Craig S. Rosenberg, Ph.D.
**** ** ***** ****** 206-***-****
Shoreline, WA 98177 *****@**************.***
An accomplished human factors engineer, user interface designer, and systems and software engineer specializing in analysis and
design of mobile computing devices, complex systems, user centered design, information architecture, user experience, systems and
software engineering, object oriented analysis, and modeling and simulation. Extensive experience in the entire software design and
development life cycle applied to a wide range of domains from embedded mobile devices though enterprise class mission critical
applications.
SUMMARY OF QUALIFICATIONS
*** Human Factors, User Interface Design, Information Architecture, Cognitive Engineering, Experimental Design
*** Systems Engineering, Software Architecture, Modeling and Simulation, Virtual Environments, Animation, Art
*** C++, C, JAVA, UML, .NET, VISUAL BASIC, HTML, XML, LISP, FORTRAN, SAS
*** Visual Studio, Eclipse, Rhapsody, RSA/RSM, ClearCase, ClearQuest, Dreamweaver, Photoshop, Illustrator
*** 3D Studio, Alias, AutoCAD, Rogue Wave, GD Pro, Motif, Builder Accessory, JSPWiki, Spark, MS Office
*** Windows, Linux, OSX, PC, Macintosh, Sun, HP, IBM, StereoGraphics
*** Scholarship from the Interservice/Industry Training Simulation & Education Conference
*** Moderator of the Seattle Android Users Group and founder of the Northwest Alias Users Group
*** Active US Secret Security Clearance
EDUCATION
Ph.D. Human Factors, University of Washington, June 1994
M.S. Human Factors, University of Washington, Dec 1990
B.S. Industrial Engineering, University of Washington, June 1988
Graduate GPA: 3.83
PROFESSIONAL EXPERIENCE
Global Technica / Boeing, Seattle, WA Nov 1996 - Present
Senior human factors engineer, user interface designer, and software architect for a wide range of advanced commercial and military
programs within the Boeing Company.
Senior modeling and simulation engineer developing advanced discrete event and agent based software tools, models, and
simulations in the areas of missile defense, homeland security, battle command management, networking and
communications, mobile computing, air traffic control, software simulation, and UAV command and control.
Lead system architect developing advanced air traffic control analysis applications, toolsets, and trade study simulations fo r
Boeing Air Traffic Management. Technical lead responsible for tasking of twelve engineers.
Architect of the Boeing Human Agent Model; an advanced model for the simulation of human sensory, cognitive, and motor
performance as applied to the roles of air traffic controllers, pilots, and UAV operators.
Lead human factors engineer and user interface designer for Boeing s main internal vector and raster computer aided drafting
and editing system that produces all maintenance manuals, shop floor illustrations, and service bulletins for all Boeing
commercial aircraft.
Systems Engineer for the Future Combat Systems Network Systems and Software Engineering group.
Additional responsibilities include system engineering, requirements analysis, functional specification, use case development, user
stories, application prototyping, modeling and simulation, object oriented s oftware architecture, graphical user interface analysis and
design, as well as UML, C++, C#, and Java software development.
CEO of WhereWuz, Seattle, WA March 2010 - Present
Founder, inventor, user interface designer, and software architect for a company producing advanced mobile software running on GPS
enabled smartphones. WhereWuz allows users to record exactly where they have been and query this data in unique ways for
subsequent retrieval based on time or location. Currently available for iPhones and Android handheld devices. www.wherewuz.com
April 2008 Dec 2009
Entrepreneur in Residence, Spyglass Ventures, Los Angeles, CA
Lead technologist and entrepreneur in residence for a Los Angeles based media oriented venture capital firm focusing on early stage
private equity investing. Responsibilities include evaluating investment opportunities, generating new business ideas, and providing
functional expertise to assist existing investments in the mobile and entertainment sectors.
Feb 2006 June 2007
User Interface Designer, ObjectSpeed, Seattle WA
Lead user interface and interaction designer for a technology company specializing in consumer hand held VoIP products.
Responsible for all user interface design, user interaction, information architecture design, industrial design and human factors
activities. Additional responsibilities include functional specification, human factors analysis, requirements analysis, ap plication
prototyping, graphical design, and user interface programming for a hand held VoIP mobile consumer device.
