting from the game engine
Game: Insomniac (Unity) Role: Programmer
-Programmed gameplay
-Player health
-Enemy AI
-Audio, sound effects and mobile controls
Game: Hypothermia (Unity) Role: Gameplay & Environment Programmer
-Programmed player movement and dynamic storm (which used two particle emitters that follow the
player to keep game running smoothly.)
-Programmed audio and triggers for sound effects