Yuting Ye
Contact * ********* ***** ******: 415-***-****
Information Letterman Digital Art Center E-mail: ***@***.***
San Francisco, CA 94129 WWW: http://www.cc.gatech.edu/ yuting
Industrial Light & Magic San Francisco, CA
Current
R&D Engineer II, Supervisor: Zoran Kacic-Alesic January 2012 - present
Position
Maintain in-house software tools and develop new algorithms for artists to create digital contents
more intuitively and e ciently.
Georgia Institute of Technology Atlanta, Georgia, USA
Education
Ph.D. in Computer Science (GPA 4.0) August 2007 - December 2011
Dissertation: Simulation of Characters with Natural Interactions
Advisor: Dr. C. Karen Liu
University of Southern California Los Angeles, California, USA
Ph.D. student in Computer Science (GPA 4.0) August 2006 - May 2007
Advisor: Dr. C. Karen Liu
University of Virginia Charlottesville, Virginia, USA
M.CS. in Computer Science (GPA 3.73) August 2004 - May 2006
Master s project: A Momentum-Based Bipedal Balance Controller
Advisor: Dr. David C. Brogan
Peking University Beijing, China
B.S. in Computer Science (GPA 3.66) September 2000 - June 2004
Bachelor thesis: A 2D Vector Graphics Editing System With Elaborate Rendering
Advisor: Dr. Guoping Wang
Georgia Institute of Technology Atlanta, GA
Research
Graduate Research Assistant, Advisor: Dr. C. Karen Liu August 2007 - December 2011
Experiences
Developed optimal control algorithms for balance control, motion tracking, and motion planning
of human locomotion and dexterous hand manipulations.
Developed both linear and nonlinear dimensionality reduction techniques for learning and syn-
thesizing responsive behaviors of human characters in a simulated environment.
Assisted in writing two NIH proposals.
USC Information Sciences Institute (ISI) Marina del Rey, CA
Research Intern, Advisor: Dr. Stacy Marsella May 2007 - August 2007
Integrated physics-based balance and tracking control into a kinematics-based control system.
University of Southern California Los Angeles, CA
Graduate Research Assistant, Advisor: Dr. C. Karen Liu August 2006 - May 2007
Developed and integrated a numerical optimization framework with physics-based simulation for
high-level controls of virtual characters.
University of Virginia Charlottesville, VA
Graduate Research Assistant, Advisor: Dr. David C. Brogan August 2004 - May 2006
Developed a balance controller for articulated characters through angular momentum regulation.
Developed a hierarchical neural network to simply a complex dynamic system.
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Third place in Student Research Competition (SRC), ACM SIGGRAPH 2007
Honors and
Awards Mingde Fellowship, Peking University 2000 - 2004
First class Freshmen Scholarship, Peking University 2000
Rank rst over 180,000 in the College Entrance Exam. Guangdong Province, China 2000
Y. Ye, C. K. Liu. 2012. Synthesis of detailed hand manipulations using contact sampling . To
Publications
appear in ACM Transactions on Graphics (SIGGRAPH).
Y. Ye, C. K. Liu. 2010. Optimal feedback control for character animation using an abstract
model . ACM Transactions on Graphics (SIGGRAPH) 29(4) Article 74. doi:10.1145/1778765.1778811
Y. Ye, C. K. Liu. 2010. Synthesis of responsive motion using a dynamic model . Computer
Graphics Forum (Eurographics) 29(2) Pages 555-562. doi:10.1111/j.1467-8659.2009.01625.x
S. Jain, Y. Ye, C. K. Liu. 2009. Optimization-based interactive motion synthesis . ACM Trans-
actions on Graphics (TOG) 28(1) Article 10. doi:10.1145/1477926.1477936
Y. Ye, C. K. Liu. 2008. Animating responsive characters with dynamic constraints in near-
unactuated coordinates . ACM Transactions on Graphics (SIGGRAPH Asia) 27(5) Article 112.
doi:10.1145/1409060.1409065
S. Jain, Y. Ye, C. K. Liu. 2007. Optimization-based interactive motion synthesis for virtual
characters . In ACM SIGGRAPH 2007 sketches Article 39. doi:10.1145/1278780.1278828
Teaching Assistantship
Teaching
Experiences CSCI 101 Fundamentals of Computer Science, USC Fall 2006 - Spring 2007
CS 660 Theory of Computation, UVA Spring 2006
CS 201 Software Development Methods (in Java), UVA Fall 2004 -Spring 2006
Guest Lectures
Optimal Control, CS 7496: Character Animation, Georgia Tech. Fall 2011
Inverse Kinematics, CS 4496: Character Animation, Georgia Tech. Spring 2011
3D Rotations, CS 4496: Character Animation, Georgia Tech. Fall 2010
Articulated Rigid Body Dynamics, CS 7496: Character Animation, Georgia Tech. Fall 2009
Articulated Rigid Body Dynamics, CS 7496: Character Animation, Georgia Tech. Spring 2008
Languages: C/C++, Java, Javascript, L TEX.
Skills A
Tools: OpenGL, GLUT, Open Dynamic Engine (ODE), Bullet physics engine, Eigen library, Com-
putational Geometry Algorithms Library (CGAL), Fast Light Toolkit (FLTK), Cocoa, MOSEK,
SNOPT, gnuplot.
Softwares: MATLAB, SVN, Mercurial, Autodesk Maya, Adobe Photoshop, Illustrator, and Pre-
miere, Vicon IQ and Blade.
Platforms: Mac OSX, Linux, Windows.
Reviewer
Professional
SIGGRAPH Asia 2011, 2010, 2009
Activities
Motion in Games 2011, 2010
Eurographics 2012, 2011, 2010, 2009
Computer Graphics International 2010
Editor
Papers preview video, SIGGRAPH 2008
Membership
ACM SIGGRAPH student member, since 2006
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