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High School Project

Location:
Los Angeles, CA
Posted:
January 28, 2013

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Resume:

Laird M. Malamed

*** *** ** ** ***, Pacific Palisades CA 90272

310-***-**** (mobile) / 310-***-**** fax / ******@****.***

EMPLOYMENT

Oculus VR, Inc, COO and Member of the Board of Directors, Irvine, CA

January 2013 - Present

In charge of all operational aspect of virtual reality gaming start up company, Oculus VR. Overseeing

legal, finance, IT, logistics, hardware and HR functions for 20 person Kickstarted company that creates

the most affordable, comfortable and realistic VR headsets.

USC School of Cinematic Arts, Adjunct Faculty in Interactive Media Division, Los Angeles

August 2011 - Present

Part-time faculty co-teaching CTIN 491-3L Advanced Games, CTIN-463 Anatomy of a Game and co-

leading CTIN 594b Senior Thesis Class.

Creative Learning Technologies Corporation, Pacific Palisades CA, President

June 1993 - Present

Currently supporting The Electric Company and MIT with consultant services in video games and

education. Previously, CLTC produced The TOS Symposium (Long Beach, CA and Boston, MA), the

first and second international conferences on repetitive stress injuries and neuro-entrapments.

SMU Guidhall, Adjunct Faculty in Video Game program, Plano, TX

May 2012 July 2012

Part-time faculty developing and teaching intermediate video game production class. Mix of in person

and distance learning class the middle of three courses in the production minor.

Activision Publishing, Santa Monica CA, Sr. Vice President Production and Head of Development

January 1995 December 2011

As Sr. Vice President & Head of Development (2011) oversaw new game launch of Skylanders

Spyro s Adventure (created at Toys For Bob, Vicarious Visions, RO Design, Xpec and Frima).

Managed internal development studios, head count, budgets and operations and oversee production of

development and hardware. Additionally, served as Head of Production for entire Activision Publishing

slate of games and in charge of Music Licensing Team and Industry Talent Acquisition teams (across

all Activision Publishing functions). Left to pursue educational learning and digital gaming.

As Sr. Vice President & Head of Development (2008-2010) oversaw five wholly owned development

studios (Vicarious Visions, Toys for Bob, 7 Studios, RO Design, Radical and FreeStyleGames).

Managed development studio slates, head count, budgets and operations and oversee production of

their games, hardware and manufacturing for the Guitar Hero and later the Owned Business unit

(internally owned and developed properties). Continued as Head of Production as well.

As Head of Production (2007-2008), supervised entire licensed, internal IP and music software titles.

Delivered 80 average game rating (up 2 pts from previous year) and all titles on time and nearly all on

budget. Established new production guidelines for projects and implemented consultant project to help

improve working processes and morale. Created internal identify of Production Management Group.

As Vice President (2003-2007) was sent overseas to reorganize and streamline European Studios

operations. Oversaw all European development (mainly strategy games) and established excellent

relations with European developers and Activision. Relocated at company s request back to LA in

2004.

As Sr. Executive Producer (2000-2003) for online gaming and Raven Software studios. Helped

create the Call of Duty franchise. Assisted with signing and acquiring developers (Infinity Ward, Gray

Matter, Spark). Oversaw production side of Star Trek and Soldier of Fortune franchises. Call of Duty

Game of the Year in 02. Return to Castle Wolfenstein PC and Multiplayer game of the Year in 01.

As Global Brand Manager (1998-2000): Global Marketing Manager for all Star Trek Projects and

Online Gaming.

As Creative Director (1996-8): Directed Zork Grand Inquisitor (PC Adventure Game of the Year)

Laird M. Malamed

As Technical Director (1995-6): Led programming

Promoted from Associate Producer. Technical directed Zork Nemesis computer CD-ROM product.

Duties included overseeing all technical aspects of the game, working with budgets, contracts,

schedules, design and directing technical aspects of computer game. Involved heavily in writing of

game and design of puzzles.

Sony Pictures Entertainment, Culver City, Sound Effects Editor

March 1994 - December 1994

Effects Editor on various television shows and feature films. Also responsible for organizing and

performing all Sonic Solution Noise Processing (sound clean-up and filtering). Projects included Mad

About You, Party of Five, Sweet Justice, Walker Texas Ranger, Following Her Heart, Serving in

Silence, Dr. Quinn, Momma Mia (Supervisor), The Good Policeman (Supervisor), Curse of the Starving

Class.

Paramount Pictures, Hollywood, CA, Clear and Present Danger, Assistant Editor

June 1994 Director: Phillip Noyce

Digital assistant duties.

Walt Disney Pictures. Burbank, CA, Quiz Show, Assistant Sound Editor

December 1993 - March 1994 Director: Robert Redford

Assisted with digital post-production.

Lucasfilm Ltd., Nicasio, CA, The Young Indiana Jones Chronicles, First Assistant Sound Editor

August 1991 - October 1993 Executive Producer: George Lucas

First Assistant Sound Editor on television version of the Indiana Jones franchise. Hired out of graduate

school program at USC.

