Patryk Kosow
http://www.patrykkosow.com 219-***-**** ********@*****.***
Skills
3DSoftware: Autodesk 3DS Max 2014, Autodesk Mudbox 2014, dDo, ZBrush,
Xnormal, nDo, FaceFX
2D Software: Adobe Photoshop CS6, Adobe Premiere CS6, Adobe Dream
Weaver CS6, After Effects CS6
Engine Tech: Unity 5 3D Editor, UDK 4 Editor
Rendering Tech: Mental Ray, VRay, Scanline, Raytrace
Languages: MaxScript, HTML, XML, CSS
Experience
Environment Modeler
7/2014 - Present
Hella Games Entertainment
? Project [The Final Stand]
? High poly sculpting
? PBR Texture map creation
? High and low poly asset creation
? Character and environment, rigging and animation
3D Modeler
5/2013 - Present
MYMIC LLC - Norfolk, VA
? Projects [APL, Signal, Sherwin Williams]
? Creation of assets for both pc and mobile platforms
? High poly sculpting and character modeling
? PBR, Diffuse, Normal, Specular and Gloss texture map creation
? Unity Prefab and scene setups
? High and low poly asset creation
? Improvement of asset creation and Unity workflow
? Strongly self-motivated to stay on schedule and go beyond, making
sure each project met deadlines
Project Manager
6/2011 - 3/2012
Product Animations Inc.- Chicago, Ill
? Responsible for the planning, execution, and completion of each CG
educational project
? Level designer and asset animator
? 3D environment low and high poly creation
? Instruct entry level modelers with proprietary engine and pipeline
? Responsible for maintaining and optimization of models, textures,
hit detection, and animation to ensure
each scene functioned correctly
? Strongly self-motivated to stay on schedule and go beyond, making
sure each project met deadlines
3D Content Developer/QA Tester
11/2010 - 06/2011
Product Animations Inc.- Chicago, Ill
? 3D environment and texture creation
? Low and high poly asset creation
? 3D asset animator
? Strong team working skills to meet deadlines and achieve goals
? Quality assurance tester
? Maintained strict low tri count
Freelance 3-D Modeler
1/2009 - Present
Freelancer - Merrillville, IN
? 3D environment and texture creation
? High and low poly asset creation
? Creation of high poly normal map baking
Graphic Image Specialist
4/2010 - 9/2010
Direct Buy - Merrillville, IN
? Collaborated with six team members on imaging specifications
? Correcting, enhancing, retouching, and cleaning up photographs
Education
Purdue University - Hammond, IN
9/2004-12/2008
Computer Science B.S. Major GPA 3.5 / GPA 3.06
? 3D Modeling and Animation
Honors and Community Involvement
Member of ACM SIGGRAPH
Deans List 2005-2008