CONRAD KREYLING
Brooklyn, NY 11216
******.********@*****.***
http://conradscloset.com
Fast-paced, motivated software engineer with background in traditional software development, as well as new-media
development. Emphasizes not only user experience, but long-term software maintainability through comprehensive
software engineering strategies. Hopes to find placement with a company eager to deliver a unique user experience
by means of cutting-edge technologies.
EXPERIENCE
MUSE GAMES CORP. (NEW YORK, NY) MUSEGAMES.COM APR. 2010-PRESENT
Designed and developed Unity-to-Steam integration middleware package using SWIG. Project Lead and Lead Engi-
neer on CreaVures, a 3D, side-scrolling puzzle platformer for PC and Mac. Single-handedly ported project to iOS,
with support for iPhone 3GS and above. Senior Engineer on Guns of Icarus Online, a multiplayer, small-team airship
combat game set in a post apocalyptic future. All projects were done in Unity game engine using C#. PhysX, C++
also used on Guns of Icarus Online, with a PInvoke interface to allow for fast, native physics simulation.
PROTEIN MEDIA, INC. (WASHINGTON, DC) PROTEINMEDIA.COM JUN. 2008-2010
Provides on-site Flash and web application development and maintenance. Development primarily done in Flash
9+10, but also includes PHP/MySQL. Developed artistic installation piece What is Magic in Papervision 3D, which
allows users to enter text into a dynamic 3D space. Ported to read from Twitter as a tech demonstration.
HOLIMOLI! MEDIA, LLC (ROCHESTER, NY) HOLIMOLIMEDIA.COM AUG. 2007-2010
Developed native iPhone application florafolio. Created several Flash games using a custom game development li-
brary. Developed real-estate portal for the Rochester area using Django, highlights of which include automatic geore-
solution of properties to specific Rochester neighborhoods during nightly pull from real-estate listing server.
PAETEC COMMUNICATIONS, INC. (FAIRPORT, NY) PAETEC.COM SUMMER 2006, SUMMER 2007
Designed and development of a unified reporting API in Java, to help bridge the gap between MSRS and the Crystal
Reports that were already in use. Primary architect of CVS to SVN migration, including development of an internal-
facing Eclipse plugin. Made large changes to BSD-licensed C code as part of the Sarbanes-Oxley compliance effort.
ADVANCED MICRO DEVICES, INC. (AUSTIN, TX) AMD.COM FALL 2006
Worked with the team responsible for the Framewave C++ performance library. Adapted the Framewave test suite to
operate on 64-bit architectures. Exposed to low-level C++ code, weighing heavily against template-based program-
ming as well as SIMD intrinsics in Visual Studio 2005.
ROCHESTER INSTITUTE OF TECHNOLOGY RIT.EDU FALL 2002-SUMMER 2008
Developed a GPU-based raytracer in HLSLv3+XNA, capable of rendering interactive Turner Whitted raytracing scene
at 30 frames/sec on an Xbox 360. Evaluated use biologically-inspired neural networks to perform temporal novel-
feature recognition.
EDUCATION
Rochester Institute of Technology B.S. in Computer Science, 2008
SKILLS
Languages: C/C++/C#/Objective-C, Python, SQL, (X)HTML, CSS, Javascript, Actionscript,
MMX+SSE intrinsics, Cg Shader Language, SWIG
APIs and Toolsets: Microsoft .NET, OpenGL, iPhone UIKit, jQuery, Django
Development Environments: Microsoft Visual Studio, Unity3D, XCode, Eclipse
Notable Works: http://creavures.com, http://gunsoficarus.com,
http://www.holimolimedia.com/florafolio/, http://rochestercityliving.com