User Interface Designer, Ahaza Systems, Seattle, WA June 2001 - Dec 2001
Lead user interface and interaction designer responsible for all user interface design and development activities associated with a
complete line of advanced IPv6 network hardware devices. Duties include user interface design, human factors analysis, and
interactive application prototyping.
User Interface Designer, Eyematic Interfaces, Seattle, WA Oct 99 - April 2001
Lead human factors and interaction designer responsible for all user interface design and development activities associated with real-
time mobile hand held 3D facial tracking, animation, avatar creation and editing software. Duties include requirements analysis,
functional specification, user interface design, and human factors analysis.
User Interface Designer, AT&T Wireless/ Teague Corporation, Redmond, WA June 95 - March 96
Lead human factors and interaction designer for a large industrial design firm. Responsible for all functionality, human factors
analysis, user interface design, graphical design, systems analysis, and documentation for the world s first two way wireless pager
produced by AT&T Wireless.
Associate Assistant Professor, University of Washington, Seattle, WA Dec 94 - Dec 95
Human Factors Professor at the University of Washington Industrial Engineering Department. Duties include teaching, writing
research proposals, designing and conducting funded human factors experiments for the National Science Foundation, as well as hiring
and supervising students.
Software Design Engineer, Socha Computing, Bellevue, WA Aug 94 - Sept 95
Responsible for designing and developing interactive multimedia games as well as educational software for children and adults. Duties
include functional specification, software design and architecture, user interface design, application prototyping, software
development, focus group testing, and internet research.
Network Engineer, PSF Industries, Seattle, WA March 92 - Nov 96
Independent consultant to a mechanical engineering firm specializing in the design, fabrication, and installation of large sc ale, high
pressure vessels. Responsible for designing, procuring, and installing a state of the art networked computer aided engineering system
to greatly improve design quality and engineer productivity.
Human Factors Researcher, University of Washington, Seattle, WA Jan 89 - June 94
Responsible for designing and performing advanced human factors experiments relating to virtual worlds and advanced visualization
research. Funded by the National Science Foundation to conduct research on advanced software and hardware interfaces for virtual
environments. Duties include user interface design, systems design, software development, graphics programming, experimental
design, as well as hardware and software interfacing.
Alias Animator, Technology Design, Bellevue, WA April 91 - Jan 92
Independent contractor to a industrial design firm specializing in high technology hardware design for computers and consumer
electronics products. Created models, animations, and renderings that were used for product engineering and marketing. Services also
included training, hardware and software installation, and system optimization.
Operations Manager, Micro Products, Bellevue, WA June 88 - Sept 88
Managed large scale computer graphics conversion contracts. Installed and optimized a custom optical scanning and capture system
for a computer graphics scanning company. Responsibilities also included employee management, production scheduling,
subcontracting and outsourcing, and software development.
Industrial Engineering Consultant, Avtech Corporation, Seattle, WA Jan 88 - June 88
Professional industrial engineer for a large aerospace digital electronics company. Solely responsible for completely redesigning the
entire manufacturing facility to optimize the assembly of multiple lines of digital avionics communication equipment. Additional
responsibilities included integrating software for a CNC milling center to completely automate the production of lighted instrument
displays panels.
ADDITIONAL INFORMATION
I have published twenty two research papers in professional journals and proceedings relating to user interface design, computer
graphics, and the design of spatial, stereographic, and auditory displays. I was the sole recipient of a $10,000 scholarship award from
the I/ITSEC for advancing the field of interactive computer graphics for flight simulation. I received an award from the Link
Foundation for my work furthering the field of virtual interface design. I created five book covers for books by Harcourt Brace
Publishing that feature the authors Arthur C. Clarke, Isaac Asimov, and Stephen King. Several minutes of my computer graphics
animations appear in the movie Beyond the Mind s Eye produced by MIRAMAR. I have won two engineering design awards from the
City of Los Angeles for the design of an energy saving product. In my free time I enjoy creating computer graphic images and
animations as well as composing and recording music. You can view my company s website at: www.globaltechnica.com
SELECTED PUBLICATIONS
Rosenberg C., Advanced Systems Engineering and Human Factors Engineering, International Forum on Composite Material
Applications for Large Commercial Aircraft, Shanghai, China, 2011.
