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Quality Assurance Computer Science

Location:
Kirkland, WA
Posted:
November 11, 2012

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Resume:

Resume Bryan Fu

Objective

Animation and strive for visual excellence. W hatever the medium it is, I want to make it fun and

exciting. I have the fundamental understanding of the pitfalls and problems faced during

development as well as the ideas and solutions to overcome any barriers.

Work Experience

Foundation 9/Griptonite Games Character Animator/Artist

Kirkland, WA USA (March 2005 present)

Assassin s Creed II: Discovery Q4 2009

[Nintendo DS/Iphone]

Responsible for hand animated 3D enemy characters

Responsible for creating and designing enemy in-game animation

3D character rigging and weighting

W orked very closely with programmers on the enemy AI

Bejewelled Twist - Q1 2010

[Nintendo DS/DSiWare]

Assist in creating 2D sprite art.

Responsible for creating 3D cutscene.

Contributed concept art.

X-men Origins: Wolverine 2009

[Sony PSP]

Responsible for hand animated 3D enemy characters

Responsible for creating and designing enemy in-game and cutscene animations and

moves

3D character rigging and weighting

W orked very closely with programmers on the enemy AI

Chimps Ahoy 2008

[Iphone]

Animation and technical artist

Responsible in organizing and managing animations, UI menus, and technical art

implementation

Successfully help make one of the first Iphone games in the market in a 6

week development cycle

Madagascar 2: Escape 2 Africa 2008

[Nintendo DS]

Hand animated 3D character and visual effects

3D character rigging and weighting

Looney Tunes: Cartoon Conductor 2008

[Nintendo DS]

3D character and visual effects animation (hand animated)

3D character rigging and weighting

Responsible for camera setup for in-game scenes

Responsible in organizing and managing character animations

Successfully helped and guided animation team members in animating on

Maya

Crash of the Titans 2007

[Nintendo DS]

Responsible for one half of the 3D character animations (hand animated)

Responsible for all character combat animations

Assisted in character designing and concept

3D character animations (hand animated)

3D character rigging and weighting

Bionicle Heroes 2006

[Nintendo DS]

Hand animated 3D character animation assistance

Assisted in the quality assurance of gameplay and troubleshoot

LEGO Star Wars II: The Original Trilogy 2006

[Nintendo DS]

Additional assistance in vehicle/ship 3D modeling

Pirates of the Caribbean 2: Dead Man s Chest 2006

[Nintendo DS]

Hand animated 3D character and visual effects

3D character rigging and weighting

Responsible in organizing and managing character animations

The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe 2005

[Nintendo DS]

Hand animated 3D character and visual effects

3D prop modeling and animation

Flying Lab Software Character Animator

Seattle, WA USA (February 2005 October 2005)

Pirates of the Burning Sea 2008

[PC/Windows]

Part-time internship in character animation (hand animated)

Software Knowledge

Maya Adobe After Effects

3D Studio Max Microsoft Office

Adobe Photoshop Microsoft Windows

Macromedia Flash Adobe Premiere

Skills

2D and 3D animation

Skeletal character rigging and weighting

Perform basic modeling and texturing

Planning and organizing in-game and cut-scene animations for video games

Help build communications across teams and studios

Manage to meet deadlines and milestones

Being honest in structural criticism in art development

Very self motivated and enjoy working with others

Understand the basics in technical implementations in video games and animation

Traditional and digital drawing and painting

Analog and Digital photography

Education and Achievements

The Art Institute of Seattle

Seattle, WA USA (September 2002 March 2005)

Associate of Applied Arts Animation Art and Design

3rd place in the 2D animation division in The Art Institute of Seattle Animation and

Film Festival 2004

Heavily involved in The Unreal Tournament Mod Project and Animation Club

University of Arkansas in Little Rock

Little Rock, AR USA (September 1996 June 2002)

Bachelor of Business Administration Degree Management Information Systems

Associates Degree Computer Science and Programming

Minor Degree Studio Art (Drawing and Photography)

A+ Certified for PC and computer troubleshooting and networking

Contact Details

Email: *****.**@*****.***

Online Portfolio: www.bryanfu.com

Phone: 206-***-****

References are available by request



Contact this candidate