Nathan Fowler (************@*****.***)
Endwell, NY 13760
3D Editors/Engines Multimedia Documentation/Management
Unreal Development Kit Flash Microsoft Office: Word, Excel, Visio
Hammer Photoshop Redmine
Unity 3D Illustrator Git
Autodesk Maya Premiere Subversion
Notable Projects
Gemini XIII, Fall 2011 to Spring 2012
A communication driven cooperative puzzle game that gives players full rotational control in zero-g
Role: Lead Design, Scripting
Tools: Unreal Development Kit
CUBE, Summer 2011
A combination of classic slide puzzle and pipe connector gameplay around the faces of a cube
Role: Lead Design, Puzzle Design, Menu Design, QA
Tools: Unity, Git
Released on Nov 15, 2011 on Desura under Alpha Funding
Power Tower, Spring 2009
A unique take of capture the flag that keeps both teams fighting until the very end
Role: Level Designer, Scripter
Tools: Unreal Development Kit
Ruin Runner, Spring 2011
An action platformer designed to take advantage of touchscreen interfaces
Role: Lead Game Designer, Level Designer, Producer
Tools: UDK Mobile, Git
Case 19, Fall 2010
A full narrative write-up of a stealth-action game. Includes script, Mission bible, NPC barks, etc
Role: W riter
Tools: Microsoft Word
Employment History
Designer - Emergent Media Center: October 2008 April 2009
o Helped design and populate internally used wiki. Worked on experiments involving a motion
capture system.
Lead Design/Producer - Not So Indie Games: June 2011 August 2011
o Led team in building core systems vital to creating an interesting and enjoyable puzzle game.
Implemented these systems and created gameplay standards vital to the experience.
Fellow - Organizing for America: September 2012 Present
o Focused time on training volunteers and communicating with the public on topics of voter
registration, volunteer recruitment, polling information, and candidates political positions.
Relevant Activities
Montreal Games Incubator 2011 Firehose: Open Source Technology Club
Technoculture Art and Games Lab IGDA Montreal Events
Mount Royal Game Society QA tester for various student projects
Global Game Jam 2010, 2011 Eagle Scout
Personal Skills
Game Design
o Strong level design abilities. Has a strong attention to detail, and is adept at designing core
mechanics/systems. Also able to write concise and organized documentation
Communication
o Excellent public speaker. Able to communicate concepts efficiently and creatively
Production
o 4 years of experience with team leadership, collaboration, management, and conflict resolution,
as well as 3 years of experience working with repositories and ver sion control
Team Skills
o Ability to learn quickly, openly encourages criticism, multi-task efficiently, and able to thrive under
pressure
Education
Bachelor s Degree in Electronic Game Development, Game Design
Champlain College, Burlington, VT, Graduated: May 2012
GPA: 3.30
Studied in Montreal, Canada in Fall, 2010 and Spring, 2011
o Taught by game industry professionals
o Attended local IGDA chapter meetings
Work Visa for Canada can be easily produced. Re ferences available upon request