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Engineer Years Experience

Location:
Pflugerville, TX
Posted:
November 20, 2012

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Resume:

John R. Carlsen

***** ********* ***** ************, ** 78660

abpocu@r.postjobfree.com 512-***-****

Objective

To continue delivering exceptional value developing remarkable computer-related products and a quality-

driven organization through long-term employment in or near Austin, Texas or Palo Alto, California

Core Skills

Extremely strong analytical, diagnostic and problem-solving skills, demonstrating ability to adapt quickly to

diverse and rapidly-changing business, social and technical challenges, to work independently and to

perform research (primary and secondary), synthesizing new ideas and communicating results

Computer software development BSCS degree plus >3 full years experience (1990-present):

C (1 year, 1993-1996) and C++ (1.25 years, 2003-present) with OOP, MFC, multi-threading, XML

GNU, Unix, Windows, Visual Studio and many other languages, operating systems, tools

cross-platform/embedded development, GUIs, databases, file and device I/O, parsing

Computer hardware development >9 full years experience spanning 20 years (1988-2008):

Circuit and PLD design, bring-up, analysis, remediation, documentation (3 years, 1988-2008)

Component engineering, qualification and purchasing, BOM and AVL creation (1989-2008)

PCB layout and verification, outsourcing fabrication and compliance testing (2 years, 1991-2005)

IC layout and verification of sub-micron custom CMOS (3 years, 1996-1999)

Business BBA and AA degrees plus >5 full years experience (1983-present) as independent contractor

Education

St. Edward's University (Austin, TX) 2001-2003

Computer Science BS and Management BBA degrees: double major, NSF scholarship recipient

De Anza College (Cupertino, CA) 1991-1993 and 1997-2000

AA degrees in Accounting, Business Administration, General Studies, Liberal Arts, Technical

Communication; earned Marketing Management and Tax Practitioner certifications

Also studied Engineering at San Jose State University, Interpersonal Skills at Summit Workshops,

Japanese at Austin Community College

Career Highlights

Syncopated Systems (TX) 2003-present

Created and operated corporation, provided outsourced engineering services to clients including:

Georgetown Rail Equipment Co. (Georgetown, TX): Created architecture, hardware and multi-

threaded software for large-scale portable real-time wireless industrial control system to quickly

replenish railroad ballast, from conceptual and prototype development through post-deployment

support and updates (using C++, EIA-232, GDI, GPS, MDI, MFC, STL, UML, USB, XML,

W indows-based notebook PCs with touch screens)

ionDesign (Austin, TX): Corrected hardware design and BOMs, added new feature, supported

manufacturing for major supplier of processor upgrade kits for PowerPC-based Apple computers;

created prototype circuits for MP3-based satellite radio receiver and others

Sony Computer Entertainment (Foster City, CA): Reporting to Commodore Amiga and Atari

Lynx co-creator R.J. Mical, developed software for PlayStation Portable and pre-release

PlayStation 3, assuring quality of BluRay and UMD disc interface optimization SDK and creating

interactive software to demonstrate its performance

World Congress on Information Technology (Austin, TX): Created software to normalize

records in large CRM database while protecting confidentiality of sensitive personal data of world

and industry leaders contained therein; provided other IT support as needed

John R. Carlsen Page 2

SigmaTel (Austin, TX) 2000-2001

Lone PCB Layout Designer, working closely with marketing VP, managers, CEO of >100 employees:

Designed printed circuits for all products including AC97, ADSL, IrDA and MP3 ICs

Created and revised reference and customer designs to reduce costs

Outsourced PCB fabrication, assembly and regulatory testing

Altera (San Jose, CA) 1996-1999

IC Layout Design Engineer:

Designed and verified custom sub-micron layout for large CPLD integrated circuits

Documented layout rules for new fabrication processes

Authored training program (with complete IC design exercise) and mentored college graduates

Iguana Entertainment/Acclaim Studios (CA and Austin, TX) 1991-1996

Lone engineer (as contractor 1991-1993) and de facto COO (1993-1996) reporting to CEO since

inception, enabled video game software development and growth to >150 employees on 2 continents by:

Designing and manufacturing interchangeable software cross-development ICE interfaces

between host PCs (including Amiga) and target video game consoles (analyzing/reverse-

engineering systems including SNES and Sony PlayStation and designing extensive PCBs and

PLD logic), additional hardware as needed

Creating Windows-based software resource editors and analysis tools in C

Evaluating, qualifying and purchasing electronic components and equipment for entire enterprise,

evaluating and maintaining facilities, establishing operational policies and operations department

Media Vision (Fremont, CA) 1991-1992

Responsible for bring up, developmental and FCC regulatory compliance testing, manufacturing support

of first CD-quality consumer PC sound cards and other audio/video devices by:

Designing extensive circuits, PLD logic, support software

Supervising PCB layout, Microsoft Windows with Multimedia Extensions first CD-ROM publication

Qualifying components and assemblies for purchase

Nolan Bushnell companies: Aapps, Axlon, Bots (CA) 1988-1989

On-site contractor to one of Silicon Valley's greatest entrepreneurs, developing hardware for:

First consumer PC television card, MacWorld Boston best-of-show product: Aapps MicroTV

Autonomous mobile robots delivering food and beverages to restaurant patrons

Point-of-sale order-entry system with embedded networked PCs, touch screens, ticket printers

Other employers include Atari, IBM (Almaden Research Center), Mediagenic (Activision/Infocom),

Acclaim Coin-Operated Entertainment, Newisys, Nagle Research, Dell

Affiliations

Association for Computing Machinery (ACM), Bay Area ACM SIGGraph

IEEE, Central Texas Consultants Network web master, past Program Director of SJSU Student Chapter

International Game Developers Association (IGDA), Austin Game Developers (AGD)

Mathematical Association of America (MAA), Texas Section

Society for Technical Communication (STC)

References

Available immediately to qualified requesters



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