Steven Jansa
**** ****** *****, *******, ** ***** 979-***-**** **********@*****.*** www.sladejansa.wordpress.com
Summary
I am a 3D Generalist who focuses on rigging characters and props. I have experience in modeling, texturing, animating, and lighting as well. I
have created several games and short animations.
Education
MASTERS MAY 2012 UNIVERSITY OF TEXAS AT DALLAS
Major: Arts and Technology
BACHELORS MAY 2009 UNIVERSITY OF TEXAS AT DALLAS
Major: Arts and Technology
Skills & Abilities
Microsoft Word, Excel and PowerPoint Unity Pro Engine
Maya/3DS Max Mudbox/ZBrush
Unreal Engine Motion Builder
Adobe Photoshop and After Effects Presagis Creator
EXPERIENCE
3D ARTIST L-3 LINK SIMULATION AND TRAINGING FEB 2015 - PRESENT
3D Generalist for multiple training simulations in military field
Environment modeling/texturing
Rigging/animating characters
Advised team on how to enhance characters rig in Maya
MANAGING FAMILY BUSINESS JANSA FARMS OCTOBER 2014 – JANUARY 2015
RIGGING AND ANIMATION ARTIST BAYLOR SCOTT AND WHITE HEALTH JANUARY 2013 – OCTOBER 2014
Coordinated between artist and programmer to help develop an interactive learning program for hospital staff
Continually met timelines from project manager
Participated in quarterly meetings with high level executives
Obtained proficient level with the Xsens MVN motion capture suit
Used the Mixamo’s Face Plus for facial animation
LEAD ARTIST UNITED STATES MILITARY - UTD FEBRUARY 2012 – DECEMBER 2012
Lead Artist for UTD Training and Simulations Lab
Managed a team of 8 artists
Modeled, Rigged and Animated multiple characters using key frame and motion capture
Developed and maintained multiple deadlines for project
PROJECT MANAGER CHILDRENS MEDICAL CENTER - UTD MAY 2011 – FEBRUARY 2012
Project Manager for UTD Training and Simulations Lab
Managed a team of 8 artists and programmers
Created rigs and animations for all the characters
Developed and maintained multiple deadlines for project
Continually worked with Unity Pro
LEAD ARTIST CHILDRENS MEDICAL CENTER - UTD MAY 2010 – APRIL 2011
Lead Artist for UTD Training and Simulations Lab
Managed a team of 8 artists
Created 3D models along with rigging and animations using key frame and motion capturing for use in Unreal 3 Engine
Developed and maintained multiple deadlines for project