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Design Development

Location:
Endicott, NY
Posted:
November 20, 2012

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Resume:

Nathan Fowler (************@*****.***)

*** ******** *******

Endwell, NY 13760

607-***-****

3D Editors/Engines Multimedia Documentation/Management

Unreal Development Kit Flash Microsoft Office: Word, Excel, Visio

Hammer Photoshop Redmine

Unity 3D Illustrator Git

Autodesk Maya Premiere Subversion

Notable Projects

Gemini XIII, Fall 2011 to Spring 2012

A communication driven cooperative puzzle game that gives players full rotational control in zero-g

Role: Lead Design, Scripting

Tools: Unreal Development Kit

CUBE, Summer 2011

A combination of classic slide puzzle and pipe connector gameplay around the faces of a cube

Role: Lead Design, Puzzle Design, Menu Design, QA

Tools: Unity, Git

Released on Nov 15, 2011 on Desura under Alpha Funding

Power Tower, Spring 2009

A unique take of capture the flag that keeps both teams fighting until the very end

Role: Level Designer, Scripter

Tools: Unreal Development Kit

Ruin Runner, Spring 2011

An action platformer designed to take advantage of touchscreen interfaces

Role: Lead Game Designer, Level Designer, Producer

Tools: UDK Mobile, Git

Case 19, Fall 2010

A full narrative write-up of a stealth-action game. Includes script, Mission bible, NPC barks, etc

Role: W riter

Tools: Microsoft Word

Employment History

Designer - Emergent Media Center: October 2008 April 2009

o Helped design and populate internally used wiki. Worked on experiments involving a motion

capture system.

Lead Design/Producer - Not So Indie Games: June 2011 August 2011

o Led team in building core systems vital to creating an interesting and enjoyable puzzle game.

Implemented these systems and created gameplay standards vital to the experience.

Fellow - Organizing for America: September 2012 Present

o Focused time on training volunteers and communicating with the public on topics of voter

registration, volunteer recruitment, polling information, and candidates political positions.

Relevant Activities

Montreal Games Incubator 2011 Firehose: Open Source Technology Club

Technoculture Art and Games Lab IGDA Montreal Events

Mount Royal Game Society QA tester for various student projects

Global Game Jam 2010, 2011 Eagle Scout

Personal Skills

Game Design

o Strong level design abilities. Has a strong attention to detail, and is adept at designing core

mechanics/systems. Also able to write concise and organized documentation

Communication

o Excellent public speaker. Able to communicate concepts efficiently and creatively

Production

o 4 years of experience with team leadership, collaboration, management, and conflict resolution,

as well as 3 years of experience working with repositories and ver sion control

Team Skills

o Ability to learn quickly, openly encourages criticism, multi-task efficiently, and able to thrive under

pressure

Education

Bachelor s Degree in Electronic Game Development, Game Design

Champlain College, Burlington, VT, Graduated: May 2012

GPA: 3.30

Studied in Montreal, Canada in Fall, 2010 and Spring, 2011

o Taught by game industry professionals

o Attended local IGDA chapter meetings

Work Visa for Canada can be easily produced. Re ferences available upon request



Contact this candidate