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Software Engineer

Location:
Plano, TX
Salary:
60,000
Posted:
June 09, 2015

Contact this candidate

Resume:

h ttps://github.com/JoshuaStrunk

J oshua Strunk

+ 1 (361) 876 – 2 824

j *****.*.******@*****.***

w ww.joshuastrunk.com

E XPERIENCE

S oftware D eveloper J anuary 2015 - P resent

D ual Path Learning

R esponsible for developing U I code, and creating tools that i mprove t he workflow of game

d esigners b etween Twine, Unity 5, and 3 rd p arty plugins.

U ndergraduate Research Assistant J anuary 2015 – M ay 2015

T exas A&M University, College of Architecture

R esearch in: Augmented Reality, Eye Tracking, HCI, and E ducation

R esponsible for d eveloping a n augmented reality app to educate u sers on various art

w orks in g allery space s t hrough subtle g aze manipulation using Unity 5 with V uforia .

E DUCATION

T exas A&M University S eptember 2012 - M ay 2015

B achelor of Science in Visualizati on

M inor in Computer S cience

F ocus on G ame Development

G PA 3. 5 (Cum Laude)

P UBLICATIONS

E xtended Abstract

M ichael Saenz, Joshua Strunk, Sharon Lynn Chu, and Jinsil Hwaryoung Seo. 2015. Touch Wire: Interactive Tangible

E lectricity Game for K ids. TEI '15. ACM, New York, NY, USA, 655 - 659.

M ichael Saenz, Joshua Strunk, Kelly Masset, Erica Malone, Jinsil Hwaryoung Seo. 2015. Flex AR. Accepted in HCI - I ’15.

D emos

M ichael Saenz, Joshua Strunk, Sharon Lynn Chu, and Jinsil Hwaryoung Seo. 2015. T ouch Wire: Interactive Tangible

E lectricity Game for Kids. TEI '15. ACM, New York, NY, USA, 655 - 659.

T ECHNICAL EXPERIENCE

P rojects

T ouchwire ( 2013, 2 015 - present ): C hildren’s mobile game f ocused on teaching t he basics of analog circuits t hrough the

u se of a mixed reality tangible user interface and traditional GUI interface. (Unity 4.6, C#, J ava, A rduino)

F lex - AR (2014 - present ): T angible augmented reality application focused on teaching users how muscles interact with

b ones. (Unity 4.6, C #)

P uny Pirates ( 2014): 2 D fighting game f eaturing water physics, springy b oats, and cute pirates. Created in 48 hours for

g ame jam competition (Unity, photoshop)

R eversi (2013): D igital Reversi game allowing 2 players to play hot s eat multiplayer o r 1 player to play against an A I.

( C++, OpenGL)

L ANGUAGES AND TECHNO LOGIES

L anguages /Libraries

C / C++, C#, Java, P ython 2, OpenGL, Processing, JavaScript, Haskell

T ools

U nity 4.x, Unity 5.0, T wine, V isual Studio, Git, MySQL, Photoshop CC, M aya, Max M SP

A WARDS

T exas A&M Game Jam: Developer’s Choice N ovember 2014

A warded to Puny Pirates by popular vote for b eing the b est overall game.

T exas A&M Game Jam: Best Gameplay

N ovember 2014

A warded t o Puny Pirates b y the judges f or having the m ost c ompelling gameplay.



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