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Manager Test Cases

Location:
San Francisco, CA, 94108
Salary:
100k
Posted:
May 15, 2018

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Resume:

PROFESSIONAL EXPERIENCE

AIG Systems, at Facebook

QA Team Lead, Menlo Park, CA (May 2017 – May 2018)

Projects: Oculus Rift, Rift Core 2.0

●Mixed Reality testing

●Virtual Reality testing

●Audio Spatialization testing

●Oversee bug database throughout the day, categorizes bugs, and follows up to insure completion

●Rift Core 2.0 testing

●Ad hoc testing

●Test Plan testing

●Hardware testing

●Progress/Status reports to team leaders -- Risk Assessment (blocker, minor bug etc)

●Training of testers: onboarding, daily tasks, and admin

●Write new test cases and test plans

●PC hardware testing: AMD, Win 7, Win 8.1, Win 10

Accenture, at Google

Test Control Manager, Mountain View, CA (January 2017 – May 2017)

Projects: Google Home United Kingdom, Google Home Australia, Google Home English Canada

●Oversee bug database throughout the day, categorizes bugs, and follows up to insure completion

●Ad hoc testing

●Test Plan testing

●Progress/Status reports to team leaders -- Risk Assessment (blocker, minor bug etc)

●Manage testers

●Training of testers: onboarding, daily tasks, and admin

●Evaluate language strings for accuracy

●Write new test cases and test plans

●Multiple language localization

Tonk Tonk Games LLC

Game Designer, San Francisco, CA (June 2016 – Nov 2016)

Projects: Unannounced Mobile Game, 2018 H2

●Designed core loop, major features, and post-launch features

●Create and structure monetization, in-app purchases, UI Frameworks, and data management

●Responsible for combat design, tuning/balancing and AI

●Designed new feature mechanics based on shift in product vision

●Worked collaboratively across disciplines with Engineering, Art, and Production in developing game systems and tools

Zynga

Quality Assurance Analyst, San Francisco, CA (January 2014 – May 2016)

Projects: Farmville 2: Country Escape Mobile, Empires and Allies Mobile, Castleville Legends Mobile, Unannounced Invest/Express Mobile Game, Castleville Legends Browser, Unannounced Strategy Mobile Game

●Responsible for maintaining test plans and conducting testing/test cycles for critical features.

●Executed Ad-Hoc, and scripted Black-box cross-platform testing both on Mobile and Web based applications.

●Point of Contact for Customer Service/Community Management

●Responsible for reporting and communicating issues to Developers, Product Managers and Producers.

●Submitted product recommendations for new game features to improve gameplay and increase monetization

●Trained teammates on various gameplay features

●Created test plans and test cases for numerous game features

●Responsible for peer reviewing test plans

●Conducted tests on pre-launch and post-launch software

●Advanced Mobile platform testing for iOS, Android, Microsoft and Kindle Devices

●Reviewing bug reports for correctness

●Identified and isolated cause for major recurring bugs

●Effectively managed team members and provided guidance and leadership during testing phases

Skyrockit Inc.

Quality Assurance Analyst, San Francisco, CA (2011)

Projects: Unannounced Casual Puzzle Mobile Game

●Testing on both Android and iOS

●Exhaustive review of issues database to determine the initial source of every bug

●Task with ensuring the playability and usability of game UI

●Provided feedback and recommendations for in game improvements

●Performed both Ad-hoc and scripted testing

●Managed bug reports through company wide bug tracking software

Sony Computer Entertainment (US)

Quality Assurance Analyst, Foster City, CA (2007 - 2008)

Projects: Buzz: the Mega Quiz (2007), Socom U.S. Navy Seals: Confrontation, Socom U.S Navy Seals Fireteam Bravo 3, Toy Home, Ratchet and Clank: Tools of Destruction, EyeToy Digital Camera, Eyetoy Play, Siren: Blood Curse, Siphon Filter: Logan's Shadow

●Created and implemented test plans for various projects.

●Identified and reported issues for games during development and production phase for titles that had DLC updates.

●Worked closely with QA Leads to develop new test plan long term strategies.

●Performed both Ad-hoc and scripted testing.

●Identified and reported issues through tracking software and weekly reports

Backbone Entertainment

Game Design Consultant, Emeryville, CA (2005 – 2008)

Projects: Super Street Fighter II Turbo HD Remix, Capcom Classics Collection Vol. 2

●Contributed highly targeted feedback to improve existing versions of each game

●Identified and corrected software issues and game inconsistencies using Ad-hoc methods

●Worked directly with the producer to enhance game balance and verify changes

●Recommended character modifications to allow for more dynamic strategies/play while maintaining game balance

College of Alameda

English Tutor, Alameda, CA (2006-2007)

●Formed positive relationships with students and was highly recommended for ability to help students improve their writing skills quickly & efficiently

●Privately tutored/mentored ESL college students with their personal and academic English skills

●Prepared students with the fundamental skills required for writing college level essays

●Worked one on one with students to help identify and correct recurring mistakes and create action plans for improving their writing skills

●Maximized each teaching session to 30 minutes by managing the time effectively and by keeping students focused and on task

United States Navy

Electronics Technician, Great Lakes, IL (2003-2005)

●Top honors and pay-grade promotion graduating from Recruitment Command

●Honorably discharged

●Worked with other military personnel in situations which built leadership skills, punctuality, dependability, reliability and confidence

Versus Books Inc.

Co-founder & Author, Alameda, CA (1994-2000)

Projects: Street Fighter Alpha Official Strategy Guide, Mortal Kombat 3 Komplete Strategy Guide, Street Fighter Alpha 2 Official Strategy Guide, Tekken 3 Ultimate Guide, Mortal Kombat II Official Players Guide, and Super Street Fighter 2 Official Players Guide

●Created a new industry standard by delivering full color guides

●Researched and selected popular game titles

●Managing editor for various book titles

●Captured 10% of the U.S. market in the first year

●Recruited and hired professional gamers to contribute content

●Created the core layout/design elements that were used in all strategy guides

Namco Bandai Games

Game Designer, Santa Clara, CA (1994-1995 )

Projects: Weaponlord

●Ran scripted and Ad-hoc testing on many aspects of the game mechanics

●Tested changes and new features to uncover bugs and ensure quality across the platform

●Designed character moves, control techniques, and character model improvements

FORMAL EDUCATION

Peralta College, Alameda/Oakland/Berkeley, CA (Received 2013)

●Associates degree

California State Polytechnic University Pomona, Pomona, CA (2008-2009)

●Video Game Design and Development Degree, Game and Interactive Media Design

Silicon Valley College, Fremont, CA (1999-2001)

●Certificate, Web Design & Print Media,

●Web Page, Digital/Multimedia and Information Resources Design

●Dean’s Honor Roll

●4.0 GPA

PROFESSIONAL REFERENCES

Margaret Santiago

Zynga, Associate Producer

415-***-****

****************@*****.***

Ryan Perkins

Greythorn, IT Manager - Americas

425-***-****

****.*******@*********.***

Raoul Van Prooijen

Facebook, Engineering Manager

415-***-****

*****@**.***

Niket Biswas

Facebook, Senior Engineering Manager

650-***-****

*****@**.***



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