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Developer Technical Support

Location:
Banning, CA
Salary:
120000
Posted:
July 11, 2017

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Resume:

SUMMARY

Over **+ years IT experience and *+ years of iOS application experience.

6+ years of Objective-C and Xcode experience with Instruments, Cocoa Touch and XCTest

1+ years of Swift experience (latest version 3.0)

Updated knowledge of Xcode (4, 5, 6, 7, & 8) and iOS (5, 6, 7, 8, 9 & 10), and tvOS 10

Experienced with using GCD and NSOperationQueue for Multithreading

Experienced with SCRUM, Waterfall, and Test Driven Development SDLCs

Efficient storage of data using CoreData, SQLite, NSUserDefaults, and Plist files

Practiced in building efficient code using encapsulation, inheritance, polymorphism, delegates, categories, KVO, NSNotifications

Developed native based iPhone applications and knowledge of hybrid app development

Working knowledge of Unit and Automated testing using UI Automation and XCTest framework

Familiar with UI design implementation and strong AutoLayout skills using Visual Format Language for Storyboards and XIB creation

Proficient with HTML5, CSS and Front End design/development, React Native, and Angular JS

Complete understanding of Object Oriented Features (Inheritance, Polymorphism, Abstraction and Encapsulation)

Experienced with CommonCrypto framework and SQLCipher for device database encryption

Experienced in XML and JSON Parsing with NSJSONSeralization and NSXMLParser

Familiar with data structures within NSObject class including NSArray and NSDictionary

Experienced with SVN and Git

Familiar with deploying applications using 1st party and 3rd party methods

Extensive knowledge of AVFoundation, UIKit, GameKit, AFNetworking Library, RestKit, and Core Plot frameworks

Developed and implemented application designs based on MVC, MVVM and Singleton

Experienced in all aspects of iPad application development including designing for all types of screen sizes and orientations

Created Doxygen documentation with extensive pragma marks and code comments

Used Google Analytics, Fabric, Flurry Analytics, Airship and Shinobi Controls frameworks

Proficient in programming JavaScript data capture and event handling methods via the DOM event model

Strong OOP fundamentals, Java, Java ME, XML, Android 2.2 (Gingerbread) thru 5.1.1 (Lollipop)

Android SDK and framework (activities, services, related lifecycles, intents, content providers, broadcast receivers)

Multithreading and thread synchronization

Optimization needed for mobile devices with limited battery life (reduce number of instruction cycles, minimize memory access, Bluetooth LE and Gimbal beacon broadcasting)

WORK EXPERIENCE

Lead iOS Developer

City of Hope

Jan ‘17 – Mar ‘17

Los Angeles, CA

https://itunes.apple.com/us/app/brisk-breast-cancer-risk-assessment/id609977301?ls=1&mt=8

Worked as the lead developer that designed the iOS SDK framework for collecting cancer data via iOS devices used in conjunction with other cancer hospitals

Updated a breast cancer risk assessment app for the Apple App store

Used Autolayout and Size classes for the iPhone/iPad to integrate single, continuous responsive UI experience

Improved the usability and stability, adding new features and improving the quality of the user experience

Lead iOS Developer

Choicegen

Jan ‘16 – June ‘16

Los Angeles, CA

Worked as the lead developer in charge of building a Android Pay & Apple Pay POS SDK

Partnered with other developers to fulfill a need for mapping internal spaces

Developed cross-platform tools using .NET to output datasets for any internal map

Created UI/UX for the web app, using ASP.NET and C# with React Native

Created the systems to interact with this data and the physical GPS data on both the Android & iOS platforms, routing between point-to-point and other related functions.

