Noah Johnson Environment/Level Designer
www.noahmjohnson.com
************@*****.***
Experience 3400 W Barry Ave, Apt 3E
Chicago IL 60618
Simulations Developer, InContext Solutions
November 2010 to Present, Chicago IL
I currently design and develop for Interactive 3D Simulations. My
Skills and Expertise
responsibilities consist of world layout design and scripting with C#
in correlation with game technology. Unity 3D
C# Game and Editor Scripting
Game Design Consultant, MathZee Games Asset Implementation
January 2011 April 2011 Chicago, IL Beast Lightmapping
Brought Game Design fundamentals and Level Design Theory to an
educational game company and aided the development. I specifically Unreal Development Kit
focused on the levels in Math Shapes, a game that taught 1st Grade Static Mesh/ BSP Level Design
Math and Geometry. Material and Shader Creation
Kismet Scripting
Course Instructor, Internal Drive Camps, Northwestern University
Lighting
June 2009 August 2010 Evanston IL
Developed course material and taught individual classes Level
Hammer Editor
Design with Unreal Engine, Modding the Unreal Engine and Game
Asset Implementation
Design: First Person Shooters.
Level Event Scripting
Entity Use
Level Design Lead, Warden of Raal, Columbia College Capstone
September 2010 May 2011 Chicago, IL Lighting
I was responsible for level design, level flow, prop placement,
prototype lighting and level optimization. Warden of Raal was a 30 Autodesk Maya 2011
man student project and I managed the level design team and the Polygon Modeling
correlation with the environment artists. UV Mapping
Texture Mapping
Honors and Awards
Visual Studio 2010
McCarthy Boot Camp Certification:
C# Programming
I am Certified Core Competent by McCarthy Technologies, Inc. This
means I have demonstrated mastery of the Core Protocols,
Adobe CS
standardized interpersonal behaviors and best practices for results-
Adobe Photoshop
oriented teamwork.
Adobe Illustrator
Adobe Premier
Project Nightlight Game Creation Challenge:
Awarded first place at The University of Depaul s Project Nightlight
Game Challenge. My team s game Painter s Colic, built in 8 weeks, ZBrush
took 1st place after being judged by the THQ studio: Volition Inc. Sculpting Low Poly Models for
HighRes Normal Maps
Education
XNormal
Bachelor of Arts, Game Development, Graduated Cum Laude
Columbia College Chicago, Interactive Arts and Media Department High to Low Poly Normal Mapping
With a focus in Game Environments and Level Design