Matthew J. Sharritt, Ph.D.
**** ******** ****, **********, ** 60540
630-***-**** / ****@****************.***
www.situatedresearch.com
Experience Situated Research (2009 Present) Naperville, IL
President, provide usability / user-experience research services to video game and software
companies, as well as web design and social media marketing www.situatedresearch.com
Offer usability research and testing for software, products, websites, and video games
Offer custom web design, collateral creation, and custom web / software applications;
social media marketing / social networking services
Cutting-edge research completed during doctorate has inspired an innovative, multi -
disciplinary approach to video game usability research, showing relationshi ps among the
user-experience (game play) and engagement (motivation to play)
User-experience (UX) research raises productivity and efficiency for business software
Offer services that improve user interaction, collaboration, and engagement within
human-computer interfaces to simplify and enhance the user experience
Contractor (2002 2009) Honolulu, HI & Naperville, IL
Contract web development and computer / networking projects for small-businesses
Create and remotely update websites for small businesses and organizations
Purchase domain names, set up web servers, and design websites in Adobe Photoshop,
Acrobat, Illustrator, Dreamweaver, and Flash. Examples at www.situatedgaming.com
University of Hawai i at M noa (2001 2007) Honolulu, HI
Graduate Assistant, Information and Computer Sciences Department
Taught lab sessions and assisted students with Java applications for ICS 111 and ICS 211
(Introduction to Computer Science / Algorithms and Data Structures in Java)
Managed course content (WebCT & website) and held lectures; wrote / proctored exams
Time Warner Telecom, Inc. (2000 2001) Brookfield, WI
Webmaster, Corporate Communications Group www.twtelecom.com
Functioned as full time corporate Webmaster while carrying a full -time class load
Worked directly with senior level public relations executives and vice -presidents to add
time-critical news and financial releases
Created a Flash-based mini CD of critical PR / Marketing material (formerly hard copies;
reduced cost from $15.00 to $1.50 per copy) and presented to corporate executives
Installed new Cobalt web servers and modified IP backbone diagrams
Developed in Interwoven, a content management system, to design and ma nage website
Motorola, Inc. (1999) Arlington Heights, IL
Call Processing Engineer, Cellular Infrastructure Group (part of GSM group, a SEI Level 5 organization)
Converted outdated call processing state chart diagrams into TAU, a UNIX state chart
tool. New diagrams were programmed into current GSM customer releases (Perl and C)
Resume: Matthew J. Sharritt, Ph.D. Page 2 of 3
Education UNIVERSITY OF HAWAI I AT M NOA (2003 2008)
Ph.D., Communication and Information Sciences
Dissertation Title: Students Use of Social and Cognitive Affordances in Video Game Play within
Educational Contexts: Implications for Learning
Doctoral research findings include inductive generalizations that describe patterns of use
of the interface (affordances) and collaboration by high school students that lead to
instances of learning while playing commercial video games
Perspective incorporates theory and literature from gaming, the Serious Games Initiative,
human-computer interaction (HCI), computer-supported collaborative learning (CSCL),
communication, learning and cognition, psychology, and sociology
Qualitative method inspired by ethnomethodology, grounded theory, and activity theory
UNIVERSITY OF HAWAI I AT M NOA (2001 2003)
M.S., Information and Computer Sciences
Masters project: Individually developed a video game on the Sony PlayStation platform
MARQUETTE UNIVERSITY (1997 2001)
B.S., Computer Engineering (Minors: Computer Science & Math)
Senior Design Project: Cross-Functional Data Lab, controlling robotics over the Internet
Skills Broad knowledge of advanced methodologies: computer hardware design; programming
languages; human-computer interaction (HCI) and human interface design; information and
communication technologies (ICTs); education and pedagogy
Designed and created several browser-based games as Java applets (examples online at
www.situatedgaming.com) and several console games on the Sony PlayStation
Experience managing teams of programmers; familiar with giving deadlines and
constructive feedback; frequently performed code reviews and walkthroug hs
Managed teams and drove projects from concept to completion; kept under budget
Expertise in user interface and user experience design; interaction design; information
architecture; intercultural communication; communication theory
Expertise in storyboarding; scenario writing; essential use cases; participatory design
Expertise in game design and evaluation and implications for learning and instruction;
curriculum integration and pedagogy; collaboration, competition, and motivation
Proficient in Java, C/C++, PHP, ColdFusion, Perl, SQL, Flash, and HTML; Mac OS and
Windows server management (IIS), networking, and troubleshooting; latest computer
hardware components and gaming hardware (PC, Wii, Xbox / Xbox 360, PS2 / PS3)
Publications Sharritt, M. J. (2008). Forms of learning in collaborative video game play. Research and
Practice in Technology Enhanced Learning, 3(2), pp. 97 138.
