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Engineer Design

Location:
Carlsbad, CA
Posted:
November 09, 2012

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Resume:

Daniel R Salmonsen

*** *** ***** ***

Carlsbad, CA 92011

408-***-****

***@*********.***

Biography

Dan Salmonsen is an independent artist, computer engineer and product manager who played key roles in

semiconductor and software product development and product management at Oak Technology, Zoran and

DivX in products ranging from optical storage controllers to networked media adapters, and internet based

consumer video software. Dan also built and led a user experience group at DivX for the desktop software and

web based products.

Work Experience

Director, Product Management and User Experience

Rovi

Public Company; ROVI; Consumer Electronics industry

Jan 2006 April 2011 (5 years 3 months via acquisition of Sonic Solutions in Feb 2011)

See DivX below.

Director, Product Management and User Experience

Sonic Solutions

Public Company; SNIC; Computer Software industry

Jan 2006 February 2011 (5 years 1 months via acquisition of DivX in Oct 2010)

See DivX below.

Director, Product Management and User Experience

DivX

Public Company; 201-

500 employees; DIVX; Computer Software industry

January 2006 October 2010 (4 years 10 months)

See main body of resume above for DivX experience

Sr. Director Consumer and Embedded Electronics

ArcSoft

Privately Held; 201-

500 employees; Computer Software industry

April 2004 April 2005 (1 year 1 month)

Provided transitional support for the MaestroLink / Mediamirror project conceived and developed while at

Zoran corp. Provided technical sales and design support to new customers, provided engineering direction and

managed project to completion into mass production.

Sr. Director, Strategic Marketing

Zoran

Public Company; 201-

500 employees; zran; Semiconductors industry

July 1995 April 2004 (8 years 10 months via acquisition of Oak Technology in Aug 2003)

Sr. Director, Strategic and Technical Marketing 3/02

Conceived and developed new networking architecture for bridging PC and CE devices (MaestroLink) resulting

in company attaining early lead in a new product area. Managed prototype development and partner

alliances. Resulted in spin out of project to Arcsoft for production.

Sr. Director, Strategic Marketing 11/99

Provided support to Corporate Business Development group in strategic acquisitions and potential mergers by

providing both technical and market related due diligence. Provided key contributions to strategic initiatives of

the Bus Dev group.

Sr. Director, Technical Marketing 5/97

Technology Marketing Manager 5/96

Sr. Field Applications Engineer 7/95

Provided technical marketing direction to Oak's Optical Storage group resulting in company attaining

dominant market position (>80% market share) as leading supplier of IDE CD-

ROM and CD-

RW controllers with

chip revenue growth from $1M to $80M sales per quarter

Sr. Director, Strategic and Technical Marketing

Oak Technology

Public Company; 201-

500 employees; OAKT; Semiconductors industry

July 1995 August 2003 (8 years 2 months)

Oak was acquired by Zoran in Aug 2003. See description of Zoran above for further details

VP Engineering

Mintronix Inc.

Privately Held; 11-

50 employees; Computer Hardware industry

June 1991 July 1995 (4 years 2 months)

Formerly PC&C Research Corp

VP Engineering, 12/93

VP Engineering/Senior Design Engineer 6/91

Managed system engineering team for the development of standard and specialized notebook computers for

commercial, POS and military applications. Worked closely with sales team to win contracts for development

of portable computers and peripherals for military applications.

Responsible for implementation of all major system components including motherboard, switching power

supply, battery charging system and backlight inverter. Specified and selected system components and BIOS.

Designed first commercially available notebook with ultra low current sleep mode.

Systems Development Coordinator

Adtek Inc.

Privately Held; 1-

10 employees; Computer Hardware industry

June 1990 May 1991 (1 year)

Design Engineer

Designed and implemented high resolution A/D converter EISA bus add is card for PC. Designed logic using

high level language tools into multiple PAL devices. Prototyped and debugged first unit and finished product

into mass production.

Design Engineer

Distributed Image Systems Corp.

Privately Held; 11-

50 employees; Computer Hardware industry

January 1986 May 1990 (4 years 5 months)

Senior Engineering Technician

Designed laser printer and scanner interface subsystems for PC based document imaging product using PAL

devices and ABEL compiler. Worked closely with software engineers for system development and debug.

Managed prototype testing and debug efforts. Managed prototype and production builds of all products.