Integrate GPS features and a chat service that allows others to share location data and markers

Also targeted smaller scale outdoor mapping, for amusement parks and the like

Worked in an Agile team with 2 week sprints and daily standups

Used Swift, Autolayout and Size classes for the iPhone/iPad to integrate single, continuous responsive UI experience

Sr. iOS Developer

TMS

July ‘15 – Oct ‘15

Los Angeles, CA

Worked as the senior developer in charge of building a iOS/Mac OS X Point Of Sale SDK

Targeted for iOS 8/9, Mac OS 10.10 devices with NFC communication – iPhone 6, 6+, Samsung 6 – using credit, EMV, and Apple Pay transactions

Built the SDK framework for the Ingenico 220/250 card swiper family to use TCP/IP and Bluetooth LE

Used Autolayout and VFL for the iPhone/iPad UI to integrate single, continuous responsive UI experience

Used Swift and Objective-C in the frameworks/libraries along with CommonCrypto and SQLCipher frameworks, built and distributed to third party developers

Sr. iOS Developer

Quickbook Payments - Intuit

Feb ‘15 – April ‘15

Mountain View, CA

Worked as the senior developer in charge of solution design

Targeted for the iOS 8 arena, enhanced for iPhone 6, 6+ using Swift/Objective-C

Collaborated with team members to identify consumer needs and business requirements

Attended daily SCRUM meetings and bi-monthly SPRINTs

Utilized the Quickbooks REST web services to create a third-party developer SDK

Integrated the Intuit APIs to create tokens from credit cards and bank accounts

Used Reactive Cocoa and MVVM

Worked to configure the QuickBooks server integration for secure payment processing of both banking and credit cards which exceeded financial regulations standards

Sr. iOS Developer

Home Run Derby

Apr ‘14 – Nov ‘14

Atlanta, GA

Worked as the senior developer in charge of coordinating the JSON data with the UI/UX as a responsive iOS app

Targeted for the iOS 7 arena, enhanced for iPhone 5s, 5c

Collaborated with team members to identify consumer needs and business requirements

Parse used for backend with Foundation framework and NSURLConnectionDelegate methods

Modified the web page’s UI/UX to use the React Native Framework

Created Facebook and Twitter authentications to sign in to app

Built-in Sports API from CBSsports.com used for JSON data functionality

Fixed memory leaks and improved app performance using Apple Instrument tools

Data displayed and serialized by JSON that is returned from CBS Sports API

Used UITableView to display player and team data

Project Lead iOS Developer

Sarcastic Sage

Sept ‘13 – Mar ‘14

Atlanta, GA

As a Project Lead iOS developer in charge of building a receptive iOS mobile application.

Targeted for the iOS 7 arena, enhanced for iPhone 5, 5s & 5c

Used customized navigation bar to make a more appealing UI

Used multifaceted AI to return responses to questions in random order

Helped conduct meetings to discuss best practices and streamlining of code

Work together with team members to ascertain consumer needs and business requirements

Sr. iOS Developer

Prediction Log

Mar ‘13 – Aug ‘13

Atlanta, GA

As Sr. iOS developer worked on iOS application was to function as a social media site for recording predictions in feed format

Targeted for the iOS 7 arena, enhanced for iPhone 5, 5s & 5c

Social framework used to posts predictions to Twitter & Facebook

Customized navigation bar to create a more engaging User Interface

Used Facebook and Twitter authentication and choice to sign-up with e-mail id also built-in

Allows transitions and navigation throughout the app is a smooth manner by implementing customized menu

Interactive feature added by providing comments and likes by simply clicking buttons

UITableView to display PredictionLog’s public feed

Customized UITableViewCell and CollectionViews to display feed information from PredictionLog web service

Modified the UI/UX for the web app to use the React Native framework

Work together with numerous developers to ascertain consumer needs and business requirements

Sr. iOS Developer

Logical Ink - Bottomline Technologies Inc

Oct ‘12 – Feb ‘13

NH

https://itunes.apple.com/us/app/logical-ink/id710590683?mt=8

Bottomline Technologies provides cloud-based payment, invoice and banking solutions to corporations, financial institutions and banks around the world. Requirement was to develop an E-signature iPad application to one of its Healthcare subsidiaries Logical Ink. Consuming Rest web services an E-signature capture capable native IOS application was developed and distributed among the client base.

