Ruoguan Huang
979-***-**** (cell) ***@***.****.*** http://students.cse.tamu.edu/hrg/
Education
Ph.D. student in Computer Science, Texas A&M University
Sep 2008 - present
Committee: John Keyser (Chair), Ergun Akleman, Jinxiang Chai, Scott Schaefer
B.E. in Computer Science, Zhejiang University
Jul 2008
with Certi cate of Chu Kochen Honors College Students
Publications
Huang R., Melek Z., Keyser J. Preview-based Sampling for Controlling Gaseous Simulations. ACM/Eurographics
Symposium on Computer Animation, 2011
Yan K., Wang Z., Liao B., Huang R., Peng Q. Physically-Based Realistic Ocean Scene Modeling and Rendering.
Journal of Computer-Aided Design & Computer Graphics, 2008
Liu S., Huang R., Wang Z., Peng Q., Zhang J., Sun J. Texture Advection Based Simulation of Dynamic Cloud Scene.
Proceedings of CAD/Graphics, 2007
Professional Experience
June - Sep 2011
System Software Engineer, Intel Corporation
Performed analysis of a broad spectrum of workloads with regard to building prototype implementations of
new OpenCL features.
June 2010 - present
Graduate Research Assistant, Texas A&M University
Research on controlling uid simulations
Graduate Teaching Assistant, Texas A&M University 2008 - 2010
CSCE 206 - Structured Programming in C (Spring 2010)
CSCE 441 - Computer Graphics (Fall 2008, Spring and Fall 2009)
Undergraduate Research Assistant, Zhejiang University 2006 - 2008
Research on real-time rendering of ocean waves, and on texture-based simulation of clouds
Expertise
Physically Based Modeling and Animation: Fluids (smoke, water, re, etc.), rigid bodies, deformable objects.
Image Synthesis and Real-Time Rendering: Ray tracing, photon mapping, shader/GPGPU programming.
Programming Languages: Advanced experience in C/C++, OpenGL, GLSL, OpenCL, HTML. Skilled in data
structure and algorithm design. Participated and won prices in various programming and math competitions
including National Olympic of Informatics (NOI) and ACM/ICPC since the age of 9.
Graphics & Design Software: Experienced with Photoshop, Maya, 3ds Max, Premiere, MATLAB.
Academic Experience
Created a fully functioning tool for realistic image synthesis which, with its high quality and ef ciency,
provided gures for several published technical papers.
Implemented real-time motion planning using hardware-accelerated computation of Voronoi diagram.
Implemented an ef cient mesh simpli cation algorithm.
Character animation using forward kinematics and inverse kinematics.
Implemented real-time simulations of uids, clothes and rigid bodies on GPU.
Chief programmer of an online banking software.