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Engineer Software

Location:
Monroe, LA
Posted:
January 24, 2013

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Resume:

http://virtual-dio.com

Dioselin Courter

abqhmb@r.postjobfree.com

I am a Software Engineer with a professional background focused on interactive, 3D and virtual reality applications. My experience includes system design: determining requirements, designing modules and inter-module communication as well as implementation. My career goal is to offer these skills to create interesting graphic systems that provide interactive user experiences.

Areas of proficiency and expertise

Programming languages:

Programming APIs:

Operating systems and platforms:

C/C++ / Python / Vala / SQL

OpenGL / VRJuggler / OpenSceneGraph / OpenSG / Boost / Bullet / ODE / open-DIS

Linux x86_64 / Windows

Working Experience

: Software Engineer

April 2010 – Present

I am responsible for implementing the UI toolkit that will be used to create the company's Media Hub product and as an application framework for it.

Technologies and tools: C / Vala / OpenGL / GLib / Clutter / gcc 4.4 / Linux x86_64

: VR research scientist / developer

December 2007 – November 2009

I was a member of a research team developing a large scale virtual reality simulation framework for the Army Research Laboratory. My responsibilities included developing event management, collaborative session and physics frameworks.

Accomplishments: My contributions were integrated into the open-DIS open source library.

Technologies and tools: C++ / OpenGL / open-DIS / Bullet / VRJuggler / OpenSG / gcc 4.3 / Linux x86_64 graphics cluster

: Games programming lecturer

January 2006 – December 2007

I taught 3D, network and physics programming and was the technical leader for final year industry projects.

Accomplishments: Two teams under my supervision published articles in GameCareerGuide.com; it was the first time the school was featured in a games magazine. My initiative made this institution the first one in Singapore to actively use on-line 3D worlds for teaching & development.

Technologies and tools: C++ / OpenGL / Python / ODE / php / LSL / Second Life

: Research assistant / programmer

May 2003 – January 2006

I used my programming skills to integrate virtual reality and visualization applications into an existing collaborative and video conferencing framework, to make distance collaboration sessions richer through immersion and more realistic interaction.

Accomplishments: My work was presented on multiple conferences (AG Retreat 2004 & 2005, SCGlobal 2004 & 2005, and SIGGRAPH Emerging Technologies 2005).

Technologies and tools: C/C++ / VRJuggler / OpenSceneGraph / Python / Boost / Linux x86_64 / Windows / Client and server programming / Multithreading / Sockets / Multicast video in 3D environment

: Computer graphics teaching assistant

August 2002 – May 2003

I taught Computer Graphics Programming and Game Development (CGT215) including lab practicals and lectures, and Introduction to Computer Animation (CGT241).

Technologies and tools: C/C++ / OpenGL / GLUT / GLUI / Win32 / 3DStudio Max / Maya

: eCRM consultant

February 2000 – June 2002

As an e-Customer Relationship Management consultant, I specialized in 3-tier architecture interactive web applications. The projects on which I worked included newspaper subscription and web helpdesk systems.

Technologies and tools: SQL / Pivotal CRM/ C++ / VB / COM / ASP (VBscript and JavaScript) / ADO / MS SQL Server admin / Visual Interdev / HTML / DHTML / Crystal Reports

: Field engineer

April 1999 – February 2000

I was in charge of setting up and administration of the system for local advertisement insertion, which was installed on a master site and 4 remote head ends.

Accomplishments: I fixed problems and stabilized the infrastructure on all 5 nodes, which had been failing for over 6 months. My new ideas contributed to adding animations and a sense of real time to the company's promotional channel. I contributed new advertisement sales ideas that were put into practice.

Technologies and tools: SeaChange Spot System / Video digitizing and storage / Ad Traffic and Billing System / VB / VBA

: Multimedia programmer

July 1998 – December 1998

I was in charge of programming an interactive tale for children to be released on CD.

Accomplishments: The initial objectives for the project (integration of only 3 scenes) were satisfied several weeks earlier than expected, so by the end of the contract I had finished the whole book (12 scenes). The main objective was to integrate only this tale, but the library I programmed became a general framework for creating other tales that follow a similar structure. I introduced the company to new sound technology which allowed them to use higher quality, stereo audio for the first time.

Technologies and tools: Lingo scripting / Shockwave / Adobe Director / Sound Forge / Sequences assembling / Sound and animations synchronization

: Database technical assistant

September 1997 – April 1998

As a technical assistant in the IT & Communications Center, I was in charge of database administration, development of projects using server/client philosophy and user support.

Technologies and tools: Oracle and Sybase RDBMS admin / Unix / SQL / PL/SQL

: Software technical assistant

April 1996 – July 1997

My responsibilities included software installation and configuration, error detection and fixing and user training.

Technologies and tools: MS-DOS / Windows

: Applications programmer

July 1996 – September 1996

This was an internship contract in the Venezuelan institute for oil technologies research to design and implement a tool for chromatography analysis.

Accomplishments: The tool I programmed completely automates a set of tasks that were previously done manually by the researchers.

Technologies and tools: MS Excel / VBA

Education

: Master of Science

May 2005

I specialized in 3D and collaborative virtual reality programming.

Accomplishments: My work was presented on multiple conferences

Technologies and tools: C/C++ / VRJuggler / OpenSceneGraph / OpenGL / Python / Boost / AG Toolkit

: Cum Laude BE, Computer Engineering

March 1999

A 5 years degree, specialization on 3D programming and DB architecture and administration.

Accomplishments: Graduation with Cum Laude honors.

Technologies and tools: C/C++ / OpenGL / SQL / PL/SQL / Oracle / Unix

Professional development

Conference presentations:

[Mar/2010] Integrating the DIS Protocol into a Fully-Immersive Simulation Application. SEARIS@IEEE VR 2010.

[Mar/2010] Beyond Desktop Point and Click: Immersive Walkthrough of Aerospace Structures. IEEE Aerospace.

[Aug/2007] Second Life for Digital Entertainment Technology education (poster). Second Life Convention.

[Nov/2005] Virtual Meeting Space. SC Global.

[Aug/2005] AGJuggler. SIGGRAPH 2005 Emerging Technologies.

[Apr/2005] Access Grid Virtual Reality. Access Grid Retreat.

[Nov/2004] Stereographics and Virtual Reality over the Access Grid. SC Global.

[Jun/2004] Collaborative Virtual Environments over the Access Grid. Access Grid Retreat.

Conference organization:

Chair of the Student Volunteer committee for IEEE VR. March, 2009. Lafayette, LA.

Student volunteer:

Immersive Projection Technology Workshop. May, 2004. Iowa State University.

IEEE VR. March, 2004. Chicago, IL.

SIGGRAPH. August 1997 in Los Angeles, CA; August 1998 in Orlando, FL; and August 2004 in Los Angeles, CA.



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