THE DEVELOPMENT OF A TACTILE MODELING INTERFACE
WEN-YEN TANG
Graduate Institute of Architecture
Tainan National University of Art
** *****, ********, ******, ***, TAIWAN
Email address: ********@****.***.**
AND
SHENG-KAI TANG
Graduate School of Architecture
Carnegie Mellon University
Pittsburgh, PA, 15232, USA
Email address: ********@***.***
1. Introduction
Recently, more and more researchers dedicated in the development of human
computer interaction for CAD systems, such as gestural input of three
dimensional coordinates (Lee, Hu, and Selker, 2005), flexible manipulation
of NURBS objects (Cohen, Markosian, Zeleznik, Hughes, and Barzel, 1999;
Emmerik, 1990), and the creation of force feedback (Wu, 2003). These
research results indicated that the more intuitive control the device can
provide in modeling process, the more creative solutions can be generated
(Lee, Hu, and Selker, 2005; Schweikardt and Gross, 2000; Wu, 2003).
2. Problem and Objective
Based on what mention above, the problems of this research are that
what kind of interactions with computer is necessary for designer
while modeling? How to develop an intuitive modeling interface that
fulfills the criteria generated by previous question?
The objective of this research is to develop a tactile modeling interface by
which designer could create three dimensional models as freely as playing
with clay. In order to achieve this goal, there are four main questions to be
discussed:
1. What are the behaviors in the process of making physical models?
2. How to extract key behaviors that could be further implemented?
3. What kind of technology could be used to implement?
4. How to evaluate the usability of the interface and to ascertain the
validity of this research?
2 WEN-YEN TANG AND SHENG-KAI TANG
3. Methodology and Steps
In order to discover answers for the questions mention above, there are four
main steps in this research:
1. Recording the modeling behaviors through empirical experiments.
2. Analyzing the recorded behaviors through coding schemes
3. Implementing the analyzed results through electronic technology
4. Evaluating the implemented interface through interview
4. Results
First, after analyzing the data generated by the empirical experiment,
we find out that the actions of squeeze, push and pare are the
most frequent actions when modelling. Second, the combinations of
sensors and micro-pump balloon not only provide modeller a feel but
also generate a shape as the same as the clay. Third, the virtual objects
which are connected to the digital signals generated by sensors give
the modeller real time feedbacks which are very crucial in the seeing-
moving-seeing design process.
5. Future Study
In this paper, we find out some basic phenomena that can be used as
base for developing the tactile modelling interface. However, because
we have only a few subjects with background of sculpture design in
the empirical experiment, the results of the experiment might not
represent all the typical actions of modellers. Future more, we only
pick three actions as our target to implement in the device so that this
device might not fulfill all required actions when using hand to
modelling. Third, in the Virtool application, we only use surface as
our type of virtual clay, but there are many other types of clay such as
cube, sphere and cylinder which might have better performance than
the surface. These three obstacles will be the future study in our
development of second version.
References
Cohen, J. M., Markosian, L., Zeleznik, R. C., Hughes, J. F. and Barzel, R.: 1999, An Interface
for Sketching 3D Curves, ACM Symposium on Interactive 3D Graphics, pp. 17-22 (April
1999). ACM SIGGRAPH.
Emmerik, M. J.G. M.: 1990, Interactive design of parameterized 3D models by direct
manipulation, Delft University of Technology.
Lee, C. H., Hu Y. C. and Selker, T.: 2005, iSphere: A Proximity-based 3D Input Interface,
Computer Aided Architectural Design Futures 2005 [Proceedings of the 10th
International Conference on Computer Aided Architectural Design Futures / ISBN 1-
4020-3460-1] Vienna (Austria) 20 22 June 2005, pp. 281-290.
Schweikardt, E. and Gross, M. D.: 2000, Digital clay: deriving digital models from freehand
sketches. Automation in Construction, Vol. 9, No. 1, pp. 107-115.
Wu, Y. L.: 2003, A Digital Modeling Environment Creating Physical Characteristics,
CAADRIA 03, Thailand, pp. 385-391.