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Medical Director

Location:
United States
Posted:
January 26, 2013

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Resume:

Jarien Sky *D Modeling Texturing Illustration

*******@*********.*** http://www.jariensky.com

Skills

3D Modeling

Low-poly & high-poly models, LODs, collision meshes, modeling/baking normal & AO

Knowledge of organic poly flow, facial topology, hard-surface modeling, efficient UV layout

Knowledge of Unity game engine

Texturing

Hand painting, photo reference compositing, and procedural mapping

Illustration

Variety of styles from cartoon to realistic, using Photoshop, Flash, Illustrator, ink, graphite, charcoal

Knowledge of figure drawing, principles of composition, and color theory

Published titles

Cyber-Anatomy human, animal, microbiology anatomical modeling & texturing PC

Rockband (Harmonix) instrument modeling and texturing, QA & art clean-up PS3, X360, PC

Killzone 2 (Guerilla Games) facial modeling & texturing, prop modeling & texturing PS3

Dragon Age (Bioware) environment prop modeling and texturing PC

Warhawk (Incognito) environment modeling, LODs, collision meshes PS3

Freaky Creatures (Abandon Interactive) model & texture environments & props PC, mobile

F.E.A.R. 2 (Monolith) absolute scale UV unwrapping and texture application PS3, X360, PC

Employment History

Cyber-Anatomy & Cyber-Science 3D Modeler & Texturer Jun 2008 present

Work with team of artists to create anatomically accurate animal, human, microbiology,

geology, and scientific models at polygon count for real-time interaction

Set up models and shaders in Unity game engine

Handpaint textures for both accuracy and appeal to K-12 students (Cyber-Science product)

Create textures based on medical illustrations by Frank Netter, MD (Cyber-Anatomy for

InteractElsevier product)

Attic Door Productions 3D Artist, Asst. Art Director Jun 2008 present

Create 3D models & textures of props and characters, import to engine

Aid in developing hybrid hand-painted/toon shaded art style

Gamieon Rendered Cutscene Artist for Dominoze Aug 2009 Sep 2009

Model & texture new assets to integrate into existing scene

Light, animate, and render scene for use in game promo trailer

Liquid Development 3D Modeler & Texturer Oct 2006 Apr 2008

Create 3D assets for Playstation 3, PC, and Xbox 360 games

Work for a variety of top name clients in the game industry

The Art Institute of Portland Student Tutor Jan 2006 May 2007

Provide one-on-one tutoring to students in Maya, Photoshop, and Flash

Software Knowledge

Maya Photoshop AfterEffects

3ds max Illustrator FinalCut Pro

Zbrush Flash Premiere

Education

The Art Institute of Portland, B.S., Media Arts & Animation June 2007



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