Jarien Sky *D Modeling Texturing Illustration
*******@*********.*** http://www.jariensky.com
Skills
3D Modeling
Low-poly & high-poly models, LODs, collision meshes, modeling/baking normal & AO
Knowledge of organic poly flow, facial topology, hard-surface modeling, efficient UV layout
Knowledge of Unity game engine
Texturing
Hand painting, photo reference compositing, and procedural mapping
Illustration
Variety of styles from cartoon to realistic, using Photoshop, Flash, Illustrator, ink, graphite, charcoal
Knowledge of figure drawing, principles of composition, and color theory
Published titles
Cyber-Anatomy human, animal, microbiology anatomical modeling & texturing PC
Rockband (Harmonix) instrument modeling and texturing, QA & art clean-up PS3, X360, PC
Killzone 2 (Guerilla Games) facial modeling & texturing, prop modeling & texturing PS3
Dragon Age (Bioware) environment prop modeling and texturing PC
Warhawk (Incognito) environment modeling, LODs, collision meshes PS3
Freaky Creatures (Abandon Interactive) model & texture environments & props PC, mobile
F.E.A.R. 2 (Monolith) absolute scale UV unwrapping and texture application PS3, X360, PC
Employment History
Cyber-Anatomy & Cyber-Science 3D Modeler & Texturer Jun 2008 present
Work with team of artists to create anatomically accurate animal, human, microbiology,
geology, and scientific models at polygon count for real-time interaction
Set up models and shaders in Unity game engine
Handpaint textures for both accuracy and appeal to K-12 students (Cyber-Science product)
Create textures based on medical illustrations by Frank Netter, MD (Cyber-Anatomy for
InteractElsevier product)
Attic Door Productions 3D Artist, Asst. Art Director Jun 2008 present
Create 3D models & textures of props and characters, import to engine
Aid in developing hybrid hand-painted/toon shaded art style
Gamieon Rendered Cutscene Artist for Dominoze Aug 2009 Sep 2009
Model & texture new assets to integrate into existing scene
Light, animate, and render scene for use in game promo trailer
Liquid Development 3D Modeler & Texturer Oct 2006 Apr 2008
Create 3D assets for Playstation 3, PC, and Xbox 360 games
Work for a variety of top name clients in the game industry
The Art Institute of Portland Student Tutor Jan 2006 May 2007
Provide one-on-one tutoring to students in Maya, Photoshop, and Flash
Software Knowledge
Maya Photoshop AfterEffects
3ds max Illustrator FinalCut Pro
Zbrush Flash Premiere
Education
The Art Institute of Portland, B.S., Media Arts & Animation June 2007