Johnny Owens
Austin, TX 78758
******@******-*****.***
http://www.johnny-owens.com
Summary
Motivated developer with an interest in gameplay, tools, and audio
Professional tools development and gameplay programming experience
Ability to quickly adapt to new systems and environments
Software Experience
Programming/Scripting Languages: C/C++ C# Objective-C Lua PHP SQL Unreal Script
IDEs/Editors: Visual Studio XCode 4 Vim
APIs/Frameworks: Cocoa XNA CakePHP XACT Xaudio2
Development Tools: Unreal Editor Reaper SoundForge ProTools Adobe Photoshop
Project Management Tools: TortoiseSVN Perforce Hansoft Jira Git Microsoft Office
Professional Programming Experience
BioWare Austin, Platform QA Tools Programmer October 2011 - Present
Focused on creating automation testing systems and testing utilities for the platform QA team.
Learned to work in Linux, PHP, MySQL, Oracle, and JavaScript on the job
Wrote a system for testers to easily write, debug, and run REST and web testing scripts
Managed offsite programmers assisting in adding features, fixing bugs, and writing test scripts
Worked in .NET UI automation systems, including Ranorex and QALiber
GameSalad Inc., Native Tool/Engine Programmer July 2011 - October 2011
Worked on the native GameSalad engine and editor, helping to create features and fix bugs for a tool
working to leaving beta
Implemented complex gameplay functionality in a manner in which it would be understandable and
usable by casual, amateur, non-programmer audiences
Quickly learned to navigate an in-development code base, develop and debug in XCode, and write and
debug in Objective-C and Lua.
Experienced Agile development process and working with a team split across the country
Volition Inc., Gameplay Programming Intern, Saints Row: The Third June 2010 October 2010
Wrote C++ code on a AAA game for the XBox 360 and PlayStation 3
Worked on the Gameplay Programming team, interacting with a number of other departments
Learned to use a game engine and tool set that were still in development
Dealt with debugging and issues with networked play on the XBox 360
Ported code from an old system, integrating it with new tools and adding new gameplay mechanics
Experienced working on a large team, as well as the environment of a AAA game studio
Education
DePaul University Chicago IL
Bachelors of Science in Computer Games Development, Game Programming Concentration
Graduated magna cum laude, June 2011
Cumulative GPA 3.747
Amateur Game Development Experience
Devil's Tuning Fork Audio Programmer and Sound Designer June 2009 January 2010
2010 Independent Games Festival Student Showcase Winner
Worked with a team of 15 people, taking a game from pitch to release in 6 months
Created all sound effects for the game, as well as processed all voice-overs for the different characters
Helped implement an automatic audio triggering system to play back voice-overs at the correct time
Managed all of the audio in XACT, setting up proper sliders and DSPs to make the audio sound realistic
Delta G - Programmer and Sound Designer January 2011 - June 2011
Served as team lead of a team of 8 people, taking a game from pitch to release in 6 months
Set up a level pipeline by modifying Ambiera s irrEdit and writing offline tools in C#
Worked on the gameplay code and assisted other programmers in UI, controls, and physics
Created and implemented a majority of the sounds, including a dynamic music system
Painter's Colic Programmer and Sound Designer March 2010 May 2010
2010 DeFRAG Project Nightlight Game Development Competition Winner
Worked with a team of 8 people on an 8 week project
Did gameplay and systems programming and bug fixing, plus created and implemented all sound effects
for the game
PC Version of the game finished and released
Other Work Experience
DePaul University, Lab Moderator and Head Lab Moderator 2008 2011
Assisted in the hiring of 20 student employees
Oversaw day to day running of the 3 labs open 7 days a week 12 hours a day
Handled complaints and suggestions from workers and lab users
Managed worker schedules and enforced lab rules.
Affiliations
DeFRAG (DePaul Fundamental Research in Academic Gaming), President March 2009 June 2010
Helped plan and run over 15 major gaming and game development events for student each year
Helped the DePaul CDM Administration with setting up Game Development events like GameJam.
Served as a liaison between the school staff, club leaders, and the general members
Game Developers Conference: Conference Associate 2008 Present
International Game Developers Association, Member 2009 Present