AARON C. JEROMIN
O BJECTIVE
To research, develop and implement industry-leading user experiences and
technologies, with originality and efficiency always in mind.
E XPE RIENCE
Electronic Arts Tiburon Orlando, FL 2002 Present
Art Lead / Technical Artist / Motion Capture
Shipped 8+ games (NASCAR, NCAA, Madden, Superman, NFL Street)
Led art team through transition of first next-gen project (Xbox 360/PS3)
Nextgen pipelines & tools creation and maintenance for multiple teams
FIEA & Studio 500 Orlando, FL 2006 Present
Art Track Instructor / Mocap Stage Director / Research Associate
Extensive Kinect and user input device research and implementation
Working knowledge of current augmented reality tools and applications
Preparation & instruction of high-end CG techniques and asset creation
Researching and implementing new technologies and asset workflows
Oversee mocap service to EA, Disney, Nspace, Ignition, 2Doorfx, other
Talldrinks, LLC Orlando, FL 2007 Present
Owner / Consultant
iPhone game and utility dev, multitouch and media control technologies
Push Studios & Deeb Studios Orlando, FL 2009 Present
Consultant and CG Artist
Redesign and total creation of all 3D work for Disney Meetings site (tba)
All CG for three award-winning commercial/sites (Disney, eta, Champs)
E DUCATION
Ringling School of Art and Design Sarasota, FL 1998 2002
Bachelor of Fine Arts in Computer Animation
S KILLS /SOFTWARE
Very fast learner. Autodesk Maya certified, Vicon Blade/iQ, Motionbuilder,
ZBrush, Mudbox, some Max and Houdini, Photoshop, After Effects,
Premier, Perforce, Cube!, C++, Obj-C, MEL/Python, Javascript, HTML,
RNA, Visual Studio, UDK, FX Composer, Batching/Automation, XCode,
Augmented Reality Tools.
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WEB:WWW.TALLDRINKS.COM