(+**)(0-80-405*-****
David COCHARD *******.***@*****.***
Meguro-ku, T ky, Japan
R&D Engineer in Computer Graphics
@ www.davidcochard.com
OBJECTIVES
Highly-motivated software engineer seeking challenging position in the field of computer graphics where I can use and further
stimulate my passion for 3D rendering and computer animation. I enjoy teamwork and I m interested in collaborating with teams
internally and externally to develop solutions to challenging problems and drive products to completion.
EDUCATIONAL BACKGROUND
2008-2009 Master of Science, Computer Science (3D graphics, animation, virtual reality, video game design)
Georgia Institute of Technology (Atlanta, United States)
Cumulative GPA : 3.88/4.0 - Major GPA : 4.0/4.0
2005-2008 French Engineering Diploma, Computer Science (3D graphics, virtual reality, computer networks)
Universit de Technologie de Compi gne (Compi gne, France)
Minor in project management / Innovation and international business relations
BSc Computer Science, 2nd year - Certificate of merit, awarded to the first student in the class
2004-2005
Heriot-Watt University (Edinburgh, Scotland)
2002-2004 Degree in Mathematics (called DEUG MIAS in the French system) - With honors
Universit de Metz (Metz, France)
WORK EXPERIENCE
Since June 2009 R&D Engineer in Computer Graphics, Silicon Studio Corporation (T ky, Japan)
Development of a multi-platform game engine for next-generation hardware from the ground up
Development of a markerless tracking system for augmented reality applications on PC and handheld devices
Development of a system which enables realtime dense reconstruction of scenes browsed by a single camera
Surpervise interns on various internal R&D projects
Implemented various non-photorealistic rendering techniques for Playstation 3
Created an entire WPF-like UI system from scratch in an existing rendering engine
Developed an augmented reality environment for creating and animating 3D characters from freeform 2D
strokes, as well as texturing features, and a server/client architecture to allow multi-user interactions.
Worked on various games and other 3d applications for Android phones
Spring 2008 International Research Internship, Chiba Institute of Technology (Chiba, Japan)
6 months Developed a solution for merging haptics technologies, augmented reality and a physics engine
Created an enhanced augmented reality environment with shadows, reflections and fixing occlusion problems
Spring 2007 International Internship, Parexel International (K be, Japan)
6 months Undertook the CCNA training (administration of small and medium sized networks)
Developed network-related applications in ASP.NET / C# regarding access rights and ADS
Worked using both English and Japanese throughout my work experience in Japan
TECHNICAL SKILLS
Programming C/C++ (9 years), C#, CUDA, Java, Git, SVN Related fields Augmented reality, Computer vision,
Machine-learning (Adaboost, SVM),
Programming on mobile devices, Haptics
Rendering Excellent 3D math skills, Game engine architecture,
OpenGL, GLSL, CG, Computer animation,
GPU hardware/optimization/debugging, Other Prototyping from specifications, Maya,
Mainstream rendering effects, HDR, Matchmoving, Adobe CS
Non-Photorealistic Rendering (NPR)
LANGUAGES
French Native
English Native or bilingual proficiency (studied in Scotland and United States)
Japanese Professional working proficiency (work experience in Japan)
INTERESTS AND LEISURE ACTIVITIES
Volunteer Promotion of fair trade products for Engineers Without Borders in France
Passions Exploring the world, Using technology to improve lifestyles and to entertain, State-of-the-art technologies
VFX composing and generally DCC applications, Cinema, Japanese language, Philately, Oenology