JAVIER LAZO
****.*****@*****.***
www.javier-lazo.com
To obtain a position as a concept artist in the video game or
OBJECTIVE
film industry.
Electronic Arts
EXPERIENCE
Concept Artist Visceral Games Oct 2013 –Aug2014
o Provided concept designs and paint-overs for
Battlefield Hardline including environment studies, key
art, and props
o Provided lighting support by painting skymaps for
single player chapters
o Provided support for matte painting establishing shots
Concept Artist Sims Division Apr 2010 – Oct 2013
o Helped with establishing the style of props and
environments for predesigned characters on Sims 4
o Provided visual development for props including
sketches and final rendering
o Provided visual development for architecture including
sketches, orthographic view, and final rendering
o Provided visual development for environments
including sketches, final rendering, and in certain
cases; color keys and additional lighting options
o Provided style guide templates and additional style
guides for object and textures for architecture styles
o Trained concept artists to use rendering techniques
utilizing Maya in order to achieve cohesive visual look
for the project
o Provided support for the outsourcing team and art
director by reviewing concept art, providing feedback,
and communicating with the overseas studios
Autodesk
Subject Media Expert Jan 2010
o Provided conceptual designs for a historically themed
interior room with props according to specific scale
limitation
o Provided color keys and storyboard for a camera fly-by
showcasing the finished model
o Provided texture paintings for all of the assets
4Kids Entertainment
Freelance Illustrator Oct 2009 – Nov 2009
o Created illustrations for Chaotic and Dinosaur King
Trading Cards
Sony Online Entertainment
Freelance Illustrator Aug 2009 - Sept 2009
o Created illustrations for Legends of Norrath Trading
Cards
Double Helix Games May 2008 – Aug 2008
Irvine, CA
Sub Contract Concept Artist
o Designed props and environments for G.I. Joe: The
Rise of Cobra.
Bello Magazine Sept 2007
o Published in Bello Magazine: two page spread
plus additional illustration for an article by Luis
Rodriguez
SKILLS /
Experienced in digital painting, concept design, and matte
ABILITIES painting using Photoshop, 3ds Max, and Maya.
Comprehensive understanding of 3D workflow, with
proficiency in Maya and 3ds Max.
Experience using game engines such as Frostbite and utilizing
Perforce
Capable of diverse range of styles and genres from stylized to
photoreal aesthetics
Laguna College of Art and Design Aug 2004 – May 2009
EDUCATION
Laguna Beach, CA
Bachelor of Fine Arts, Game Art
LCAD Juried Show: Best of the Best in Game Art 2009
AWARDS /
LCAD Juried Show: Best of the Best in Game Art 2008
DISTINCTIONS
References available upon request.