Music and Sound for Games
****@************.***
www.richvreeland.com
Experience Demiurge Studios (2011 - Present)
Project Audio Lead
Create over 1,500 sound assets for gameplay, UI, and cutscenes.
Write, produce and implement original music, hire and direct talent for recording.
Implement assets using popular audio middleware tool.
Track down and troubleshoot hundreds of audio bugs.
Freelance (2007 - Present)
Audio Contractor
Music for Puzzle Agent and Drawn to Life series through Bay Area Sound, Inc.
Music for numerous IPs (Bomberman, Bonk) through Pi Studios (defunct).
Music and Sound for dozens of Independent Games, including FEZ.
Singapore-MIT GAMBIT Game Lab (2009)
Project Audio Lead
Work with dedicated team to design two versions of same game with unique assets.
Produce over a hundred assets, including sound effects, music, and dialogue.
Work closely with programmer to properly implement audio in Flex environment.
Utilize innovative realtime Flash synthesis tools from Sonoflash.
Skills Audio/Tech
Composition, Production, Recording, Synthesis, Arrangement, Sync to Picture
Field Recording, Sound Design, Sound Editing
Guitar, Keyboard, FMOD, Pro Tools, Logic Pro, Reason, Kontakt, etc.
Strong HTML/CSS skills, 15+ years of Mac OS proficiency, basic programming skills.
Education B.M. in Music Synthesis (2006-2009)
Graduated from the Berklee College of Music in Boston, MA
References Available Upon Request.
Demo Material Available at www.richvreeland.com.
Rich Vreeland Music and Sound for Games 704-***-**** ****@************.*** www.richvreeland.com