Devin Zilton
Houston,Texas *****
***********@*****.***
Objective
Designing, creating and animating props and environments for the animation and gaming experience.
Summary of qualifications
Ability to use multiple aspects of 3D programs including texturing, editing, rigging and skinning, modeling and
effects as well as 2D internet programs
Experience working in teams. Open to taking in others ideas, critiques, and combining ideas and suggestions.
Ability to adapt easily to different environments and work situations
Education
Bachelor of Arts Degree in Media Arts and Animation 2007
The Art Institute of Phoenix, Phoenix, AZ
Work Experience
Quality Assurance Tester 2009 - 2014
North American Testing Center, Electronic Arts
-software tester and pod leader
Baton Rouge, La
Assistant and Events Organizer 2005
The Art Institute of Phoenix, Phoenix, AZ
Knowledgeable in both technical and office equipment
-Responsible for overseeing and organizing all equipment
Customer Relations and Automotive Detailer 2003
Software Skills
Windows and Mac os
Maya and 3ds Max: Modeling, texturing, and unwrapping skills, ability to build rigs and the ability to animate
objects and characters
Flash: Experience animating, painting and building characters inside the environment and importing from other
programs.
Photoshop and Illustrator: Texture creation and editing, photo rendering
Premiere and After Effects: Image editing, ability to use layers and effects to combine different renders for scenes
in animations
Z brush and Mudbox: Basic knowledge creating bump, displacement and normal maps.