TECHNICAL GAME ***********-***-***********.****@*****.***
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Resume in Print Format
AchievementsGrand Prize Winner in 2011 Indie Game Challenge, Non-Professional Top 12 Semi-Finalist in 2010 Indie Game Challenge, Non-Professional 2007-2008 University of Southern California, School of Cinematic Arts ScholarshipSpecialties
Technical Skills
Level Editingid Studio / Radiant
DOOM 4UnrealEd
Unreal Tournament IIIGears of WarValve – Hammer
Half-Life 2Bethesda – Creation Kit
Fallout 3GarageGames – Torque 2DProgramming / ScriptingC++C#Unreal Engine – KismetThe Sims – EdithArt / Modeling / Animation
Video Editing
Education at Southern Methodist University
Certificate in Digital Game Development with Specialization in Level Design
August 2009 – December 20104 1/2 Semesters of Level Design & Directed Focus Studies3 Semesters of Game Design & Game Studies2 1/2 Semesters of Team Game Projects1 Semester of Programming1/2 Semester of ArtUniversity of Southern California, and
Bachelor of Arts in Interactive Entertainment, Minor in Computer Science
August 2004 – May 20089 Semesters of Interactive Media7 Semesters of Computer Science6 Semesters of General Education, including History & Science5 Semesters of Cinema-Television: Production, Animation & Critical Studies3 Semesters of Writing3 Semesters of JapaneseProfessional Experience
Associate Technical Designer on
February 2011 – January 2012Designed and scripted opening cinematic sequence in a level at Beta stageFixed scripting for combat and cinematic events in multiple levels at Alpha stageClipped environments for sound, player collision and AI pathingProgrammed a script object for use by designersDesigned, built and scripted a tutorial level for playtestingWrote multiple design tutorials for script objects
Product Development Intern on
May 2008 – May 2009Wrote design document for stat progression in Career modeResearched fighter history for commentary dialogue and AI behaviorOrganized all fighter stats and informationObtained reference material for fighting moves and positionsAssisted in revising design of training objectives in Career modeIndependent Experience, a gravity-based 2D Platform gameCo-created concept and design directionCo-designed and co-programmed gameplay mechanicsDesigned and built the first levelWrote a level design document and sections of the game design document, a sound-based 2D Survival-Stealth gameCo-created concept and design directionCo-designed and programmed gameplay mechanics, a rhythm-based 2.5D Platform gameAssisted in design of gameplay mechanicsDesigned, built and scripted the first levelAssisted in scripting of additional levels, a 3D Action-Adventure gameScripted level progression and cinematic eventsClipped environment for player collisionLevel Design Projects
Designed, built and scripted multiple single-player levels in Half-Life 2 and Gears of WarLeft for Dead in Ravenholm: The NeighborhoodDesigned, built and scripted multiple multi-player levels in Unreal Tournament III
DM-17: The Biggest TiltDesigned, built and scripted a world and associated quests in Fallout 3Wrote multiple level design documents
The Alamo – Level Design Document
Game Programming Projects
Designed and programmed a variety of features for a simple Role-Playing game
Designed and programmed a networked two-player RPG battle systemDesigned and programmed a Shoot Em Up gameDesigned and programmed a Text Adventure gameOther Programming Projects
Programmed a graphics rendering application that performs the entire graphics pipeline
Programmed a graphics rendering application that utilizes OpenGL
Programmed an A* Search algorithm for pathfinding
A* SearchProgrammed an Alpha-Beta Pruning algorithm for decision makingFilm ProjectsDirected, shot and edited multiple short films
Wrote multiple screenplays for short films
A Day in the Life of The Sims – Screenplay
Fear of Falling – Screenplay
Edited multiple scenes in television episodes from original footagePersonal InterestsMartial Arts & SportsScience & Technology
About
Welcome to my professional website! You will find an introduction about me, a portfolio of my work in various fields, and my resume. Thanks for visiting!
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All content © 2012 by WAYLAND FONG
© 2012 by WAYLAND FONG