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Support Development

Location:
San Mateo, CA
Posted:
March 16, 2015

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Resume:

JAVIER LAZO

650-***-****

****.*****@*****.***

www.javier-lazo.com

To obtain a position as a concept artist in the video game or

OBJECTIVE

film industry.

Electronic Arts

EXPERIENCE

Concept Artist Visceral Games Oct 2013 –Aug2014

o Provided concept designs and paint-overs for

Battlefield Hardline including environment studies, key

art, and props

o Provided lighting support by painting skymaps for

single player chapters

o Provided support for matte painting establishing shots

Concept Artist Sims Division Apr 2010 – Oct 2013

o Helped with establishing the style of props and

environments for predesigned characters on Sims 4

o Provided visual development for props including

sketches and final rendering

o Provided visual development for architecture including

sketches, orthographic view, and final rendering

o Provided visual development for environments

including sketches, final rendering, and in certain

cases; color keys and additional lighting options

o Provided style guide templates and additional style

guides for object and textures for architecture styles

o Trained concept artists to use rendering techniques

utilizing Maya in order to achieve cohesive visual look

for the project

o Provided support for the outsourcing team and art

director by reviewing concept art, providing feedback,

and communicating with the overseas studios

Autodesk

Subject Media Expert Jan 2010

o Provided conceptual designs for a historically themed

interior room with props according to specific scale

limitation

o Provided color keys and storyboard for a camera fly-by

showcasing the finished model

o Provided texture paintings for all of the assets

4Kids Entertainment

Freelance Illustrator Oct 2009 – Nov 2009

o Created illustrations for Chaotic and Dinosaur King

Trading Cards

Sony Online Entertainment

Freelance Illustrator Aug 2009 - Sept 2009

o Created illustrations for Legends of Norrath Trading

Cards

Double Helix Games May 2008 – Aug 2008

Irvine, CA

Sub Contract Concept Artist

o Designed props and environments for G.I. Joe: The

Rise of Cobra.

Bello Magazine Sept 2007

o Published in Bello Magazine: two page spread

plus additional illustration for an article by Luis

Rodriguez

SKILLS /

Experienced in digital painting, concept design, and matte

ABILITIES painting using Photoshop, 3ds Max, and Maya.

Comprehensive understanding of 3D workflow, with

proficiency in Maya and 3ds Max.

Experience using game engines such as Frostbite and utilizing

Perforce

Capable of diverse range of styles and genres from stylized to

photoreal aesthetics

Laguna College of Art and Design Aug 2004 – May 2009

EDUCATION

Laguna Beach, CA

Bachelor of Fine Arts, Game Art

LCAD Juried Show: Best of the Best in Game Art 2009

AWARDS /

LCAD Juried Show: Best of the Best in Game Art 2008

DISTINCTIONS

References available upon request.



Contact this candidate