Riccardo Zanettini
Sr.TD-Lead lighter/look-dev/compositor
I am a 3d Artist located in Los Angeles originally from Milan (Italy) and I have been working for over sixteen years in the
postproduction industry in this role. My interest in C.G.I., my desire to grow professionally and a U.S. Citizenship led me to
move to California 12 years ago. So far I have been employed in the role of lighting/effects/compositor and lookdev TD by
several known companies. I have reached a very good level of experience and fine tuned my skills working on very challenging
and high profile projects. I have supervising/leading experience and I feel very comfortable in that role.
I have a positive and friendly attitude, I am a fast learner and always consider my work quality very important.
02 = [T]echnical Skills and more
Operative Systems: Unix/Iris Linux WindowsXP/VISTA/7
Programming experience: C-Shell Mel Prman shader scripting/tweaking
Strong knowledge/experience in the following 3D softwares:
RenderMan/MtorMaya/Mental Ray 3DStudioMax/Vray Xsi/Arnold
Strong knowledge/experience in the following 2D softwares:
Shake Nuke AfterEffects Photoshop
Strong Knowledge of pipelines and proprietary software of:
Sony Imageworks ILM DD R&H
Solid experience in autonomously solving technical problems and developing procedures combined with very developed artistic skills.
On top of my specialization I consider myself a generalist having good knowledge of modelling, rigging, animation and texturing.
I have an extended knowledge of production pipelines, lighting workflows, film LUTS and how it all blends in compositing.
Well rounded compositor with 10 years experience working with in different color -spaces, resolutions and in stereo format.
Proved experience in managing layered rendering (aov) in order to succesfully relight a shot in compositing.
In few occasions I doubled as co-producer and this gave me a good understanding of creative needs related to timing and costs.
I provide a creative contribution to address both technical and artistic problems to minimize tim e and maximize results.
03 > EXPerience
[20090nO> ]EXPerience ndo
- 3 W *Pixomo
Lead Lighting TD/compositor on G.W. Lucas " Red Tails". I did look dev on master shots (shaders, lighting and comp),
200 setting up lighting pipeline and how it connects to compositing, setup of lighting for most sequences, shots lighting and
8-present Lighting TD on Max/Vray and ey-lighting, look dev and comp on Zach Snyder's Sucker Punch the WWI seq.
compositing. We used Nuke.
Lead Max/Vray. K
Imagemovers Digital Sr. Lighting and Compositing Td on R.Zemeckis " A Christmas Carol".
*CafeFx (Santa Maria)
Pixomondo Lighting TDng TD, lighting and compositing on thefor a sequence. directed by R.Emmerich. Had a big
Sr. Lead Lighti in charge of defining the lighting look movie 2012 Used Maya/Prman and Xsi/Arnold.
part developing the look, the lighting pipeline and it's coupling with compositing.
2005-200magemovers Digital
*I 8 (Los Angeles)
Luma Pictures Lead TD lookDev, lighting andR.Zemeckis "A Christmas Nutcracker: The Untold Story .
Sr. Lighting and Compositing TD on compositing on the movie Carol". I built light-rigs and templates to be
used by other artists for a consistent look throughout a sequence. I used layered renders to relight shots in nuke.
[ ]
2008-2009Imageworks nr. TD lighter/compositor on the SPA first full cg feature Open Season, for which I also did
*PixomoSlook dev. In the same role I also worked on Spiderman 3 and on Rob. Zemeckis Beowulf .
do
Sony
some
Lead Lighting TD on Max/Vray. I did key-lighting and compositing on the movie 2012 directed by R.Emmerich.
2003-2005 a big part developing the look, the lighting pipeline and it's coupling with compositing for the seq. assigned.
I had
Digital Domain Sr. Td lighter/compositor on the movies Stealth I Robot & Peter Pan using
[ ]
2007-2008 *Luma aya/mtor/prman/nuke. On Peter Pan I did look devl, rendering pipeline setup, shader devl for the
m Pictures
set Extension Team (Black Castle). Consulted also for the look dev of the Crocodile.
Lead TD in charge of look developement, key-lighting and compositing on the movie Nutcracker: The Untold
2002
Imaginarytory . I developed the looksand theman team on a full CG commercial TreeSiun Microsystems on Maya.
S Forces Freelance gig a a one pipeline to render a giant Christmas for n Maya/Mray.
[200******-**** ny Imageworks
] So
-
001 * Sr. TD lighter/compositor on the SPA first full cg feature Open Season . I did sequence key-lighting and look
Ind. Light ev. InMagic Tdrole I also worked on Spiderman 3 Episode2 Attack of the Clones . .
d and the same lighter and compositor on Star Wars and on Robert Zemeckis Beowulf
Td lighter/effects and compositor on Ang Lee directed The Hulk . Also look,technique
[ ]
2003-2005 *Digital Dodevelopment on several particle driven effects.
main
Sr. TD lighter/compositor on the movies Stealth I Robot & Peter Pan using maya/mtor/prman/nuke.
