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Bronx, New York, United States
February 07, 2019

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Parsons School of


New York, NY

Intermediate Maya

School of Visual Arts

New York, NY


Art Direction


Game Production

Motion Graphics


Graphic Facilitation

Concept Art






Tony Santo Creative / Bronx, NY / 2009 – Present

• Provide art direction, storyboards, cinematics, animatics, concepts art and motion graphics for the commercial, advertising, pharmaceutical, television, film, animation, video game, corporate and entertainment industry.

• Completed over 200 client projects using traditional and digital media tools Clients/Brands

History Channel (Vikings, Houdini, In Search Of), HBO (Real Time with Bill Maher), Microsoft, World Wrestling Entertainment, EA Sports (Madden NFL 2017),, Saatchi Healthcare (Humira, Frontline, Plavix, Boost), Lifetime (The Red Tent, Project Runway),

“Asockolypse: the Movie”, Discovery Channel, Tony Kaye, Subaru, SyFy, The College Board, Mercedes, Revolution Agency, Bunker (United States Marine Corp, Shriners Hospitals for Children), Boulder Media (Transformers: Cyberverse), Cartoon Network (“Ben 10: Omniverse”), CBS College Sports Network, Cablevision, SunTrust, VISA, Macy’s, John Deere, General Mills PROFILE

• Over fifteen years experience in Advertising, Entertainment, Pharmaceutical, Video Games & Animation as Art Director, Animator, Illustrator and Storyboard Artist.

• Outstanding collaborative skills and track record on commercials and story development.

• Strong knowledge of video game production pipelines, including live authoring tools, 3-D assets, UI design, game design documents and growing brand identity. https:914- tony@//www.413- tonysanto.linkedin.3387 com/ com COM


Electronic Arts / Orlando, FL / 2003 – 2009

• Innovated cinematic storytelling into EA Sports games

• Partnered with animators, modelers, UI artists, game designers and engineers to create “bang-for-the-buck” features, expand franchise strength, and grow synergy

• across Managed game visual titles quality from concept phase to deliverables to grow corporate vision

• Coordinated Flash UI artists, engineers, and game designers to make in-game cameras

• and Wrote, static storyboarded background and UI screens directed game intros, demo cameras, cut scenes and animation cycles

• Designed internal style guides to visually align art, design, and programming teams in V

ideo Games: developing Madden the Madden 2009, 2008, NFL 2007, and NCAA 2006 Football and 2005; Franchises NCAA Football 2010, 2008, and 2007; NFL Head Coach 2009; Nintendo IP Development 2008; NASCAR Chase for the Cup 2005 STORYBOARD/CONCEPT ARTIST



After Effects

Final Cut Pro

Microsoft Word




Walt Disney Feature Animation / Orlando, FL / 1997 – 2003

• Designed camera-ready 2-D character animation for films, TV and theme parks

• Created and presented original feature film ideas to executive staff including President Tom Schumacher and Chairman Roy Disney Film Credits:

Brother Bear (Koda), Lilo & Stitch (Stitch), The Emperor’s New Groove (Pacha), Tarzan (Porter), Mulan (Misc.), The Little Match Girl Television & Theme Park Animation:

Disney’s California Adventure Theme Park: The Little Mermaid Kiosk – Ursula (2001) Tokyo Disney: Winnie the Pooh’s Honey Hunt - Tigger & Christopher Robbins (1999) How to Haunt a House - Goofy – (2000)




Billboard Magazine / New York, NY / 1994 – 1997

• Increased domestic & international sales revenue with distinctively illustrated

• ad Designed campaigns Billboard/Airplay Monitor Radio Awards and Billboard Music Video Awards for recipients including Howard Stern, Bubba the Love Sponge, Scott Shannon, Janet

• Jackson, Supervised and design Mariah staff, Carey copywriters & freelancers in all aspects of project management TEACHING

ADJUNCT PROFESSOR - Digital Media and Sound

College Of Westchester / White Plains, NY / 2010 – 2011

• Designed curriculum for Final Cut Pro, introducing basic editing techniques, aspects of non-linear editing, workflow practices, titles, motion graphics and audio manipulation.

• Presented visual storytelling principles, supported by case studies from masters films INSTRUCTOR - How to be a Successful Storyboard Artist” / San Francisco, CA / 2016

The fundamentals of “How to be a Successful Storyboard Artist” were covered in this 3-session online workshop. Personal experiences, professional practices, marketing techniques, networking, production pipelines, invoicing, negotiating, portfolio design and social media branding were outlined. In addition, a Q & A forum encouraged student/teacher immersion, followed by a portfolio review and critique.

AMBASSADOR - Grumbacher and Hamelin Educational Workshop Chartpack, Inc., Hamelin Brands / Hartsdale, Bronx, New York, NY / 2010 – Present Endorsment and demonstration of various art media including acrylic, oil, watercolor, marker, pencil and ink at Blick Art Supplies and Michael’s Arts and Crafts Stores INSTRUCTOR - Drawing on Purpose: Awaken the Artist Within EA University / Orlando, FL / Fall 2008

• Life drawing structured to make breakthroughs and expand identity as an artist.

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