Eric J. Ventura
***** ****** *****, ***** *******, CA 91350
818-***-**** ********@*****.***
SKILLS
. Microsoft Office Suite (Word, Excel, Project,
PowePoint), HTML, XML, Visio, Adobe Photoshop, Bugzilla,
Jira, Base Camp, ActiveCollab, Sharepoint, InDesign
EXPERIENCE
5/12 - 9/13
8/10 - 11/11 Project Manager, Midnight Oil Creative, Burbank, CA
. Managed internal development and led collaboration of
creative, strategy, design, and development teams.
. Managed schedules, budgets, assets, internal/external
resources and overall project organization to ensure
requirements and project deliverables dates are clearly
communicated, understood and executed upon.
. Managed client expectations, ensured delivery of the
highest quality service, and solicited and acted on
client feedback.
. Assessed project issues and identified solutions to meet
client goals.
. Worked on multiple projects such as various websites, ad
banners, custom applications, and motion graphic videos.
Clients included NBCUniversal, Disney, Activision,
Starz, Deep Silver, and Warner Bros.
6/09 - 7/10 Full time DJ, Self Employed
. Explored being a full-time disc jockey during this
period.
4/06 - 5/09 Assoc. Producer, Walt Disney Internet Group -
International, North Hollywood, CA
. Produced multiple flash game titles for domestic and
international sites.
. Managed localization production of about 15 flash games
per quarter.
. Wrote functional specifications, design documents, RFPs,
and any initial copy needed for each game in
development.
4/02 - 4/06 Assist. Producer, Walt Disney Internet Group -
International, North Hollywood, CA
. Created production schedules for games in development.
. Managed the production and distribution of localized
versions of our subscription based sites for clients in
multiple international countries
. Set up and maintain production and localization
schedules for multiple international sites
. Managed and QA'd deliverables from external developers
for wireless games
8/99 - 3/02 Assist. Producer/HTML Integrator, Walt Disney Internet
Group, North Hollywood, CA
. Coordinated and managed the collection of content for
distribution deals.
. Set up and integrated HTML feeds/pages for distribution
deals.
. Coordinated updates and assets for Disney.com Homepage,
channel pages, and Go Kids pages on Go.com.
. Managed producers from all content areas to schedule
updates to their pages.
. Provided updates for homepages to team integrators.
. Ran weekly Iris meeting to schedule irises for the
homepage three weeks out.
. Integrated HTML homepages, channel pages, and global
pages.
1/98 - 8/99 QA Lead Tester/Infrastructure, Walt Disney Internet Group,
North Hollywood, CA
. Part of elite Infrastructure QA team responsible for
working closely with producers and engineers in
resolving technical issues for all Disney related
content and applications.
. Debugged and verified changes for the Disney website.
. Worked with producers and integrators to push new and
updated content between various servers.
7/96 - 12/97 Technical Tester, Disney Interactive, Glendale, CA
. Tested new Bug Tracking System (B.T.S.) database.
. Tested various Entertainment and Edutainment products on
a matrix of PCs and Macs.
. Attended and participated in bug meetings with testing
teams and production teams.
10/95 - 7/96 Game Designer, Mission Control Entertainment,
Burbank, CA
. Designed gameplay for "Cooper McQue Breaks Through," (PC-
Fall 97) produced for Dream Works Interactive.
. Wrote initial gameplay design for "Fishman & Pig" (PC),
original title under development.
. Worked with producers and engineers to design gameplay
and level design on various products in development.
1/95 - 10/95 Level Designer, Disney Interactive, Glendale, CA
. Designed and implemented level layouts for "Cold
Shadow". (Sega Genesis/PC)
. Provided design support for "Maui Mallard" (SNES),
developed by Eurocom. (Fall 96)
. Designed AI behavior and assisted in developing
character abilities for "Cold Shadow".
. Reviewed daily builds; worked with project teams and
testing staff to complete project.
. Participated in concept design sessions on various
projects in development.
EDUCATION Currently on hold from pursing a B.S. degree in
Computer Science.
REFERENCES Available upon request.