Andrew Dehner
Savannah, GA **401
abqe95@r.postjobfree.com
Profile Enthusiastic lighting and texture artist with strong interest in look development striving to work
for a company creating high quality 3D graphics for feature films. Also experienced in
programming as it relates to creating tools for artists.
Academics
Savannah College of Art and Design
Degree: M.F.A in Visual Effects
Focus: Lighting and Surfacing
GPA: 3.8 on a 4.0 scale
Anticipated Graduation March 2012
University of Iowa
Degree: B.A. in Cinema and Art with Studio Emphasis
Minor: Computer Science
Focus: Short Narrative Film, Traditional Arts (drawing, sculpture, and metal working)
GPA: 3.8 on a 4.0 scale
Graduated with distinction May 2008
Skills
Experience with a range of VFX techniques including 3D painting, multi-pass rendering,
compositing for integration, and digital sculpting.
Strong understanding of digital lighting and shading principles such as global
illumination, subsurface scattering, raytracing, and ambient occlusion.
Advanced level of skill with Maya, Mudbox, Nuke, Mental Ray, RenderMan, MEL and
RSL.
Intermediate level of skill with BASH, Pyton, BodyPaint 3D, and Adobe CS.
Basic knowledge of Houdini, ZBrush, and Blade.
Films
Hephaestus
Format: 3D Animated Short
Duties: Lighting and Surfacing TD
Released: In Production
Employment
Savannah College of Art and Design, Savannah, GA
Position: Systems Support
Duties: Provide technical support to students and faculty in the School of Film and Digital
media. Ensure that the systems and software used by the Visual Effects Department
are functioning properly in Windows 7 and RedHat 5.5 environments.
Time of Employment: July 2010 Present
WiderNet Project, Iowa City, IA
Position: Videographer
Duties: Created promotional videos including animations for the eGranary Digital Library,
handling the process from shooting to DVD authoring.
Time of Employment: May 2007 - January 2008