2000-2001 Peter Pan I did look devl, rendering pipeline setup, shader devl for the set Extension Team (Black Castle).
On
Creative Visualonsulted lighter and talking animal pipelineOn I Rwith Maya tealth I mainly did seq. key-lighting.
Also c Efx Td for the look dev of the Crocodile. setup obot and Sand Jig for movie Unleashed .
[200R-hythm anddustriFal Light lighter/compositor on movie Doctor Dolittle 2 and Bush Beans commercial.
1 2003] *In Hues reelance TD and Magic
TD lighter/compositor on Star Wars Episode2 Attack of the Clones using ILM proprietary software.
Moon Crescent fx and complighter/compositor on a whole CG movie. Unfortunatelysthe Companydriven effects in maya.
TD lighter/ Staff TD on Ang Lee The Hulk . I developed look and technique for everal particle closed.
e-mail:**********@*****.***
Riccardo Zanettini
Sr.TD-Lead lighter/look-dev/compositor
1999 2000
[2000maginaryCreativFrompts uaonEthree differentbprojects. The first involved the creation of several 2K 3D graphics
-2001] *
I Forces reelanced
pe Vis for lthe fx Knicks asketball team, the second broadcast design elements for Lifetime
NY
TD lighter V and the last one pipeline setupPotter logo forJig for movie Unleashed .
Tand talking animal a 3D Harry with Maya and the movie trailer.
Rhythm and Hues
*
Freelance in Italy I worked for commercials and industrial presentations. Projects included: an interactive kiosk
Freelanceith real time 3D models for F Doctor Dolittle 2 and Bush Beans commercial. La Scala theatre for
w TD lighter/compositor on movie lou (www.flou.it), a short taking place inside the
Moon Crest the Biennale di les)
an expo acent (Los Ange Architettura in Venice and an animation for the national Suisse TV.
*
Staff TD lighter/compositor on a whole CG movie. Unfortunately the Company closed.
[1999-2000] *Imaginary Forces (Los Angeles)
Freelanced on three different projects. The first involved the creation of several 2K 3D graphics prompts for the NY
Knicks, the second broadcast design elements for Lifetime TV and the third a 3D Harry Potter logo for the trailer.
*Freelance in Italy
I worked for commercials and industrial presentations. Projects included: an interactive kiosk with real time 3D
models for Flou (www.flou.it), a short taking place inside the La Scala theatre for an expo at the Biennale di
Architettura in Venice and an animation for the national Suisse TV.
[1997-1999] *Locomotion (Milan)
Staff in one of the largest 3D animation studios in Italy. I began by taking care of the commercial section
following all the steps of the production. Later I supervised small teams and more complex productions starting
from pre-pro and shooting until the final composites. In the end I supervised shooting on set. Worked on two
features G. Tornatore s Legend of 1900 and ABC s Jesus .
[1995-1996] *Freelance (Milan)
I worked with Softimage for many production companies, which include: Hay Space, Chromatron, Chinatown,
Studio Walter Buonfino, Trust Admakers, Hyphen, Ex/novo, Vivarium, Post625, Artefacto, Locomotion and
PPV. My tasks were mainly to work on commercials and industrial presentations, targeting broadcast and multimedia.
[1994] *Internship (Milan)
I worked for Moonlight Studio, based in Milan, and C.r.i.e.d. (a well known design research center). I was in charge of
3D animation for multimedia products, industrial movies and design visualizations.
04 - Aw:ards
[10.1999] Legend of 1900" directed by academy award winner Giuseppe Tornatore (Malena), was given the special effects
award at the Premio Immagine festival. In this movie I was responsible for the shots were digital water was added.
[04.1998] The 20th Key Award Edition for best special effects was given to 5 commercials directed by academy award
winner Gabriele Salvatores for "Banca di Roma". The "Key Award" is one the most important Italian awards for commercials and broadcasts.
In this project I was fully involved in the creation and integration of CG with the live shooting.
[10.1997] The starter of the first italian digital network named "Tele+" won the Premio Immagine national award and was
also selected as the finalist at Imagina 98 in the "credits" category.
I worked as lead 3D artist being also involved in the creative process.
[11.1995] I won the national award Premio Zucchi with an animation called "Klick", the starter of a TV program for children.
Premio Zucchi is an biannual award given to the best Italian 3d animator under 30".
05 + Education*
[2001 Intermediate and advanced courses on Shake. Training held by Nothing Real at U.C.L.A.
[1995-96] Softimage 3D course - Softimage Italy, Milan.
[1991-94] Computer Graphic degree - Istituto Europeo di Design, Milan.
[1992-93] I was due for call-up.
[1990-91] Civil engineering program Politecnico di Milano University
1989] High School Diploma with a humanistic major - Liceo Classico B. Zucchi, Monza.
06 :: Personal IntereXts
Travelling Sci Fi Books and Movies History - Cooking
e-mail:**********@*****.***