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Design Developer Project Level Development C#

Location:
Aurora, IL
Posted:
November 19, 2012

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Resume:

Noah Johnson Environment/Level Designer

www.noahmjohnson.com

************@*****.***

630-***-****

Experience 3400 W Barry Ave, Apt 3E

Chicago IL 60618

Simulations Developer, InContext Solutions

November 2010 to Present, Chicago IL

I currently design and develop for Interactive 3D Simulations. My

Skills and Expertise

responsibilities consist of world layout design and scripting with C#

in correlation with game technology. Unity 3D

C# Game and Editor Scripting

Game Design Consultant, MathZee Games Asset Implementation

January 2011 April 2011 Chicago, IL Beast Lightmapping

Brought Game Design fundamentals and Level Design Theory to an

educational game company and aided the development. I specifically Unreal Development Kit

focused on the levels in Math Shapes, a game that taught 1st Grade Static Mesh/ BSP Level Design

Math and Geometry. Material and Shader Creation

Kismet Scripting

Course Instructor, Internal Drive Camps, Northwestern University

Lighting

June 2009 August 2010 Evanston IL

Developed course material and taught individual classes Level

Hammer Editor

Design with Unreal Engine, Modding the Unreal Engine and Game

Asset Implementation

Design: First Person Shooters.

Level Event Scripting

Entity Use

Level Design Lead, Warden of Raal, Columbia College Capstone

September 2010 May 2011 Chicago, IL Lighting

I was responsible for level design, level flow, prop placement,

prototype lighting and level optimization. Warden of Raal was a 30 Autodesk Maya 2011

man student project and I managed the level design team and the Polygon Modeling

correlation with the environment artists. UV Mapping

Texture Mapping

Honors and Awards

Visual Studio 2010

McCarthy Boot Camp Certification:

C# Programming

I am Certified Core Competent by McCarthy Technologies, Inc. This

means I have demonstrated mastery of the Core Protocols,

Adobe CS

standardized interpersonal behaviors and best practices for results-

Adobe Photoshop

oriented teamwork.

Adobe Illustrator

Adobe Premier

Project Nightlight Game Creation Challenge:

Awarded first place at The University of Depaul s Project Nightlight

Game Challenge. My team s game Painter s Colic, built in 8 weeks, ZBrush

took 1st place after being judged by the THQ studio: Volition Inc. Sculpting Low Poly Models for

HighRes Normal Maps

Education

XNormal

Bachelor of Arts, Game Development, Graduated Cum Laude

Columbia College Chicago, Interactive Arts and Media Department High to Low Poly Normal Mapping

With a focus in Game Environments and Level Design



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