Provide field application and system debug support.

Senior Engineering Technician

California Data Corp.

Privately Held; 11-

50 employees; Computer Hardware industry

December 1984 December 1985 (1 year 1 month)

Built and debugged engineering prototype PC add in cards for ultrasonic robotic inspection systems. Used wire

wrap and discrete TTL logic components. Built and debugged analog front end pulser and receiver subsystem.

Hardware debug of multi-

processor DEC LSI based robotic control and data acquisition systems.

Test and Repair Technician

Anacapa Industries

Privately Held; 11-

50 employees; Computer Hardware industry

April 1984 December 1984 (9 months)

Test and repair of switch mode power suppliers for military and telecom applications. Created improved test

hardware and procedures quadrupling throughput and improving quality. Quickly learned to troubleshoot

highly complex power switching topologies such as forward and flyback converters down to the component

level.

Education

Spartan School of Aeronautics

Aviation Electronics -

AS Degree

FCC Class A Radio License with Radar Endorsement

Qualification Summary

Experienced Director of Product Management and User Experience

Experienced in strategy and execution aspects of product and project management

Strong background in engineering, Agile development practices and processes

Developed innovative UX process resulting in full buy in of PM and Dev teams

Lead teams of 5 PMs and 2 UX professionals supporting 40+ developers

Passionate about learning and problem solving

Continual self learner: Python, Clojure, JavaScript, JSON, Google App Engine, Heroku, Git

What I Can Offer

Broad experience in product development and customer acquisition meeting significant market needs while

developing and mentoring others. I will be happiest and provide the most value in a product driven

organization where the focus is on behaviors, efforts and attitudes that lead to success. My depth of

experience in engineering, product development, customer engagement, and pragmatic and effective

processes will benefit the right company interested in finding new opportunities without giving up what is

working.

Product Management and UX Experience at DivX

Lead an agile product team as Director of Product Management for a strategic initiative and product known as

DivX Connected. Product owner for multiple scrum teams developing consumer facing software, application

extensions, server software, device firmware, and hardware platforms for a turnkey production ready home

media networking solution.

Worked closely with the founders of DivX, reporting directly to Jerome Rota, to ensure the product was

developed in line with the company vision and strategy. Worked closely with stakeholders and major OEM

customers to define features meeting market and user needs within the time required. Effectively leveraged

the best aspects of the agile process to remain aware of the team s velocity while monitoring market changes

to make course corrections as needed while delivering according to CE partners schedule needs.

Leveraged engineering and engineering management background in understanding developers motivations

and fears. Knows the importance of staying informed of progress and prioritizing effectively when timing is a

firm requirement. Worked closely with project managers to obtain and track commitments. Collaborated

with product marketing, community web team, beta testers and larger DivX community to launch the product

and track how well the product was meeting the needs of the user community.

Directed team of five product managers working on projects and interacting with over forty engineering and

QA team members. Inherited and hired product managers and user experience professionals and assigned

roles based on interests and best fit for DivX s main stream consumer software products. Effectively

mentored junior team members into more senior roles. Lead strategic direction of main software products

away from the addition of larger, more complex features and towards ease of use and ecosystem exposure

resulting in a product with higher user engagement, improved usability and greater user comprehension of

the DivX ecosystem. Innovated new media interaction methods, created and tested rapid prototypes to

demonstrate a new product concepts value resulting in approval for further development.

Built and lead an agile UX team

Incorporated iterative user testing of product concepts and the creation and testing of rapid hi-

fidelity

prototypes as part of an agile development process. Testing concepts and interaction designs early and often

prior to committing a large amount of development resources ensured our products met the needs of our

business and our users.

Agile development process knowledge and skills

I have found the Agile process to be the most effective method for developing complex projects when either

time or feature set are the limiting factors. Agile development methods promote the growth of self organizing

teams allowing for group knowledge to emerge and be acted upon in an efficient manner. Complex projects

requiring creation of new technology are a domain where group knowledge of current progress velocity,

potential roadblocks and the best path to completion is superior to any individual team member s knowledge

and vastly superior to any individual program or product manager s knowledge. The self organizing nature of

a properly structured and practiced agile team will lead to a higher degree of team success and confidence in a

surprisingly short time after team formation. Iterative development is another valuable tool of the agile

process allowing real and not just perceived problems to be surfaced and dealt with earlier and more

effectively.



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