h ttps://github.com/JoshuaStrunk
J oshua Strunk
+ 1 (361) 876 – 2 824
j *****.*.******@*****.***
w ww.joshuastrunk.com
E XPERIENCE
S oftware D eveloper J anuary 2015 - P resent
D ual Path Learning
R esponsible for developing U I code, and creating tools that i mprove t he workflow of game
d esigners b etween Twine, Unity 5, and 3 rd p arty plugins.
U ndergraduate Research Assistant J anuary 2015 – M ay 2015
T exas A&M University, College of Architecture
R esearch in: Augmented Reality, Eye Tracking, HCI, and E ducation
R esponsible for d eveloping a n augmented reality app to educate u sers on various art
w orks in g allery space s t hrough subtle g aze manipulation using Unity 5 with V uforia .
E DUCATION
T exas A&M University S eptember 2012 - M ay 2015
B achelor of Science in Visualizati on
M inor in Computer S cience
F ocus on G ame Development
G PA 3. 5 (Cum Laude)
P UBLICATIONS
E xtended Abstract
M ichael Saenz, Joshua Strunk, Sharon Lynn Chu, and Jinsil Hwaryoung Seo. 2015. Touch Wire: Interactive Tangible
E lectricity Game for K ids. TEI '15. ACM, New York, NY, USA, 655 - 659.
M ichael Saenz, Joshua Strunk, Kelly Masset, Erica Malone, Jinsil Hwaryoung Seo. 2015. Flex AR. Accepted in HCI - I ’15.
D emos
M ichael Saenz, Joshua Strunk, Sharon Lynn Chu, and Jinsil Hwaryoung Seo. 2015. T ouch Wire: Interactive Tangible
E lectricity Game for Kids. TEI '15. ACM, New York, NY, USA, 655 - 659.
T ECHNICAL EXPERIENCE
P rojects
T ouchwire ( 2013, 2 015 - present ): C hildren’s mobile game f ocused on teaching t he basics of analog circuits t hrough the
u se of a mixed reality tangible user interface and traditional GUI interface. (Unity 4.6, C#, J ava, A rduino)
F lex - AR (2014 - present ): T angible augmented reality application focused on teaching users how muscles interact with
b ones. (Unity 4.6, C #)
P uny Pirates ( 2014): 2 D fighting game f eaturing water physics, springy b oats, and cute pirates. Created in 48 hours for
g ame jam competition (Unity, photoshop)
R eversi (2013): D igital Reversi game allowing 2 players to play hot s eat multiplayer o r 1 player to play against an A I.
( C++, OpenGL)
L ANGUAGES AND TECHNO LOGIES
L anguages /Libraries
C / C++, C#, Java, P ython 2, OpenGL, Processing, JavaScript, Haskell
T ools
U nity 4.x, Unity 5.0, T wine, V isual Studio, Git, MySQL, Photoshop CC, M aya, Max M SP
A WARDS
T exas A&M Game Jam: Developer’s Choice N ovember 2014
A warded to Puny Pirates by popular vote for b eing the b est overall game.
T exas A&M Game Jam: Best Gameplay
N ovember 2014
A warded t o Puny Pirates b y the judges f or having the m ost c ompelling gameplay.