*****@*****.***
Charles T. Curry Resume 408-***-****
Ob jective
A senior scientist position utilizing my probabilistic modeling, stochastic 3400 Stevenson P37
computation, machine learning and real-time visualization experience and Fremont, CA
education 94538
Education
M. S. Jun. 2007 Statistics and Sto chastic Mo deling
Ph. D. student Applied Math and Statistics
Sep. 2003 University of California, Santa Cruz Santa Cruz, CA
to present Bayesian inference, Markov Chain Monte Carlo computation, stochastic C++, OpenGL
di erential equations, research in climate model calibration and covariance Linux, Mac OS,
estimation, video head tracking pro ject using particle ltering and OpenGL Solaris
graphics hardware, published and presented on statistics and climatology L TEX, R, Maple
A
Sc. B. Computer Science
Sep. 1996 Brown University Providence, RI
to Dec. 1999 Computer graphics focus, extensive algorithms and data structures study, Java, C++
independent study in di usion tensor MRI visualization, teaching assistant OpenGL, Solaris
for graphics classes
Exp erience
Senior Software Engineer, Sta Engineer
Jan. 2006 Numenta, Inc. Menlo Park, CA
to present Startup developing software for statistical modeling and inference in Modern C++
Bayesian networks. Lead for all tools design and implementation in two Python bindings
languages (C++ and Python). Implemented algorithms prototypes, exam- Linux, Mac OS
ples and contributed to every aspect of product development, from early
design discussions to build/test harnesses to documentation to customer
application engineering
Computer Scientist, Programmer Analyst
Feb. 2001 QSS Group (at NASA Ames Research Center) Mo ett Field, CA
to Jan. 2006 Research team, developed visual programming environment for rapid algo- C++, OpenGL
rithm development, bioelectric signal processing, satellite image classi ca- Linux, Mac OS
tion, entropy and joint distribution estimation, shared memory multipro- L TEX, Matlab
A
cessing, cross-platform Linux/Mac OS/Windows network data streaming,
published on machine learning and information theory
Game Engine Programmer
Feb. 2000 The Collective Inc. (now Foundation 9) Laguna Beach, CA
to Feb. 2001 C++ character animation and OpenGL rendering engine, animation com- C++, OpenGL
pression, particle e ects, item physics, Windows platform, 3DSMax export Windows
Intern Graphics Programmer
Summer Silicon Graphics (aka SGI) Mountain View, CA
1999 Fahrenheit Multipipe demo, OpenGL Performer debugging, IRIX to Linux C, C++, OpenGL
porting, Performer multipipe utility prototype IRIX, Linux