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Engineer Software Programmer Assistant C++ Development

Location:
San Jose, CA
Posted:
November 20, 2012

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Resume:

*****@*****.***

Charles T. Curry Resume 408-***-****

Ob jective

A senior scientist position utilizing my probabilistic modeling, stochastic 3400 Stevenson P37

computation, machine learning and real-time visualization experience and Fremont, CA

education 94538

Education

M. S. Jun. 2007 Statistics and Sto chastic Mo deling

Ph. D. student Applied Math and Statistics

Sep. 2003 University of California, Santa Cruz Santa Cruz, CA

to present Bayesian inference, Markov Chain Monte Carlo computation, stochastic C++, OpenGL

di erential equations, research in climate model calibration and covariance Linux, Mac OS,

estimation, video head tracking pro ject using particle ltering and OpenGL Solaris

graphics hardware, published and presented on statistics and climatology L TEX, R, Maple

A

Sc. B. Computer Science

Sep. 1996 Brown University Providence, RI

to Dec. 1999 Computer graphics focus, extensive algorithms and data structures study, Java, C++

independent study in di usion tensor MRI visualization, teaching assistant OpenGL, Solaris

for graphics classes

Exp erience

Senior Software Engineer, Sta Engineer

Jan. 2006 Numenta, Inc. Menlo Park, CA

to present Startup developing software for statistical modeling and inference in Modern C++

Bayesian networks. Lead for all tools design and implementation in two Python bindings

languages (C++ and Python). Implemented algorithms prototypes, exam- Linux, Mac OS

ples and contributed to every aspect of product development, from early

design discussions to build/test harnesses to documentation to customer

application engineering

Computer Scientist, Programmer Analyst

Feb. 2001 QSS Group (at NASA Ames Research Center) Mo ett Field, CA

to Jan. 2006 Research team, developed visual programming environment for rapid algo- C++, OpenGL

rithm development, bioelectric signal processing, satellite image classi ca- Linux, Mac OS

tion, entropy and joint distribution estimation, shared memory multipro- L TEX, Matlab

A

cessing, cross-platform Linux/Mac OS/Windows network data streaming,

published on machine learning and information theory

Game Engine Programmer

Feb. 2000 The Collective Inc. (now Foundation 9) Laguna Beach, CA

to Feb. 2001 C++ character animation and OpenGL rendering engine, animation com- C++, OpenGL

pression, particle e ects, item physics, Windows platform, 3DSMax export Windows

Intern Graphics Programmer

Summer Silicon Graphics (aka SGI) Mountain View, CA

1999 Fahrenheit Multipipe demo, OpenGL Performer debugging, IRIX to Linux C, C++, OpenGL

porting, Performer multipipe utility prototype IRIX, Linux



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