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2D/3D Artist

Location:
Oakland, CA
Posted:
April 15, 2015

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Resume:

ROBERT HAUCH

Oakland, California 760-***-**** ***********@*****.*** www.robhauch.com

Core Competencies:

3D Modeling

Game Development

2D Graphic Design

Illustration

Texturing

Map/Level Design

Lighting

Rendering

Asset Preparation

Technical Proficiency:

3D Studio Max

ZBrush 4R7

Adobe Creative Suite

Corel Painter

Unity

Education:

THE ART INSTITUTE OF PITTSBURGH

Pittsburgh, Pennsylvania

Associate’s, Visual Communications

3D ARTIST GRAPHIC DESIGNER

Digital artist with lengthy background in game development. Experienced on multiple successful online social

games. Expert in 3D graphics and modeling, 2D art and illustration.

Professional Experience:

3D Artist PLAYDOM/DISNEY INTERACTIVE, San Diego, California 2010-2014

Participated in developing game aesthetic and style for successful online social games for Facebook, iOS, and Android

platforms. Assisted in managing artistic pipeline and file directory structure, enabling smooth workflow.

Key projects: Disney’s Ghosts of Mistwood (2012), City of Might (2011, unreleased), My Vineyard

(2010), Island Life (2010)

Produced unique IP under tight deadlines and in line with Disney’s high standards of quality.

Developed artistic style in 3D for Ghosts of Mistwood to mimic look and feel of traditional Disney

environments.

Created realistic units, buildings, environments, and game maps for military strategy game City of

Might.

Joined with peers to create artistic style for My Vineyard that was unique to Facebook platform.

Designed, modeled, and textured 3D assets; created maps and game environments; and developed

logo designs and style treatments for project pitches.

Researched market t rends and existing artistic styles for Island Life, team’s first social game.

Integrated assets into proprietary game engine.

3D Artist METAPLACE.COM, San Diego, California 2007-2010

Assisted in developing artistic look and style for online virtual world. Provided map and level design and designed, modeled,

and textured 3D assets. Collaborated with programmers and designers to produce work on deadline.

Served multiple functions, participating in 3D art rendering, level and map design, game design,

avatar customization, and sound and music engineering, as well as interfacing with members of

game community.

Artist ROADKILL DYNAMO PRODUCTIONS, Austin, Texas 2006-2007

Created 2D and 3D graphics for use in print and web.

Key clients: Skechers, Polo Ralph Lauren, Johnson & Johnson, University of Louisiana

Contributed actively to success of small startup, delivering quality work within extremely short

timelines.

Participated in building Andy-award-winning website for Johnson & Johnson.

Art Instructor NINJANEERING/GAMECAMP, LLC, Austin, Texas 2003-2006

3D Graphics Designer ANC SPORTS, Pittsburgh, Pennsylvania 2001-2002

2D/3D Artist DREAMFORGE INTERTAINMENT, Pittsburgh, Pennsylvania 1997-2001

Contributed to multiple projects in 2D and 3D. Developed 2D sprite-based graphics and designed, modeled, and textured 3D

assets for use in games. Participated in developing design documents and game story/mechanics.

Key projects: Myst III (2001, unreleased), Werewolf: The Apocalypse (2000, unreleased), A Week

in South Park (2000, unreleased), Sanitarium (1998), Warwind 2: Human Onslaught (1997)

Created 2D and 3D art for Gamespot’s “RPG of the Year,” Sanitarium.

Managed dialogue and story ideas and participated in developing artistic pipeline for South Park

Studio’s “A Week in South Park.”



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