Audio / Gameplay Programmer
Devil’s Tuning ForkPainter’s ColicProfessor McFluzador’s Goode Olde Phun Tyme Hacking
Resume
Johnny Owens
******@******.******.***
Chicago, IL
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SummarySelf-motivated game developer with an interest in gameplay, tools, and audioProfessional tools development and gameplay programming experienceAbility to quickly adapt to new systems and environments
Software Experience
Programming/Scripting Languages: C/C++ C# Objective-C Lua PHP SQL Unreal Script
IDEs/Editors: Visual Studio XCode 4 Vim
APIs/Frameworks: Cocoa XNA CakePHP XACT Xaudio2
Development Tools: Unreal Editor Reaper SoundForge ProTools Adobe Photoshop
Project Management Tools: TortiseSVN Perforce Hansoft Jira Git Microsoft Office
Professional Game Development Experience
Bioware Austin, Platform QA Tools Programmer October 2011 – PresentFocused on creating automation testing systems and testing utilities for the platform QA teamLearned to work in Linux, PHP, MySQL, Oracle, and JavaScript on the jobWrote a system for testers to easily write, debug, and run REST and web testing scriptsManaged offiste programmers assisting in adding features, fixing bugs, and writing test scriptsWorked in .NET UI automation systems, including Ranorex and QALiber
GameSalad Inc., Native Tool/Engine Programmer July 2011 – October 2011
Worked on the native GameSalad engine and editor, helping to create features and fix bugs for a tool working to leave betaImplemented complex gameplay functionality in a manner in which would be understandable and usable by casual, amateur, non-programmer audiencesQuickly learned to navigate an in-development code base, develop and debug in XCode, and write and debug an Objective-C and Lua.Experienced Agile development process and working with a team split across the country
Volition Inc.,Gameplay Programming Intern, Saints Row: The Third June 2010 – October 2010Wrote C++ code for over 3 months on a AAA game for the XBox360 and Playstation 3Worked on the Gameplay Programming team, interacting with a number of other departmentsLearned to use a game engine and tool set that were still in developmentDealt with debugging and issues with networked play on the XBox 360Ported code from an old system, integrating it with new tools and adding new gameplay mechanicsExperienced working on a large team, as well as the environment of a professional game studio
EducationDePaul University, Chicago ILBachelors of Science in Computer Games Development, Game Programming ConcentrationExpected Graduation – June 2011GPA – 3.770
Amateur Game Development Experience
Devil’s Tuning Fork, Audio Programmer and Sound Designer –June 2009 January 20102010 Independent Games Festival Student Showcase WinnerWorked with a team of 15 people, taking a game from pitch to release in 6 monthsCreated all sound effects for the game, as well as processed all voice-overs for the different characters.Helped implement an automatic audio triggering system to play back voice-overs at the correct time.Managed all of the audio in XACT, setting up proper sliders and DSPs to make the audio sound realistic.
Delta G – Programmer and Sound Designer January 2011 – June 2011
Served as team lead of a team of 8 people, taking a game from pitch to release in 6 monthsSet up a level pipeline by modifying Ambiera’s irrEdit and writing offline tools in C#Worked on the gameplay code and assisted other programmers in UI, controls, and physicsCreated and implemented a majority of the sounds, including a dynamic music system
Painter’s Colic,Programmer and Sound Designer March 2010 – May 20102010 DeFRAG Project Nightlight Game Development Competition WinnerWorked with a team of 8 people for an 8 week projectCreated and implemented all sound effects for the game, plus did gameplay and systems programming and bug fixingPC Version of game finished, updating for an XBox Live Indie Release.
Other Work Experience
DePaul University, Lab Moderator and Head Lab Moderator Chicago, IL 2008 – 2011Assisted in the hiring of 20 student employeesOversaw day to day running of the 3 labs open 7 days a week 12 hours a dayHandled complaints and suggestions from workers and lab usersManaged worker schedules and enforce lab rules.
Affiliations
DeFRAG (DePaul Fundamental Research in Academic Gaming), President March 2009 June 2010Help plan and run over 15 major gaming and game development events for student each yearHelp the DePaul CDM Administration with setting up Game Development events like GameJamServed as a liaison between the school staff, club leaders, and the general members
Game Developers Conference: Conference Associate, 2008 – Present
International Game Developers Association, Member 2009 Present
References are available on request
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