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Development Project

Location:
Austin, TX
Posted:
February 10, 2013

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Resume:

Johnny Owens

***** ****** ***. *** #***

Austin, TX 78758

414-***-****

******@******-*****.***

http://www.johnny-owens.com

Summary

Motivated developer with an interest in gameplay, tools, and audio

Professional tools development and gameplay programming experience

Ability to quickly adapt to new systems and environments

Software Experience

Programming/Scripting Languages: C/C++ C# Objective-C Lua PHP SQL Unreal Script

IDEs/Editors: Visual Studio XCode 4 Vim

APIs/Frameworks: Cocoa XNA CakePHP XACT Xaudio2

Development Tools: Unreal Editor Reaper SoundForge ProTools Adobe Photoshop

Project Management Tools: TortoiseSVN Perforce Hansoft Jira Git Microsoft Office

Professional Programming Experience

BioWare Austin, Platform QA Tools Programmer October 2011 - Present

Focused on creating automation testing systems and testing utilities for the platform QA team.

Learned to work in Linux, PHP, MySQL, Oracle, and JavaScript on the job

Wrote a system for testers to easily write, debug, and run REST and web testing scripts

Managed offsite programmers assisting in adding features, fixing bugs, and writing test scripts

Worked in .NET UI automation systems, including Ranorex and QALiber

GameSalad Inc., Native Tool/Engine Programmer July 2011 - October 2011

Worked on the native GameSalad engine and editor, helping to create features and fix bugs for a tool

working to leaving beta

Implemented complex gameplay functionality in a manner in which it would be understandable and

usable by casual, amateur, non-programmer audiences

Quickly learned to navigate an in-development code base, develop and debug in XCode, and write and

debug in Objective-C and Lua.

Experienced Agile development process and working with a team split across the country

Volition Inc., Gameplay Programming Intern, Saints Row: The Third June 2010 October 2010

Wrote C++ code on a AAA game for the XBox 360 and PlayStation 3

Worked on the Gameplay Programming team, interacting with a number of other departments

Learned to use a game engine and tool set that were still in development

Dealt with debugging and issues with networked play on the XBox 360

Ported code from an old system, integrating it with new tools and adding new gameplay mechanics

Experienced working on a large team, as well as the environment of a AAA game studio

Education

DePaul University Chicago IL

Bachelors of Science in Computer Games Development, Game Programming Concentration

Graduated magna cum laude, June 2011

Cumulative GPA 3.747

Amateur Game Development Experience

Devil's Tuning Fork Audio Programmer and Sound Designer June 2009 January 2010

2010 Independent Games Festival Student Showcase Winner

Worked with a team of 15 people, taking a game from pitch to release in 6 months

Created all sound effects for the game, as well as processed all voice-overs for the different characters

Helped implement an automatic audio triggering system to play back voice-overs at the correct time

Managed all of the audio in XACT, setting up proper sliders and DSPs to make the audio sound realistic

Delta G - Programmer and Sound Designer January 2011 - June 2011

Served as team lead of a team of 8 people, taking a game from pitch to release in 6 months

Set up a level pipeline by modifying Ambiera s irrEdit and writing offline tools in C#

Worked on the gameplay code and assisted other programmers in UI, controls, and physics

Created and implemented a majority of the sounds, including a dynamic music system

Painter's Colic Programmer and Sound Designer March 2010 May 2010

2010 DeFRAG Project Nightlight Game Development Competition Winner

Worked with a team of 8 people on an 8 week project

Did gameplay and systems programming and bug fixing, plus created and implemented all sound effects

for the game

PC Version of the game finished and released

Other Work Experience

DePaul University, Lab Moderator and Head Lab Moderator 2008 2011

Assisted in the hiring of 20 student employees

Oversaw day to day running of the 3 labs open 7 days a week 12 hours a day

Handled complaints and suggestions from workers and lab users

Managed worker schedules and enforced lab rules.

Affiliations

DeFRAG (DePaul Fundamental Research in Academic Gaming), President March 2009 June 2010

Helped plan and run over 15 major gaming and game development events for student each year

Helped the DePaul CDM Administration with setting up Game Development events like GameJam.

Served as a liaison between the school staff, club leaders, and the general members

Game Developers Conference: Conference Associate 2008 Present

International Game Developers Association, Member 2009 Present



Contact this candidate