Identified and understood the required design theme from already existing windows client

Proposed and developed mockups based on Apple HIG. Adopted the design theme across the application

Identified the UI components based on the business logic and proposed suitable workflow

Designed the experience for the iPad version of the E-signature component within the constraints of the complex business needs while being simple to use

Participated in design reviews and worked along UI/UX team to refine UI of the application

Created model objects for various web API calls like user login, patient visits, locations available,

Form templates available for signing, etc.

Wrote custom XML parser objects to create elements from designer given from xml feed into a medical form and populated onto the UI as PDF document

Required validation was performed and highlighted the form elements on the document, which needs to be signed and submitted

Profiled and debugged the code using Instruments to improve the overall performance of the application and database. Provided ADHOC builds to Clients and QA teams via Test-Flight

Appropriate control types like checkboxes and text fields on a PDF were mimicked into native IOS methodologies

Implemented guided search based on filters from restful web services

NSOperationQueue and GCD was used to update UI rendering and significantly improved the response time

Signature by user was captured as dictionary of points touched on the UI and wrote controller object to save and pass them over into an xml-encoded string

IOS Mobile Developer

NIH Guide - NETE Solutions

Apr ‘12 – Sept ‘12

Remote

https://itunes.apple.com/us/app/nih-guide/id659636396?mt=8

The NIH Mobile Guide is your source-on-the-go for grant policies, guidelines and funding opportunities related to NIH grants, contracts, medical and behavioral research

UIWebview layouts like refresh button, forward and back buttons

Front end like adding UITableView, UIPickerView to show the data

UIWebview to display the video

Used SOAP for web services and passing XML data used with XMLParser from the iPhone app to and from the web server

Added new frameworks for animation

iOS Developer

HRL Laboratories

Feb ‘11 – Mar ‘12

Malibu, CA

Worked as the developer in charge of creating and maintaining an employee tracking app for the clean room

Targeted for the iOS 5 arena, enhanced for iPhone and iPads

Used CoreLocation framework and an Oracle API to locate clean rooms employee

Received Oracle data from door swiping readers that uploaded employee Windows AD objects to Oracle DB

HRL intellectual property, app not prepared for App Store publishing

iOS Developer

Lockheed Martin/JPL

Oct ‘09 – Jan ‘11

Pasadena, CA

Worked as the developer on a iOS team that wrote a technical support app for iOS 4 to locate idle technical support associates based on the associates’ logon and location

Used the Remedy API and CoreLocation frameworks

Delivered Remedy data to the technical support associate via customized XIB final which got downloaded to the associate through attrition

Lockheed Martin intellectual property, app not prepared for App Store publishing

OTHER PROJECTS

Android Developer

B-squared

Sep ‘12 - Mar ‘13

Remote

Worked as the developer that wrote an automated bowling scoring app which connected into the Brunswick pinsetter and displayed the results via Wi-Di to a SMART television

Conceptualized, designed and developed an automated bowling scoring app for a bowling chain

Used the Android Jelly Bean (4.2) SDK Tools and Platform Tools

Researched app acceptance and solicited user feedback for higher user acceptance

Worked with stakeholders to meet and exceed expectations

App not released to Google Play store due to funding shortage

Android Developer

ABA/ACBL

Mar ‘11 – Sept ‘11

Remote

Worked as the developer that wrote a bridge scoring app using a specialized bridge card for input and displayed the results via television monitors

In conjunction with association members, collaborated on the design and development of the bridge scoring app for national bridge clubs and tournaments

Used the Android Honeycomb (3.2) SDK Tools and Platform Tools

App not releases to Google Play due to Intellectual Property of the ABA/ACBL

EDUCATION

University of California, Irvine

Biological Sciences

UCLA Certificate in iPhone 4 SDK Programming

December 2009



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