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Director Content

Location:
Falls Church, VA
Posted:
November 19, 2012

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Resume:

Lewis

Francis

H.

Lewis Francis, Jr.

**** ****** **.

Falls Church, Va. 22046

703-***-****

*****@************.***

[]

[]

(case studies)

résumé

alternate

expanded formats:

:

:

Type CD-ROM

Title Beyond

the Wall: Stories Behind the Vietnam Wall

Description:

goal A

multimedia virtual tour of the Vietnam War Memorial; history of the

war and the memorial, an interactive database of names, personal stories

told through the photos, movies, recordings, and writings of those

whose names are engraved on the wall and the families and friends

they left behind.

Awards NewMedia

Invision Awards (Gold Award, Award of Excellence, Best of

Show)International

Winter Consumer Electronics Show (Innovations '96 Award Winner)Macromedia

UCON People's Choice (Gold Medal: Education)New

York Festivals:International Competition for Interactive Multimedia

(Gold Medal: Social Studies)MacWorld

(Top 10 CDs of the Year)Family

Channel and USA Today (Seal of Quality)

Features QuickTime

video, audio, database names search, printing, installation

Involvement Lead

Programmer, Technical Lead

Tasks Director

Programming; defined platform specs and dev standards, performed compression

tests, batch image processing, minor bitmap, video and audio editing,

CDR optimization and burn, QA.

Tools

I used Macromedia

Director 4.0x, SoundEdit 16 II; Equilibrium Debabelizer; Adobe Photoshop,

Premiere; MovieAnalyzer, Hypercard, QuikTopix,

Programming

Comments

Project

was targeted for 8-bit displays but the Mac version of Director

4 allowed higher color-depths, which along with the Mac's higher

CD-ROM throughput made the video experience much better for those

users (interestingly, the Peoples Choice award was based on the

PC version of the CD on display at the UCON). Custom 8-bit Superpalettes

were created with Debabelizer for each section.

XObjects:

A custom database and xObject/DLL was created in-house to allow

searching the list of soldiers who are memorialized on the Wall.

PrintOMatic was used to print out search results and Wall panel

placement. The Mac version used a cool xObject called GammaFade

that allowed fade-to/from-black effects on 16 and 32-bit machines

by fading gamma tables. Additional xObject/DLLs were used to fix

QT/palette conflicts, detect the version of QuickTime, the presence

of virtual memory, and to handle various file management tasks (for

the handling of retrieved database records).

The

cross-platform multimedia CD-ROM development solutions developed

in this project were to be used on all subsequent titles, specifically

the Launcher Strategy, environmental adaptation and video encoding

standards.

Type Web

site

Title National

Geographic Online

Description:

goal The

team was tasked with guiding National Geographic's effort to put

a web face to their world class content. The site architecture would

be designed in such a way to allow the client to maintain a base

of features, but to easily sub out and integrate specific components

of the site, called Content Modules, to various development firms.

Awards Software

and Information Industry Association, 1997(Codie Award:

Best World Wide Web Site )Family

Channel and USA Today, 1996 (Seal of Quality)

Internet Professional Publishers' Association, 1996 (Award

for Design Excellence)

Features

1000

page site at launch. Content modules showcased richmedia content.

Database managed and scheduled content. Site search with relevancy

ranking. Custom content management tools, Real audio streams.

Involvement Senior

Technical Director, Technical Director

Tasks Primary

technical point of contact between our team, National Geographic,

and NGS' partners and contractors. Research and educate the team

and client on the web environment and limitations thereof. Participated

in information architecture, site and database design sessions,

worked with client to define platform specs and dev standards, managed

programmers, QA, troubleshooting and bug fixes.

Tools

I used Text

editors, Real Audio server and compression tools, Equilibrium Debabelizer;

Adobe Photoshop, Telnet, ftp, SKey, Netscape Enterprise Server,

various browsers.

Programming

Comments

An

acknowledged leader in it's own field, the client needed help in

mapping it's high standards and experience into the new world

of online media; driving research into what was possible and practical

with web and streaming media technologies of the day. The first

drafts of what became the Magnet Interactive Styleguide and Technical

Reference documents were a result of this research.

