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Engineer Software

Location:
San Jose, CA
Posted:
November 18, 2012

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Resume:

Anton Treskunov

WORK EXPERIENCE

Staff Engineer II 2009-now

Samsung Information Systems America, San Jose, CA

****-***, ****** ******* ***, User Experience Center:

Research new ways of interaction with TVs. Prototype new input mechanisms as well as new

Smart TV User Interfaces in close cooperation with designers and user researchers (mostly JavaScript).

Submitted 3 patent applications. Also, devoted some time to VR research, published 3 papers.

2009-2010, Computer Science Lab:

As a research engineer at HCI team I published 6 papers in peer reviewed IEEE/ACM/IAPR

conferences and 4 journal articles; one patent application was submitted. Every year our 3 people

team was presented on annual corporate tech fair in HQ. Fields: VR, 3D UI, Comp. Vision.

Computer Scientist / Lead Programmer 2003-2009

Mixed Reality group, Institute for Creative Technologies (ICT), USC, Marina del Rey, CA

University af liated research center:

As a Computer Scientist I published 10 papers, mostly at peer reviewed IEEE/ACM conferences;

one of them got Best Paper award. Fields: Smart Projectors, Vision based Tracking, 3D UI.

As a Lead Programmer I authored a software architecture for distributed projection based VR

system (FSCA, Flatworld project); implemented core parts: network messaging, input, stereo rendering,

integration with rendering engines (OGRE, Gamebryo); supervised development team. Flatworld

technical demo served as a prototype for several army training installations, now in use. The FSCA

software was used also for post-traumatic stress disorder treatment Virtual Iraq project, widely used

now at dozen of medical facilities across the country.

Also proposed an integration of life size virtual character rendering on semi transparent screen

with ICT natural language research, which led to highly successful Sgt. Blackwell project.

Other projects: Projection Field concept aimed at real-time recon guration of projection based

VR stage; Be A Photojournalist (working with digital photo cameras, XML, XSLT); real-time rendering

of Parthenon illumination model.

Flatworld, Virtual Iraq, Sgt.Blakwell projects received wide attention from army, congress and

national media, helping to secure the institute funding.

Lead Programmer 1999-2002

Phantom Reality, Durham, NC

Multimedia Software Consulting company:

As a lead programmer, I was personally responsible for software development in most projects the

company has been involved, i.e. composing requirements and technical design; developing

algorithms, implementing code; nishing and troubleshooting of projects performed by others

developers; communicating with clients. 2 in-house and 10 overseas developers.

Selected projects where I did most of the coding: Phantom Direct ActiveX based SDK to allow

VisualBasic developers use DirectX; Tulip Communicator Internet content delivery with seamless

interruptible background download (Windows tray based, ported to OSX).

Senior Software Engineer 1993-1999

IMSI (Inset Systems, Quarterdeck), Moscow, Russia

HiJaak (Windows Graphics File Format Conversion):

Supervised format modules development; implemented PS, AI, 3DS, PSD, EMF and other format

modules; developed Polylines to Bezier generalization code for Raster-to-Vector conversion engine;

lead design of open, component based graphics conversion engine.

EDUCATION

PhD in Computer Science (Robot Vision) 1986-1993

Keldysh Institute for Applied Math, Moscow, Russia

Dissertation: Algorithms and Software for Automatic Visual Inspection Systems. Results were published

as 3 book chapters, paper in IEEE conference, several conference posters and the institute preprints.

MS in Theoretical Mechanics and Applied Mathematics 1981-1986

M.V. Lomonosov Moscow State University, Moscow, Russia

Santa Clara, CA 95050

Tel: 310-***-**** Email: *****@*********.***

Anton Treskunov page 2

SUMMARY

Educated in Math and CS (PhD); worked in industry (CG, multimedia, HCI; products, consulting, rapid

prototyping) and in academia (robot vision and virtual/mixed reality); expertise in problem solving,

algorithms and ef cient software; seeking senior R&D position in Comp. Graphics, Vision, Robotics.

PROGRAMMING SKILLS & QUALIFICATIONS

Experience in complete cycle of market application development: from requirements through design,

development to shipping and support. Image Processing, Color Management, Robot Vision. 2D & 3D

CG algorithms. Fast UX prototyping in JavaScript.

System building experience

FSCA Flatworld Simulation Controller Architecture; Be A Reporter C++/HTML/CSS/XSLT multi-

computer software for a Newzeum project; Tilip Communicator Windows software for a seamless

content delivery; A software for distributed multi-platform robot vision system to sort out LCD during

a nal inspection.

SDK building experience

NetMsg robust network message exchange; PhantomDirect DirectX for VisualBasic; HiJaak open

conversion architecture.

Programming languages

C++ (expert level with 10+ years of experience), JavaScript, Python, Lua, C, Objective C.

Operating Systems

MS Windows, Mac OSX, Linux; Cross-platform software development experience.

Libraries, Engines, Toolkits

Boost; ACE; Gamebryo; OGRE; DirectX; DirectShow; OpenCV, R, Matlab, CUDA, Node.JS.

PROFESSIONAL AWARD

Best Medical Application award at the 10th Virtual Reality International Conference, Laval, France

for virtual reality exposure therapy treatment for PTSD, 2008.

Best Paper award, 24th Army Science Conference, Orlando, 2004.

SELECTED PUBLICATIONS

Predator-Prey Vision Metaphor for Multi-Tasking Virtual Environments. (with Andre Sherstyuk,

Marina Gavrilova) In: IEEE Symposium on 3D User Interfaces, March 2012, Costa Mesa, USA

Range Camera for Simple behind Display Interaction (with Seung Wook Kim, Stefan Marti) In:

Proceedings of IAPR Conference on Machine Vision Applications, June 2011, Nara, Japan.

A Virtual Iraq System for the Treatment of Combat-related Post-Traumatic Stress Disorder. (with

Albert A. Rizzo and others) In: Proceedings of IEEE VR Conference 2009. Lafayette, LA.

Real Binoculars with Virtual Functions for Mixed Environments. (with Andrei Sherstyuk, Kin

LikWang and Jarrell Pair) In: ACE '08: Proceedings of the 2008 International Conference on Advances

in Computer Entertainment Technology. Yokohama, Japan. 2008

Projector-Camera Systems for Immersive Training. (with Jarrell Pair) In: Proceedings of the 26th

Army Science Conference. Orlando, FL. 2006

The Flatworld Simulation Control Architecture (FSCA). (with Jarrell Pair and Bill Swartout) In:

Proceedings of the 25th Army Science Conference. Orlando, FL [Best Paper Award]. 2004

Automatic Vision System for Final Test of Liquid Crystal Displays. (with Sergey Sokolov) In: IEEE

International Conference on Robotics and Automation. 1992, Nice, France.

OTHER PROFESSIONAL ACTIVITY

Reviewer / member of program committee for ISMAR (ACM / IEEE International Symposium on

Mixed and Augmented Reality) 2008-2009; CyberWorlds 2011.

PERSONAL

Legal status in US: citizen.

Hobbies: photography, travel, books, soccer, cycling, badminton.

REFERENCES

Available upon request

Santa Clara, CA 95050

Tel: 310-***-**** Email: *****@*********.***



Contact this candidate