Alexandra Toro McNeely
www.animatoro.com
ac0rvp@r.postjobfree.com
Experience Electronic Arts Aug 2010 – Present
Gameplay Animator - “NBA Live 16”
● Animation owner of Passing, Catching, and Rebounding gameplay animation features
● Assist in developing workflows and pipelines for both gameplay and cinematic animations
● Manage and Implement 500+ animation assets into game
● Train, mentor and manage junior/new-hire animators Presentation Animator - “NBA Live 14” and “NBA Live 15”
● Animation owner for Presentation
● Co-owner of facial animation workflow/pipeline development
● Cleaned up facial and body motion capture data
● Hand-keyed facial animations
● Implemented 300+ facial and cinematic animations into game each year
● Worked closely with animation and art directors in developing marketing videos
● Directed mocap shoots
Animation intern/Associate Animator -“Madden NFL 12”
● Hand keyed facial animations
● Cleaned up motion capture animations for in-game cinematics
● Pieced together cheerleader and mascot mocap animations for in-game cinematics Florida Interactive Entertainment Academy (FIEA) Aug 2009 - July 2010 Animator - "Nine Lives 'til Midnight" and "Shadows of Abigail"
● Created skeletons and rigs for biped characters
● Edited motion capture data and hand keyed character animation
● Sculpted, modeled and textured female character
● Prepared and exported character models/ animation for implementation into Gamebryo engine Education Master of Science in Interactive Entertainment Orlando, FL Graduated: Dec 2010 Florida Interactive Entertainment Academy (FIEA) GPA: 3.5 Bachelor of Arts in Digital Media: Visual Language Orlando, FL Graduated: Apr 2008 University of Central Florida GPA: 3.5
Skills
● Motion Capture and Hand Key Animation ● Sketching and acrylic painting
● Rigging, weight painting, and blend shapes ● Basic MEL and Python scripting Software
● Maya ● Photoshop ● Excel
● Motionbuilder ● Zbrush ● Shotgun
● ANT ● Perforce ● Lightwave Layout