Fernando
A.
Morante
www.fmartportfolio.com
(**7)342- 4870
*********@*****.***
Education
Full
Sail
University
Bachelor
of
Science
Degree
in
Game
Art May
2015 Software
Maya
–
Experience
in
creating
assets
for
video
games.
Laying
out
UV’s.
Creating
hard surface
high- res
meshes.
Animating.
Zbrush
–
Experience
in
making
high- res
sculptures
of
organic
and
hard
surface
meshes. 3D
Coat
–
Basic
knowledge.
3DS
Max
-
Basic
knowledge.
Mudbox
-
Basic
knowledge.
Photoshop
–
Experience
in
making
hand
painted
and
realistic
textures.
Experience
in making
concept
art,
making
graphic
design. Illustrator
–
Average
knowledge
in
making
some
graphic
designs,
and
some
illustrations. Flash
–
Basic
knowledge
in
2d
animation. Crazy
Bump
–
Experience
in
using
photos
and
height
maps
to
make
Normal
maps. Unreal
Development
Kit
–
Experience
in
laying
out
environment
assets,
lighting,
creating materials.
Basic
knowledge
in
particles. Unreal
Engine
4
–
Experience
in
laying
out
environment
assets,
lighting
environments, creating
PBR
materials.
XNormals
–
Experience
in
baking
maps
for
Low
Poly
meshes. Substance
Painter
–
Experience
in
PBR
painting. Substance
Designer
–
Basic
knowledge
in
creating
materials. Marmoset
Toolbag
-
Experience
in
rendering
and
presenting
props. Cry
Engine
–
Basic
knowledge.
Unity
–
Basic
knowledge.
Fernando
A.
Morante
www.fmartportfolio.com
(407)342- 4870
*********@*****.***
Work
Experience
February
2015
–
Present
Faith
Assembly
of
God
(LoL
Ministry)
Orlando,
Florida. T- shirt
designing,
photo
editing
for
events. August
2011
–
September
2012
ESPOL
Guayaquil,
Ecuador. Professor’s
assistant.
Summary
Qualifications
• Ability
to
think
in
3d.
• Able
to
notice
small
details
within
large
projects.
• More
than
5
years
experience
with
Adobe
Photoshop.
• Strong
traditional
art
skills.
• Excellent
teamwork
and
communication
skills.
• Able
to
keep
a
humble
mind
and
learn
from
others.
• Ability
to
take
critiques
with
the
best
possible
attitude
without
excuses.
• Ready
to
take
risks.
• Able
to
learn
in
fast- pace.
• Work
well
under
pressure
and
deadlines.