OTHER ACTIVITIES

Contributor, The IndyCast Podcast

September 2009 - Present

Frequent contributor to the bi-weekly Indiana Jones Podcast including providing audio segments and

co-hosting the quarterly John Williams specials.

Publisher, www.runlairdrun.com

February 2011 - Present

Financial Management Advisors, Los Angeles, Member, Board of Managers

1999 - 2008

Involved in all board decisions of family investment business, including growth strategies, investment

products, marketing and personnel. Company was sold in May 2009 to First Western Bank of Denver,

Colorado.

Academy of Interactive Arts and Sciences, Los Angeles, Member, Board of Directors

2000 - 2002

Served on Board of Directors. Part of board that created the annual DICE conference.

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Laird M. Malamed

EDUCATION

University of Southern California, Graduate School of Cinema-Television

January 1989 May 1992, completing thesis 2013

Attended Masters in Production program. Key Special Projects: Programmer on Who Framed Roger

Rabbit? critical investigation and sound mixer for Architectural Film Project/Conference.

Massachusetts Institute of Technology

September 1985 January 1989

Graduated Bachelor of Science in Film and Media Studies with a joint major in Aeronautical and

Astronautical Engineering. Directed two films focusing on different aspects of student life, produced

plays for student drama group, played Junior Varsity Tennis, and served in dormitory government.

EDUCATION SEMINARS

Fundamentals of Finance for the Technical Executive, MIT Sloan School of Management

May 2007

Accounting for the Small Business Owner, Marin Community College

September December 1993

ACADEMIC PAPERS

Fullerton, Tracy, Laird Malamed, Nahil Sharkasi And Jesse Vigil, "Designing History: The Path To

Participation Nation" ACM Siggraph Game Papers, New Orleans LA, August 2009.

CONFERENCES AND EDUCATION RELATED PROJECTS

First Person Action Games and Number Sense, University of Rochester, NY, Founding Partner

2010 - Present

Consulting on research project led by University of Rochester and Johns Hopkins investigating use of

first person action games to team math and number abilities to pre-teens. Awaiting grant response

from the NSF.

Collegeology, Los Angeles, Advisory Board Member and Industry Consultant

2007 - Present

Consulting on joint project primarily between USC Cinematic Arts and USC Rossier School of

Education on game system to help inner city high school students learn about and prepare for college.

Participation Nation, Los Angeles, Executive Consultant

2005 - 2008

Consulted on CPB grant project with KCET and USC Cinematic Arts Interactive Division on game

prototype teaching high school students constitutional history.

Other Projects/Appointments:

2013 (March 15-17)

ESCONS II Brain and Cognitive Science Conference Advisory Committee member for 2013 event

2012

IndieCade Game U Conference, Culver City CA, Advisor and Speaker

Organizing committee The White House Well-being and Attentional Control through Games and

Interactive Media: A Neuroscientific Approach

Member, Cooney Center s Games and Learning Publishing Council

Collegeology Games Panel at Games for Change Festival 2012

Judge, National STEM Video Game Challenge 2012

Judge, Monte Jade of Southern California, Entrepreneur Scholarship Prize

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Laird M. Malamed

2011

Member, Cooney Center s Games and Learning Publishing Council

Thesis Advisor, Mother Nature. Diane Tucker, Project Lead. USC School of Cinematic Arts.

Steering Committee Member & Panel Host, JGCC Leadership Forum: Learning from Hollywood, joint

conference between Cooney Center and USC, May 2011

Judge, National STEM Video Game Challenge 2011

Panel Member, Translating Neuroscience into Marketable Therapeutic Interventions, Entertainment

Software applied to Cognitive Neurotherapeutics Society, UCSF, September 2011

Speaker at various high school classes

2010

Thesis Advisor, SEEDS. Nahil Sharkasi, Project Lead. USC School of Cinematic Arts.

Guest Lecturer, USC School of Cinematic Arts.

Panelist, From NPR to NPG: National Public Games, 2010 Games For Change Conference, NYC

Jury Member, Cooney Center Prizes for Innovations in Children s Learning

Activision Independent Game Contest, Evangelist/Judge

Photographer, The Return to Judaism: Descendants from the Inquisition Discovering Their Jewish Roots

by Sandra Malamed, Daniel and Daniel Publishers

2007 - Present

Speaker at various high school classes

2006

Panelist, Big Screen to Game Console: Case Studies, Game Developer s Conference, San Francisco

2003

Panelist, Secrets of Localizations, Game Developer s Conference, San Francisco

Photographer, The Jews in Early America: A Chronicle of Good Taste and Good Deeds by Sandra

Malamed, Fithian Press

Currently Member: Academy of Television Arts and Sciences, USC School of Cinematic Arts Alumni

Development Council, MIT Council for the Arts, co-chair of the MIT Club of Southern California s K-12

