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Project Management, Producer, Designer

Location:
Pittsburg, CA
Posted:
May 20, 2015

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Resume:

Terry Coleman

*

Terry Coleman

925-***-**** (main)

**** ***** ***** *****

Pittsburg, CA 94565

***************@*******.***

Professional Summary

Extensive experience in Agile/Lean/Waterfall development, including: asset & pipeline management;

schedule creation; employee supervision; working with multiple departments; reporting to executives.

15+ years of design, development and project management experience on next-gen console, PC, Mac,

handheld, print, casual/social games and online. Skilled in molding talented individuals into high-

performing teams, and building long-term relationships. Comfortable when simultaneously managing

multiple teams/projects at different stages, enjoys working with both internal and outside contributors.

Used to working in a fast-paced environment. Seasoned leader, accustomed to meeting deadlines on time

and within budget.

Areas of Expertise

Basecamp/JIRA/MS Project Retail & FTP titles Range of Management Experience

Staff Training/Development Budgets/Controlling Costs Scrum/Agile/Lean/Waterfall

Development

Professional Experience

Daring Play (2013 - Current)

Publisher Baltimore, MD

Duties/Achievements included

• Designing and developing new line of games

• Launching successful retail and Kickstarter campaigns

• Supervising internal teams and outside developers

• Primary contact for key licensors

• Responsible for moving titles from design through prototype stage to final launched product

GSN(Apr 2012 - 2013)

Producer San Francisco, CA

Duties/Achievements included

• Managing multiple projects - at one point, was in charge of 10 separate projects

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• Supervising internal teams and outside developers

• Responsible for moving titles from design through prototype stage to final launched product

• Designed and produced Deuces Wild, which became a Top-5 GSN title on Facebook

Lolapps (Nov 2011 - Mar 2012)

Producer San Francisco, CA

Duties included

• Managing multiple projects - Ravenskye City and Ravenwood Fair

• Supervising internal teams and outside developers

• Responsible for weekly releases, on time and within budget

• Instituting new system for tracking, coordinating and evaluating releases

Victory Point Games (2010-Nov 2011)

Operations Manager Costa Mesa, CA

Duties included

• Hiring, supervising and developing staff

• Running day-to-day operations of the company

• Overseeing all aspects of customer service

• Directly managing new Sports game lineup

Sierra Online (2006 2008)

Senior Producer [2006-Oct 2008] Los Angeles, CA

Projects included boxed and downloadable titles for Xbox 360, Xbox Live, PS3, PSN, and PC

Duties involved:

• Directly supervising production group in Los Angeles

• Managing external development teams in Europe, Canada

• Supervision and coordination of design work for all platforms

• Developing long-range plan for future of franchise titles

• Controlling all other costs associated with projects, budgets

Electronic Arts/EA Sports (2002-2006)

MVP Baseball Franchise [2002 - 2005] Vancouver, BC, Canada

Producer in charge of the following:

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• MVP Baseball 2003 PC

• MVP Baseball 2004 Nintendo GameCube & PC

• MVP Baseball 2005 for multiple platforms (Xbox, PC, Nintendo GameCube, Online, Xbox Live)

Duties involved:

• Project management of multiple SKUs

• Supervision of internal staff and coordination with other departments

• Design and coordination with other project and studio SKUs

• Managing relationships with outside contacts and licensors

Producer – Handheld Titles [2005 - 2006] Vancouver, BC, Canada

In charge of multiple projects, for PSP, NDS, and GBA platforms, including:

Duties involved:

• Directly supervising production group in Vancouver

• Managing external development teams in Europe, Canada, US

• Supervision and coordination of design work for all platforms

• Developing long-range plan for future of franchise titles on handheld platforms

• Controlling all other costs associated with projects, budgets

Mattel (1999-2001) Ubi Soft (2001-2002)

(Mattel's Interactive division was acquired by Ubi Soft in 2001)

Producer

In charge of best-selling Chessmaster franchise worldwide, including PC, console and handheld.

Chessmaster has sold millions of copies, and dominates its category, accounting for more than 75 % of all

chess games sold.

ACHIEVEMENTS

> Produced award-winning entertainment software on a wide variety of platforms, from high-end

PCs and next-generation consoles, to handheld devices, casual online and Facebook games

> Actively managed relationships with internal stakeholders, resulting in improved cooperation

between departments, and greater efficiency throughout project cycles

> Successful when managing multiple teams/projects at different stages at one point, was

supervising projects in USA, Australia, and Rumania simultaneously

> Successfully worked with both very small teams (3 or less) and very large teams (more than 60)

> Built solid partnership with Quality Assurance at all venues, resulting in 20% faster turnaround in

testing cycles, and 30% improvement in approval rate from publishing partners

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> Improved relationships with major licensors, such as Major League Baseball, Players'

Association, Nintendo, and Clear Channel, which significantly cut down potential issues at end of

project cycles

EDUCATION

Restaurant Management

Stockbroker Certification - NASD

Post-Graduate Studies:

• Performance Management (Mattel)

• Managing Change (Mattel)

• Power Up for Emerging Managers (Electronic Arts)

• Power Up for Seasoned Managers (Electronic Arts)

• Project Management and Leadership (Electronic Arts)

• Certified to teach Hayes Management Training

Software Experience

• Adobe Creative Suite

• Agile

• Alienbrain

• Asana

• Basecamp

• Bugzilla

• DevTrack

• Excel

• FogBugz

• Google Apps

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• JIRA

• Outlook

• MS Project

• Powerpoint

• Sharepoint

• Shotgun

• Sourcesafe

• Trello

• Visio

• Word

Representative Titles

• Aces of the Galaxy External development based in Toronto; received good reviews

• Boogie Bunnies External team; Nominated for Best Xbox Live Family game

• Carcassonne Internal Xbox Live project based on the award-winning boardgame; sold very

well

• Championship Surfer External team in Australia; even produced a Dreamcast SKU

• Chessmaster Numerous platforms; top-rated and best-selling chess software in history

• Commanders: Attack External team in Sweden; turn-based strategy on PC & Xbox 360

• Deuces Wild Top-5 title for GSN on Facebook

• FIFA Winner of Best Sports game for NDS

• FIFA Street 2 External development based in Nova Scotia

• Monster Jam External development, worked with Clear Channel

• MVP Baseball 2005 Internal development; 90-rated on Metacritic, sold more than 2.4 Million

copies

• Need for Speed Consistent best-seller, worked with numerous licensors

• Prince of Persia 3D Internal development, managed 60+ person team

• RavenSkye City Rich, ambitious Facebook game; internal team at LolApps/6 Waves

• Reach for the Stars Remake of classic Sci-Fi game with SSG

• Sunny Garcia Surfing External team in Australia; good reviews, profitable

• Switchball External development in Sweden; winner of multiple Best Xbox Live game

awards

• TC Tennis Board game featuring famous players, lots of strategy; highly rated on BGG

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• World Cup PSP was highest-rated SKU for World Cup 2006

Other notable Achievements

• Chairman's Circle Award - Ziff-Davis Publishing

• Multiple Hackathon Award winner

• Author of three books, including Why Won't This Game Work

• Frequent contributor to numerous publications, including Fire & Movement, Armchair General, and

others

• Editor of more than 10 books, including The Adventure Game Guide and the Jason Dark series by

Guido Henkel

References on request

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