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Engineer Software

Location:
SF, CA
Posted:
November 20, 2012

Contact this candidate

Resume:

**** ***** **.

ADAM San Francisco, CA *****

HUNTER T 512-***-****

****@**********.***

PROFILE

** ***** ******** ******** *** Software Engineer in 2D/3D graphics for entertainment, Human-Computer

Interaction. Education experience. Proven team lead experience. Multiple shipped video game titles.

Founder, iPhone game studio. Masters in Computer Graphics. MBA Candidate, 2013 - University of San

Francisco, focus Entrepreneurship. Certificate in Early Childhood Education Site Supervision expected 2012.

EDUCATION

Candidate, Masters of Business Administration, University of San Francisco, degree expected 2013.

Site Supervision Certificate in Early Childhood Education, City College of San Francisco, expected 2012.

Masters of Science, Johns Hopkins University, Computer Graphics, 2000.

Bachelor of Arts, Rice University, Mathematics and Computer Science, 1998. Cum laude.

SKILLS SUMMARY

iOS. Android. OpenGL (both ES and standard). DirectX. Wii, XBox 360. Team leadership. Education, espe-

cially Math and Early Childhood. Graphic Design including Photoshop, Illustrator. 3D Modeling.

EXPERIENCE

SENIOR ENGINEER, APPORTABLE, SAN FRANCISCO, CA - 2012-PRESENT

Software engineer for a small (8-10 person) startup creating a platform for translating mobile applications from

iOS to Android. Lead resource for all graphics issues (OpenGL, Cocos2D, CoreAnimation). Company is experi-

encing rapid growth and has numerous (15+) success stories with major (top 10) clients.

FOUNDER/CEO, TURNABOUT STUDIOS, SAN FRANCISCO, CA - 2010-2012

Self-started personal app development studio, still active. Multiple shipped iPhone/iPad apps. Experience build-

ing apps start to finish. Current project is a retro arcade title.

LEAD SOFTWARE ENGINEER, DISNEY DBA PLAYDOM, SAN FRANCISCO, CA - 2011

Led team of 6 professional engineers in building a Facebook title for teens and adults using Unity and targeting a

Flash Molehill (OpenGL-based) backend.

SENIOR SITE RELIABILITY ENGINEER, GOOGLE, INC., SAN FRANCISCO, CA 2009-2010

Took over team, turned around flailing internal release engineering tool for GMail. Then assigned to internal

credit-card processing and financial reporting team, part of worldwide (Zurich-Hyderabad-San Fran) 24/7 support

team providing 99.999% uptime for Google-wide financial pipeline. Left to begin MBA.

GRAPHICS ENGINEER, NGMOCO, PLANET MOON, PAGE 44, SAN FRANCISCO, CA 2008-2009

Credits include Rolando 2: Quest for the Golden Orchid, iPhone for Ngmoco, Inc. Next-gen unannounced title,

XBox 360, Planet Moon Studios. High School Musical 3: Senior Year Dance, Wii/PS2/XBox 360/PC, Page 44

Studios.

GRAPHICS ENGINEER, THQ DBA KAOS STUDIOS, MANHATTAN, NY 2007-2008

3D rendering and engineering leadership for Frontlines: Fuel of War, critically-acclaimed next-generation title for

XBox 360 and PC on industry standard Unreal Engine middleware. New direction for THQ corporate was

resounding commercial success, leading to Homefront, the sequel recently released.

CLIENT ENGINEER, SONY ONLINE ENTERTAINMENT, AUSTIN, TX 2004-2006

Credits include Star Wars Galaxies, SWG: Jump to Lightspeed, SWG: Rage of the Wookiees, SWG: Trials of

Obi-Wan. Small, veteran team supporting multimillion dollar online franchise for the PC using Lucasarts

intellectual property. Complete UI and back-end system design and implementation in DirectX and VC++.

Coordination with Production and Art/Design departments to deliver several large-scale systems and expansions.

LEAD RENDERING ENGINEER, ELECTRONIC ARTS DBA ORIGIN SYSTEMS, AUSTIN, TX 2003-2004

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ADAM HUNTER 512-***-**** ****@**********.***

Ramped up team for unreleased online sequel to successful series called Ultima X: Odyssey. Designed content

pipeline, wrote style guide. Team invited to continue work at Electronic Arts headquarters in California but politely

declined.

SOFTWARE ENGINEER, SUPER HAPPY FUN FUN, AUSTIN, TX 2003

Designed and built cell phone game to specification for a small video game studio.

PROJECT LEAD, 21ST CENTURY TECHNOLOGIES, AUSTIN, TX 2002-2003

Led multimillion dollar DARPA SBIR phase II project to build software system for analyzing behavioral data and

detecting terror activity called TMODS (Terrorist Modus Operandi Detection System). Team lead of 5-6 man

team, also algorithm specialist and user interface designer. Created new funding proposals in graphics and

graph theory to expand contract as well.

GRAPHICS ENGINEER, INEVITABLE ENTERTAINMENT, AUSTIN, TX 2001-2002

Rendering and UI work on The Hobbit for the Nintendo Gamecube.

ENGINEER, TRILOGY DEVELOPMENT GROUP, AUSTIN, TX 2000-2001

Developer on team building HR support tool called Leadership.com. Led 3 man team.

EXPERIENCE - TEACHING

NETWORK FOR TEACHING ENTREPRENEURSHIP, LIFE SKILLS ACADEMY, TREASURE ISLAND, CA

Through NFTE s program, taught and assisted with teaching basic business skills. Students were in high school

but doing math at a 6-7th grade level.

JUNIOR ACHIEVEMENT, AUSTIN, TX 2006-2007

Using Junior Achievement s curriculum, taught 4-5th grade students basic business skills.

IN-CLASS VOLUNTEER, SF EDUCATION FUND @ IDA B. WELLS HIGH SCHOOL, SAN FRAN, CA, 2011

Assisted two General Education 10-12th grade Math teachers with Algebra I, II and Geometry classes, and doing

after-school tutoring.

PUBLICATIONS/AWARDS

U.S. Patent #7,110,988, "Automated system and method for creating aligned goals", with 3 other co-inventors.

"Ready, Aim, Fire", article in Game Developer Magazine, August 2008

Cohen and Hunter, Image Morphing For Hardware-Based Decompression, IEEE Viz 2000.

Finalist, ACM International Programming Competition, Einhoven, The Netherlands, 1999.

National Science Foundation and National Defense NDSEG Graduate Fellowship, 1998.

ENTREPRENEURSHIP

Founder, Turnabout Studios ( It s Fair Play ). Mobile studio focused on entertainment and edutainment apps.

Five shipped apps on the App Store with over 1000 downloads.

SKILLS

Software Engineering: C++, Objective C, Java. OpenGL, DirectX. Windows, Unix, OS X. iPhone and Android.

Full cycle of software development including project management, design, implementation and support.

Leadership, engineering standards setting and documentation. Working with worldwide teams.

Other: Entrepreneurship, Finance and business strategy. Photography enthusiast. Recreational mathematics.

Trained Photoshop artist and visual designer. Speak French fairly fluently. Licensed Certified Massage

Practitioner. Licensed Ham Radio operator.

REFERENCES

References are available upon request.

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