Learning Committee, Friends of the Alliance Council (Alliance for Children s Rights Charity)

Interests: Marathon Running, Games, Education, Photography, Philanthropy, History, Travel

PROJECTS

2014 (planned)

Radix (Flash MMO) (consultant)

2012

Collegeology Mission: Admission (FaceBook) (consultant)

Collegeology Middle School Game (Unity Downloadable game) (consultant)

Refraction (Flash) (consultant)

GreenStreet Common: Unleash the Loot (iOS) (Executive Producer)

2011

Skylanders Spyro s Adventure (Console, PC/Mac, Web, 3DS, iOS/Android)

Call of Duty: Modern Warfare 3

Guitar Hero Music Packs

DJ Hero Music Packs

2010

DJ Hero 2 (Console, music packs)

Gutiar Hero Warriors of Rock (Console, music packs)

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Laird M. Malamed

Guitar Hero: iPhone (iPhone)

Call of Duty: Black Ops (Console, PC, NDS)

Spider-Man Shattered Dimensions (Console, NDS, PSP)

GoldenEye (Wii, NDS)

James Bond Blood Stone (Console, PC, NDS)

Top Shot Elite Hunter (Console)

Tony Hawk Shred (Console)

Blur (Console)

2009

DJ Hero (Console)

Gutiar Hero 5 (Console, music packs)

Guitar Hero: Van Halen (Console)

Guitar Hero: Smash Hits (Console)

Gutiar Hero: Modern Hits (NDS)

Guitar Hero: Metallica (Console)

Wolfenstein (PC, Console)

Wolverine (Console, Handheld, PC)

Monsters vs. Aliens (Console, Handheld, PC)

Tony Hawk Move (Handheld)

Marvel Ultimate Alliance 2 (Console, Handheld)

2008

Spider-Man: Web of Shadows (Console, Handheld, PC)

Madagascar 2 (Console, Handheld, PC)

Guitar Hero: World Tour (Console, music packs)

Guitar Hero: Aerosmith (Console)

Guitar Hero: On Tour (NDS)

Guitar Hero: On Tour Decades (NDS)

Transformers Animated (NDS)

Tony Hawk s Motion Pak (NDS)

Call of Duty: World at War (Console, Handheld, PC)

Kung Fu Panda (Console, Handheld, PC)

Kung Fu Panda: Legendary Warriors (Console, Handheld, PC)

Quantum of Solace (Console, Handheld, PC)

2007

Guitar Hero III (Console, music packs)

Spider-Man 3 (Console, PC, Handheld)

Enemy Territory: Quake Wars (PC, Consoles)

Transformers (Console, PC, Handheld)

The Bee Movie (Console, PC, Handheld)

Tony Hawk s Proving Ground (Console, PC, Handheld)

Spider-Man: Superheroes Unite (Console, PC, Handheld)

2006

Marvel Ultimate Alliance (Console, PC, Handheld)

Spider-Man Battle for New York (Handheld)

Over the Hedge: Hammy Goes Nuts (PSP)

DOOM for Xbox Live Arcade (Xbox 360 download)

Over The Hedge (Console, PC, Handheld)

X-Men: The Official Game (Console, PC, Handheld)

The Movies: Stunts & Effects (PC)

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Laird M. Malamed

2005

The Movies (PC)

Shrek SuperSlam (Consoles, PC, Handheld)

Madagascar (Consoles, PC, Handheld)

Madagascar: Operation Penguin (Handheld)

Quake IV (PC, Console)

Rome: Total War Expansion (PC, sold to SEGA before release)

Second Sight (Consoles, rights reverted to Free Radical in 2004)

2004

Rome: Total War (PC)

Call of Duty: Finest Hour (Console)

DOOM 3 (PC, Console)

Lemony Snicket s A Series of Unfortunate Events (Console, PC, Handheld)

Shark Tale (Console, PC, Handheld)

Shrek 2 (Console, PC, Handheld)

Shrek 2: Puss n Boots (Handheld)

2003

Call of Duty (PC)

Return to Castle Wolfenstein (Console)

Jedi Knight: Jedi Academy (PC, Console)

Wolfenstein Enemy Territory (Download)

2002

Jedi Knight II: Jedi Outcast (PC, Console)

Soldier of Fortune 2 (PC, Console)

2001

Return to Castle Wolfenstein (PC)

Quake III (Console)

DOOM 1 and 2 (Handheld)

The Weakest Link (Console)

Star Trek: Voyager Elite Force Expansion (PC)

2000

Star Trek: Voyager Elite Force (PC)

Star Trek: Armada (PC)

Quake III: Team Arena (PC)

Soldier of Fortune (PC)

1999

Star Trek: Hidden Evil (PC)

Beneath (PC, unreleased)

Legend of the Five Rings (PC, unreleased)

1998

Zork Grand Inquisitor Special Edition (DVD)

1997

Zork Grand Inquisitor (PC)

Zork: The Undiscovered Underground (Download)

1996

Zork Nemesis (PC)

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