Sharritt, M. J. (2008). Students Use of Social and Cognitive Affordances in Video Game Play
within Educational Contexts: Implications for Learning. (Doctoral Dissertation, 1055 pages)
Sharritt, M. J. & Suthers, D.D. (2009). Video game representations as cues for collaboration
and learning. International Journal of Gaming and Computer-Mediated Simulations, 1(3), pp. 28
52. (Received Top Paper Award at the Meaningful Play Conference, Michigan State
University, East Lansing, October 9 11, 2008).
Sharritt, M.A., & Sharritt, M.J. (2010). A mixed method approach to studying collaborative
video game play. Presented at the Games + Learning + Society Conference (GLS 6.0), University
of Wisconsin, June 9 11, 2010, Madison.
Sharritt, M.A., & Sharritt, M.J. (2010). User-experience game research? Presented at the
Games + Learning + Society Conference (GLS 6.0), June 9 11, 2010, Madison.
Sharritt, M. J. (2010). An Open-Ended, Emergent Approach for Studying Serious Games. In
L. Annetta & S. Bronack (Eds.) Serious Educational Game Assessment (pp. 243 261).
Rotterdam: Sense Publishers.
Sharritt, M. J. (2010). Designing game affordances to promote l earning and engagement.
Cognitive Technology Journal, 14(2) 15(1), pp. 43 57. (Special Issue on Games for Good: Video
Games as Cognitive Technologies).
Sharritt, M. J. (2010). Evaluating Video Game Design and Interactivity. In R. Van Eck (Ed.)
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
(pp. 177 205). Hershey, PA: IGI Global.
Sharritt, M.J., Sharritt, M.A., & Suthers, D.D. (2010). Analyzing Collaborative Learning in
Game-Based Scenarios. Presented at the Annual Meeting of the Society for Text & Discourse
(ST&D 2010), August 16 18, 2010, Chicago.
Van Eck, R. (Ed.) (2010). Gaming and Cognition: Theories and Practice from the Learning Sciences.
Hershey, PA: IGI Global. (M.J. Sharritt on Editorial Board).
Van Eck, R. (Ed.) (2010). Interdisciplinary Models and Tools for Serious Games: Emerging
Concepts and Future Directions. Hershey, PA: IGI Global. (M.J. Sharritt on Editorial Board).
Cruz-Cunha, M. et al. (Eds.) (2011). Handbook of Research on Serious Games as Educational,
Business and Research Tools: Development and Design. Hershey, PA: IGI Global. (M.J. Sharritt
on Editorial Board).
Sharritt, M. J. (2011). Designing game representations: How game interfaces constrain and
promote collaborative play. Journal of Gaming and Virtual Worlds, 3(2), pp. 145 157.
Sharritt, M. J., Aune, R. K., & Suthers, D.D. (2011). Gamer Talk: Becoming Impenetrably
Efficient. In M. Cruz-Cunha, V. Carvalho & P. Tavares (Eds.) Business, Technological and
Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 252 270). Hershey,
PA: IGI Global.
Sharritt, M. J. & Suthers, D.D. (2011). Game -Based Representations as Cues for
Collaboration and Learning. In R.E. Ferdig (Ed.) Discoveries in Gaming and Computer-
Mediated Simulations: New Interdisciplinary Applications (pp. 163 188). Hershey, PA: IGI
Global.
Sharritt, M. J. & Suthers, D.D. (2011). Levels of failure and learning in games. International
Journal of Gaming and Computer-Mediated Simulations, 3(4), pp. 55 71.
Honors / Top Paper Award, Meaningful Play Conference (Michigan State University, 2008)
Activities Nominated for the Frances David Award for Excellence in Undergraduate Teaching at
the University of Hawai i at M noa (2006 2007)
Awarded Marquette University s St. Ignatius Engineering Scholarship: a four-year,
$30,000 scholarship awarded to the six top scores on an engineering preparedness test
given to over 400 incoming freshmen
Network Administrator and Webmaster for the Marquette Chapter of Triangle
Fraternity
Former President of the Marquette University IEEE student branch (2000 2001)
Memberships ACM; AERA; Edutopia; IEEE; ISLS; NSPE ; Serious Games