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High School Computer Science

Location:
SF, CA
Posted:
February 16, 2013

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Resume:

John Nesky

*** ****** ******, *** ***

www.johnnesky.com

San Francisco, CA 94102

********@*****.***

Cell: 412-***-****

Professional Skills:

Languages: AS3, MXML, C/C++, Java

Platforms: Flash/Flex, iPhone, Gameboy Advance, multi-platform application and library development

Design Tools: Photoshop CS, Flash CS, Blender 3D, self-developed animation, audio, and environment editors

Professional Experience:

ZipZapPlay 2007-Current:

Baking Life Facebook game over one million daily active users

Developed and maintained the Flash front-end

Grid pathfinding, action queues, persistent timers, customizable avatars, GUI

apps.facebook.com/bakinglife

PlayCrafter.com

Flexible game engine, Newtonian physics, XML serialization, Java backend, GUI

Crafted Matcheroo in the PlayCrafter engine - over 3 million plays

www.kongregate.com/games/PlayCrafter/matcheroo

Independent Flash Development (Continuous):

MONK Tanks

Built in under 48 hours with a small team

Designed and developed powerups, XML map format, physics integration

www.johnnesky.com/index.php?page=monk

Planet of the Forklift Kid - 14.9 million plays total, 14 thousand plays daily

Designed and developed everything except the music

www.johnnesky.com/index.php?page=forklift

Snakeball (no metrics available, but popular enough to be featured on JayIsGames)

Designed and developed everything except the music

www.johnnesky.com/index.php?page=snakeball

Yorthot iPhone games 2008-2010:

Topple - over 3 million downloads

Created original prototype, Physics engine support

topple.ngmoco.com

iZombie Death March

Created all graphics

bit.ly/46QThj

Box2D 2008:

Maintained Flash and C++ branches of the open source Box2D physics engine

Contributed features for building interior environments

Carnegie Mellon Game Creation Society 2004-2007:

Lead 3D Model, Texture and Animation Artist for 5 games

Lead 2D Sprite and Environment Artist for 9 games

Tool Programmer (Level Editor, Animation) for 3 games

Developed 2 games for Game Boy Advance

Education:

Carnegie Mellon University 2004-2006:

Majored in Computer Science

Left in 2006 to focus on extracurricular Game Creation Society (see above)

Lincoln Sudbury Regional High School, Graduated 2004:

GPA: 3.4/4.0

SAT Verbal: 700/800, Math 800/800, Math IIC 800/800

Certificate of Distinction (x2) American M athematics, MAA



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