DAVID TRAUTMAN ***** **th Ave W
MLT, WA *****
DATrautman@gmail.c
om
Cell: (360)
SUMMARY OF QUALIFICATIONS
. Passion for all aspects of video game and software development, and
testing.
. Black-box/manual software test familiarity
. Skilled at completing multiple tasks - no matter how repetitive -
consistently and accurately.
. Knowledgeable in multiple bug documentation suites: Bugzilla, Dev
Tracker, Team Foundation, Product Studio, Jira
. Computer Hardware, software installation and repair (CompTIA A+ and N+
trained, not certified)
. Proficient in: MS Word, Excel, Photoshop, HTML, CSS, Windows based PC,
iOS, Xbox 360/Kinect and PS3 testing.
WORK HISTORY
1 Functionality Tester (PC & Xbox)
February 2014 - March 2014 Volt/Airtight Games Redmond, WA
. Writing detailed and comprehensive bug reports, and followed them through
to resolution.
. Assisted team members to ensure completion of Release Candidate test
pass.
. Large amount of ad-hoc and manual test case work with focus on all
aspects of game-play functionality with a large focus on
Checkpoints/Progression, Collectibles, and Achievements.
2 Mobile QA Tester (iOS)
November 2013 - November 2013 Volt/Jawfish Games Seattle, WA
. Worked with developers on-site to ensure that proper debugging and
related information was gathered.
. Coordinated and wrote test plans with fellow QA tester to ensure all
aspects of the game thoroughly covered.
. Worked closely with development staff to ensure correct software
operation and proper functionality.
3 TA1/ Application Dev & Test
September 2012 - September 2013 Collabera/Microsoft Redmond, WA
Member of a 30 person team using animated rigs and infrared 3D video data
captured by the Kinect system to improve the algorithms for body
recognition. Utilizing a form of rotoscoping we helped improve the quality
of the tracking software.
4 TA1/Game Tester (Xbox)
March 2011 - March 2012 Compucom Systems/Microsoft Redmond, WA
. Perform full build verification test passes with each new build.
. Work with developers to improve game play; provided non-biased feedback.
. Self-guided testing of specific areas of the software (3D gameplay
functionality)
. Mentored and helped new TAs get up to speed.
5 STE (PS3)
November 2010 - March 2011 Workforce Logic/Zipper Interactive Redmond,
WA
. Perform full build verification test passes with each new build.
. Coordinated with fellow QA testers on how to best test all aspects of the
assigned game area (Instant-Action/Multiplayer).
. Worked with developers on-site to ensure that proper debugging and
related information was gathered.
. Worked with 3D and Move controls programmers and ran related test cases
to ensure proper functionality and experience was achieved.
6 TA1/Game Tester (Xbox)
April 2010 - October 2010 Excell Data/Microsoft Redmond, WA
. Writing detailed and comprehensive bug reports, and followed them through
to resolution.
. Work with developers to improve game play; provided non-biased feedback.
. Large amount of manual testing with focus on environment and UI
functionality.
CREDITED TITLES
. Star Wars Kinect - Microsoft Reserves
. SOCOM 4 - QA Tester
. Kinectimals - Microsoft Reserves
. Murdered: Soul Suspect - VMC