Ivan Bonachea
San Diego, CA
www.ivanbonachea.com
903-***-**** ********.****@*****.***
Summary
Specialized in creating high quality assets utilizing a low-to-high resolution workflow. Proficient in UV unwrapping 3D models in preparation for baking high res information, as well as using a variety of tools to create both standard and physically-based materials. Experience working within as well as managing groups, gained through military experience and as co-lead during the SOE mentorship program. Skills
• 3d Modeling
• UV Unwrapping
• Baking Normals
• Texturing
• Lighting
• Digital Sculpting
• PBR workflow
• 3DS Max
• Photoshop
• Zbrush
• Quixel Suite
• Marmoset Toolbag
• Unreal Engine
• xNormal
Education
The Art Institute of California – San Diego Aug 2011 to Mar 2015 Bachelor of Science: Game Art & Design
Creative Experience
Sony Online Entertainment Mentorship
Sep 2013 to Mar 2014
• Team Co-Lead for Game Prototyping and Advanced Game Prototyping o Assisted with management of team members and assets, giving critiques and overall art direction when needed
o Responsible for creation of weapon asset, from concept design to modeling and texturing
Experience
Sonar Technician (Surface) in U.S. Navy
Sep 2002 to Aug 2011
• Workcenter Supervisor – responsible for all maintenance scheduling and recording within workcenter, overseeing the maintenance and repairs of active and passive sonar systems, underwater fire control system, and torpedo tubes
• Sonar Supervisor – managed all anti-submarine operations within Sonar Control, working with the evaluator to track and prosecute both real-world and practice targets