Anton Treskunov
WORK EXPERIENCE
Staff Engineer II 2009-now
Samsung Information Systems America, San Jose, CA
****-***, ****** ******* ***, User Experience Center:
Research new ways of interaction with TVs. Prototype new input mechanisms as well as new
Smart TV User Interfaces in close cooperation with designers and user researchers (mostly JavaScript).
Submitted 3 patent applications. Also, devoted some time to VR research, published 3 papers.
2009-2010, Computer Science Lab:
As a research engineer at HCI team I published 6 papers in peer reviewed IEEE/ACM/IAPR
conferences and 4 journal articles; one patent application was submitted. Every year our 3 people
team was presented on annual corporate tech fair in HQ. Fields: VR, 3D UI, Comp. Vision.
Computer Scientist / Lead Programmer 2003-2009
Mixed Reality group, Institute for Creative Technologies (ICT), USC, Marina del Rey, CA
University af liated research center:
As a Computer Scientist I published 10 papers, mostly at peer reviewed IEEE/ACM conferences;
one of them got Best Paper award. Fields: Smart Projectors, Vision based Tracking, 3D UI.
As a Lead Programmer I authored a software architecture for distributed projection based VR
system (FSCA, Flatworld project); implemented core parts: network messaging, input, stereo rendering,
integration with rendering engines (OGRE, Gamebryo); supervised development team. Flatworld
technical demo served as a prototype for several army training installations, now in use. The FSCA
software was used also for post-traumatic stress disorder treatment Virtual Iraq project, widely used
now at dozen of medical facilities across the country.
Also proposed an integration of life size virtual character rendering on semi transparent screen
with ICT natural language research, which led to highly successful Sgt. Blackwell project.
Other projects: Projection Field concept aimed at real-time recon guration of projection based
VR stage; Be A Photojournalist (working with digital photo cameras, XML, XSLT); real-time rendering
of Parthenon illumination model.
Flatworld, Virtual Iraq, Sgt.Blakwell projects received wide attention from army, congress and
national media, helping to secure the institute funding.
Lead Programmer 1999-2002
Phantom Reality, Durham, NC
Multimedia Software Consulting company:
As a lead programmer, I was personally responsible for software development in most projects the
company has been involved, i.e. composing requirements and technical design; developing
algorithms, implementing code; nishing and troubleshooting of projects performed by others
developers; communicating with clients. 2 in-house and 10 overseas developers.
Selected projects where I did most of the coding: Phantom Direct ActiveX based SDK to allow
VisualBasic developers use DirectX; Tulip Communicator Internet content delivery with seamless
interruptible background download (Windows tray based, ported to OSX).
Senior Software Engineer 1993-1999
IMSI (Inset Systems, Quarterdeck), Moscow, Russia
HiJaak (Windows Graphics File Format Conversion):
Supervised format modules development; implemented PS, AI, 3DS, PSD, EMF and other format
modules; developed Polylines to Bezier generalization code for Raster-to-Vector conversion engine;
lead design of open, component based graphics conversion engine.
EDUCATION
PhD in Computer Science (Robot Vision) 1986-1993
Keldysh Institute for Applied Math, Moscow, Russia
Dissertation: Algorithms and Software for Automatic Visual Inspection Systems. Results were published
as 3 book chapters, paper in IEEE conference, several conference posters and the institute preprints.
MS in Theoretical Mechanics and Applied Mathematics 1981-1986
M.V. Lomonosov Moscow State University, Moscow, Russia
Santa Clara, CA 95050
Tel: 310-***-**** Email: *****@*********.***
Anton Treskunov page 2
SUMMARY
Educated in Math and CS (PhD); worked in industry (CG, multimedia, HCI; products, consulting, rapid
prototyping) and in academia (robot vision and virtual/mixed reality); expertise in problem solving,
algorithms and ef cient software; seeking senior R&D position in Comp. Graphics, Vision, Robotics.
PROGRAMMING SKILLS & QUALIFICATIONS
Experience in complete cycle of market application development: from requirements through design,
development to shipping and support. Image Processing, Color Management, Robot Vision. 2D & 3D
CG algorithms. Fast UX prototyping in JavaScript.
System building experience
FSCA Flatworld Simulation Controller Architecture; Be A Reporter C++/HTML/CSS/XSLT multi-
computer software for a Newzeum project; Tilip Communicator Windows software for a seamless
content delivery; A software for distributed multi-platform robot vision system to sort out LCD during
a nal inspection.
SDK building experience
NetMsg robust network message exchange; PhantomDirect DirectX for VisualBasic; HiJaak open
conversion architecture.
Programming languages
C++ (expert level with 10+ years of experience), JavaScript, Python, Lua, C, Objective C.
Operating Systems
MS Windows, Mac OSX, Linux; Cross-platform software development experience.
Libraries, Engines, Toolkits
Boost; ACE; Gamebryo; OGRE; DirectX; DirectShow; OpenCV, R, Matlab, CUDA, Node.JS.
PROFESSIONAL AWARD
Best Medical Application award at the 10th Virtual Reality International Conference, Laval, France
for virtual reality exposure therapy treatment for PTSD, 2008.
Best Paper award, 24th Army Science Conference, Orlando, 2004.
SELECTED PUBLICATIONS
Predator-Prey Vision Metaphor for Multi-Tasking Virtual Environments. (with Andre Sherstyuk,
Marina Gavrilova) In: IEEE Symposium on 3D User Interfaces, March 2012, Costa Mesa, USA
Range Camera for Simple behind Display Interaction (with Seung Wook Kim, Stefan Marti) In:
Proceedings of IAPR Conference on Machine Vision Applications, June 2011, Nara, Japan.
A Virtual Iraq System for the Treatment of Combat-related Post-Traumatic Stress Disorder. (with
Albert A. Rizzo and others) In: Proceedings of IEEE VR Conference 2009. Lafayette, LA.
Real Binoculars with Virtual Functions for Mixed Environments. (with Andrei Sherstyuk, Kin
LikWang and Jarrell Pair) In: ACE '08: Proceedings of the 2008 International Conference on Advances
in Computer Entertainment Technology. Yokohama, Japan. 2008
Projector-Camera Systems for Immersive Training. (with Jarrell Pair) In: Proceedings of the 26th
Army Science Conference. Orlando, FL. 2006
The Flatworld Simulation Control Architecture (FSCA). (with Jarrell Pair and Bill Swartout) In:
Proceedings of the 25th Army Science Conference. Orlando, FL [Best Paper Award]. 2004
Automatic Vision System for Final Test of Liquid Crystal Displays. (with Sergey Sokolov) In: IEEE
International Conference on Robotics and Automation. 1992, Nice, France.
OTHER PROFESSIONAL ACTIVITY
Reviewer / member of program committee for ISMAR (ACM / IEEE International Symposium on
Mixed and Augmented Reality) 2008-2009; CyberWorlds 2011.
PERSONAL
Legal status in US: citizen.
Hobbies: photography, travel, books, soccer, cycling, badminton.
REFERENCES
Available upon request
Santa Clara, CA 95050
Tel: 310-***-**** Email: *****@*********.***