The

launch showcase content module, "Silver Bank", featured

a virtual walk-through of the Spanish galleon Concepción.

To ship illustrations designed by Chuck Carter of Myst fame, we

added streaming audio sound effects of sea waves and creaking

timbers. To provide a seamless CD-ROM-like experience, I used

a Real Audio plug-in instance placed in a hidden frame persisting

throughout the walk-through. Users who had the plug-in enjoyed

a true multimedia experience, even across a low-bandwidth connection.

Silver

Bank also featured a treasure hunt game where visitors searched

for coins hidden among the pages of the content module. Users

who found all five coins and had registered were eligible for

a drawing to win one of five actual coins recovered from the wreck

of the Concepción. The game and registration was implemented

in cgi with Python.

Type Enhanced

Web Site

Title Pop-Tarts

'Pop-Trivia'

Description:

goal The

team wanted to provide the poptarts.com visitors an experience as

close as possible to that of a CD-ROM, yet provide for an enjoyable

experience to dial-up users or users with slower machines. The site

was pitched to reach tweens and young adults, ages 12-24, and would

feature a monthly cash award to participants of its Survey and Multiuser

popular culture trivia game.

Awards INTERCOM,

July 2000 (Silver Plaque: Interactive Multimedia - Web Sites)Academy

of Interactive Arts and Sciences, April 2000 (Finalist:

Online Game of the Year)

Features Dual

Flash/HTML broadband interface with graceful degradation. Visitor

selected control over the user experience (Flash, HTML, high or

low-bandwidth versions). Shockwave for Director based multiuser

game interfacing with Macromedia Multiuser Server and a Java servlet

back-end. Shockmachine support of MU game.

Involvement Director

of Media Technologies, Technical Director

Tasks Pitched

degradation plan, multiuser and Shockmachine technologies to team

and client, participated in site and game design sessions, defined

platform specs and dev standards, managed programmers, QA, troubleshooting

and bug fixes.

Tools

I used Macromedia

Director 6.5, 7.x, Multiuser Server, Flash 3 and 4, Dreamweaver,

BBEdit, Javascript / VBScript, Telnet, ftp, custom netLingo debugging

tools, various browsers.

Programming

Comments

To

accomplish the stated goal, we designed a site with multiple levels

of graceful degradation, including plugin detection and fail-back

in both Javascript/VBScript and Director plus a cookie-based method

of storing the users bandwidth and Flash viewing preferences.

Pages were dynamically written out to display either broadband

Flash, dial-up Flash, or HTML for the site interface and content,

and Shockwave for the Survey and Multiuser games. Back-end tools

were built to handle authentication, contestant eligibility (COPPA

compliance) and to manage and deliver the rotating sets of questions,

answers, and scores from our database.

The

Shockwave 6 based Survey collected pop culture question answer

data for later use in the Pop-Trivia game, had a Flash Asset based

interface matching the Flash 3 based web site option, and included

login and a remote-fed Privacy Policy content for easy updating.

The

Shockwave 7 Pop-Trivia multiuser game included all this plus MU

functionality in the "Lounge", where users could fill

out surveys while waiting for other contestants to login, and

the "Studio", where the actual gameplay took place.

Additionally, the Pop-Trivia game needed conditional testing to

detect whether the game was playing in a browser or from within

Shockmachine; if the latter, custom network detection and error

handling was activated.

During

development, an issue arose when AOL changed their proxy system

preventing PC AOL users from playing the game (and AOL users from

downloading Shockwave). With PC AOL 4 or 5 and Shockwave 7.x,

getNetText requests to our back-end failed with a 4152 error if

the returned data was greater than 1024 characters. After

much testing and experimentation, I found that if the query string

itself was greater than or equal to 256 chars, then our data could

be returned as expected. To work around this issue, we first tested

a known file of 1026 characters and if it returned a 4152, we

padded out the query string and requested our actual data. This

allowed a workaround that could be skipped when AOL fixed their

problem and wouldn't affect other systems.

Mirrors

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http://members.cox.net/lfrancis/resume/

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