Parks P., Rosenberg C., Interactive Distributed Simulation Environment for C ollaborative Technology Experiments and Analysis,
SimTecT, Brisbane, Australia, 2008.
Crutchfield J., Rosenberg C., Predicting Subjective Working Ratings: A Comparison and Synthesis of Operational and Theoretical
Models, HCI-Aero Conference Proceedings, Seattle, WA, 2006.
Barfield, W., Rosenberg, C., & Lotens, W. A., Augmented -Reality Displays. In W. Barfield & T. A. Furness III (Eds.) Virtual
Environments and Advanced Interface Design (pp.542-575), New York, NY: Oxford University Press, 1995.
Barfield, W., Rosenberg, C., & Furness, T.A., Situation Awareness as a Function of Frame of Reference, Computer -Graphics
Eyepoint Elevation, and Geometric Field of View, International Journal of Aviation Psychology, Vol 5, pages 233 -256, 1995.
Rosenberg, C., Barfield W., Lotens, W., Virtual Environments and Advanced Interface Design, Augmented Reality Displays, Oxford
University Press, pages 542 575, 1995.
Barfield, W., and Rosenberg, C., Judgments of Azimuth and Elevation as a Function of Monoscopic and Bi nocular Depth Cues Using
a Perspective Display, Human Factors, Vol 37, Number 1 1995.
Rosenberg, C., Barfield, W., Estimation of Spatial Distortion as a Function of Geometric Parameters of Perspective, IEEE
Transactions on Systems, Man and Cybernetics, Volume 25, Issue 9, Sept. 1995.
Barfield, W., and Rosenberg, C., Perspective versus Stereoscopic Displays for Spatial Judgments, accepted for publication, Hu man
Factors, 1994.
Barfield, W., and Rosenberg, C., and Furness, T., Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint
Elevation, and Geometric Field of View, International Journal of Aviation Psychology, 1994.
Rosenberg, C., Moses, B., Future Human Interfaces to Computer Controlled Sound Systems, 95th Annual Audio Engineer ing
Conference, New York, New York, October, 1993.
Barfield, W., and Rosenberg, C., Comparison of Stereoscopic and Perspective Display Formats for Spatial Tasks, SID Conference,
Seattle, Washington, September, 1993.
Barfield, W., and Rosenberg, C., Spatial Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint Elevation, and
Geometric Field of View, SID Conference, Seattle, Washington, September, 1993.
Barfield, W., Rosenberg, & Cohen., Presence as a Function or Frame of Reference wi thin Virtual Environments (Technical Report).
Seattle, WA USA: University of Washington, Sensory Engineering Lab, 1993.
Lion, D., Rosenberg, C., and Barfield, W., Overlaying Three -Dimensional Computer Graphics with Stereoscopic Live Motion Video:
Applications for Virtual Environments, SID Conference, Seattle, Washington, September, 1993.
Barfield, W., and Rosenberg, C., The Effect of Geometric Field of View and Tunnel Design for Perspective Flight -Path Displays,
Transactions of the Society of Automotive Engineers, Seattle, Washington, July, 1992.
Rosenberg, C., and Barfield, W., The Effects of Scene Complexity and Object Density for Low Level Flight, Sixth International
Symposium on Aviation Psychology, Columbus Ohio, September, 1991.
Barfield, W., Rosenberg, C., and Levasseur, J., The Effect of Icons, Earcons, and Commands on the Design of a Hierarchical On -line
Menu, IEEE Transactions on Professional Communication, 1991.
Barfield, W., Rosenberg, C., and Kraft, C., Relationship Between Scene Complexity and Perceptual Performance for Computer
Graphics Simulations, Displays: Technology and Applications, 179-185, 1990.
Barfield, W., Lim, R., and Rosenberg, C., Visual Enhancements and Geometric Field of View as Factors in the Design of Perspec tive
Displays, Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 1470 -1473, 1990.
Barfield, W., and Rosenberg, C., The Effects of Scene Complexity on Judgments of Aimpoint and Altitude During Final Approach,
Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 61 -65, 1990.
Barfield, W., Rosenberg, C., and Kraft, C., The Effect of Visual Cues to Realism and Perceived Impact Point During Final Appr oach,
Proceedings of the Human Factors Society 33rd Annual Meeting, Denver Colorado, 1989.