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ABHISHEK
NATH PROGRAMMER
11049
Magnolia Blvd, 337, North Hollywood, CA. 91601.Phone:412-***-****
E-mail: ************@***.***
Website: www.abhisheknath.net
OBJECTIVE
To find a job as an
engineer/designer in the games industry.
EDUCATION
Carnegie Mellon University, Pittsburgh, PA.
Masters of Entertainment Technology (MET) [August 2007 May 2009]
An MET is a project based professional terminal degree, jointly conferred by CMU's School of Computer Science and College of
Fine Arts in the interdisciplinary field of Entertainment Technology.
PESIT, Bangalore, India.
Bachelors of Engineering in Computer Science at one of India s premier educational institutions. [September 2003 - May 2007]
SKILLS
Programming languages: C/C++, Objective C,Java, Python, PHP, HTML, SQL (Oracle and MySQL).
Operating Systems: DOS, Windows 9x/ME/2000/XP, Linux and Unix.
Application packages & APIs: UNIX API, Panda3D, WIN API, Adobe Photoshop.
EXPERIENCE
iMobile [MacOS, Linux,ARM?] [Spring 2008]
Built a social gaming experience around an iPhone.
Roles: Programmed all of the games on the project, Contributed to the game design.
Blockade [ODE, Python] [Spring 2008]
Programmed a physics based tower defense game featuring ODE physics along with a friend.
Building Virtual Worlds[Windows, Python & Panda3d] [Fall
2007]
Developed interactive virtual worlds in 2 week
cycles.
Responsibility: Sole Programmer. (Engine and Gameplay). Roles: Programming, Game Design.Eat your vegetables: Save a hapless child from rotten vegetables by forking
them in virtual 3d space! Platform: A head mounted display in conjunction
with individual trackers on a giant fork!To be a Yoga master: A game of human tetris! Here the guest contorts
his body to fit into holes shaped as human and other abstract forms. Platform:
The PlayMotion; Shadow detection on a projected image.Fishing!:
A game of virtual fishing where the user uses a real fishing rod! Platform:
The PlayMotion.How the Moon
came to be: A mythical story designed
to interactively engage large audiences.Save your planet! : A game show with a live puppeted virtual
character !
Pattern and Gesture Recognition for games[Windows, Java] [Spring
2007]Explored gesture recognition as a meaningful method of
input (via the mouse) for Games.Programmed gesture recognition software with capabilities of
defining and detecting gestures.
Resource Manager[Windows, Visual C++] [Winter 2006]Programmed a general purpose resource manager that maybe
employed for say an RTS game.
Game Engine[Windows,
Visual C++] [Fall
2006]Designed
& programmed a simple game
engine that abstracts the Win API. I rapid
prototyped some simple game mechanic ideas with games such as Chameleon, Bird
of Prey, Tic Tac Toe (with AI).
Quick Draw McGraw[Windows, Visual C++] [Spring
2006]Developed a full-fledged MS-paint alternative that was
implemented in C++ using a fully object oriented approach.
Sea Shell[Windows,
Visual C++] [Fall 2005]Implemented a shell in the C programming language,
for Linux that was designed for extensibility and portability.
INDUSTRY EXPERIENCE
WALT
DISNEY Inc, Disney Interactive studios: Developer on
ToonTown Online. [Fall
2008 - Current]
I am one of the four engineers working on Disney's
prized MMO that has in excess of 200,000 subscriber's
I
handle development for all holiday related activities
and work on various other aspects/systems of the game.
I
am also responsible for character integration
and work closely with the Technical Directors to create systems that
are optimal from a performance standpoint while still being easy to
manipulate procedurally in game.
APPLE
Inc: Worked as a developer on the Xcode team under Chris Espinosa
(Employee no.8!). [Summer/Fall
2008]
Built a demo for Apple's World Wide
Developer's Conference in which an iPhone was networked to a Mac via
Bonjour.
Proposed
and developed a
new feature into the Xcode IDE, that changed the paradigm for the
sharing of knowledge in the company.
PALADIAN: Implemented an online asset gathering and ranking system for this ISO security
certification company. [Fall 2004]
AWARDS/EXTRA CURRICULAR ACHIEVEMENTSHeld a seminar
on the Dynamic A* algorithm at PESIT complemented with demos in Path
Finding. [Spring 2007]