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Ryan Gunn
Who is Ryan
Gunn? 11045 35th Avenue NE m: 425-***-****
Seattle, WA 98125
Ryan Gunn is an American United States
User Experience design
*********@*******.***
professional with a passion for
elegant and delightful end-to-
end user experiences.
Ryan lives in Seattle, WA with
Objective
his spouse, a son, and two
Chinese Pug dogs where he
spends the majority of his time To gain full time employment that allows me to bring to bear my broad UX and Graphic design skill set
working to improve UX for to create innovative and delightful end-to-end user experiences, champion user centered design, and
anything he sees or interacts influence organizational design methodology.
with while nurturing his
obsession with all things
motorcycle.
Work History
Amazon.com
Seattle, WA, United States Feb 2012 - Present
Portfolio Senior UX Designer
Portfolio is available at As a Senior UX Designer on the Digital Products team, I am responsible for producing information
http://ryangunn.imgur.com/ architecture diagrams, interaction diagrams, and wireframes for a variety of digital products. The
position requires me to work closely with product owners, technical project managers, and fellow UX
designers and creatives to ensure that business, technical, and user experience design
requirements are fulfilled in all final feature designs.
Software+ Responsibilities
Project requirement and scope definition through collaboration with Business, Technical,
Adobe Photoshop
User Research, and Creative teams
Adobe Illustrator
End-to-end user journey/concept development
Adobe Flash
Presentation of design proposals to stakeholders and executives
Microsoft Visio
Tactical engagement with creative, technical, and business resource teams
Microsoft Word
Detailed design documentation authoring and delivery (Information Architecture, wire
Microsoft Excel
frame, schematic, and design specification)
Microsoft
PowerPoint
Skills
Microsoft Product
Design Project Management, Information Architecture, Interaction Design
Studio
Microsoft SharePoint
Software
XHTML
Photoshop, Illustrator, Omnigraffle, Word, Excel, PowerPoint, JIRA, Confluence
PHP,
CSS 2.1
DraftFCB
Seattle, WA, United States Jul 2011 - Feb 2012
Senior UX Designer
As a Senior UX Designer for DraftFCB's Seattle office, I was primarily responsible for
References
designing end to end user experiences for several enterprise - scale web applications.
(Superior)
Jeff Henshaw
Responsibilities
PRINCIPAL GROUP MANAGER
Microsoft (Bing UX)
Project requirement and scope definition through collaboration with Business, Technical,
+1-425-***-**** X40079
User Research, and Creative teams
********@*********.***
End-to-end user journey/concept development
Presentation of design proposals to stakeholders and executives
Design process management (scheduling, resourcing, etc
(Peer)
Jon Madison
Vendor and partner management
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Tactical engagement with creative, technical, and business resource teams
Detailed design documentation authoring and delivery (Information Architecture, wire
Software Engineer
Nordstrom frame, schematic, and design specification)
1-206-***-**** Prototype and proof of concept design and development
***@********.***
Usability test planning and design
Development and evangelism of the UX Best Practices
(Superior)
Russ Glaser Skills
Project/Program Management, Information Architecture, Interaction Design, Graphic Design,
UX Design Director, Fuse Studio
Storyboarding
Microsoft
1-425-***-**** X7942
*******@*********.*** Software
Photoshop, Illustrator, Visio, Word, Excel, PowerPoint, TFS, SharePoint
(Peer)
Jeanne Allen
Microsoft
Design Program Manager, Xbox
Design Studio Redmond, WA, United States Sep 2008 - Jan 2011
Microsoft
Design Program Manager, Xbox Design Studio
1-425-***-**** X13752
*******@*********.***
Full-Time Employee
Microsoft s Entertainment Experience Group was assembled in 2003 for the purpose of
defining and deploying a consistent and delightful end to end user experiences for the
software/hardware products produced by Interactive Entertainment Business. Xbox 360
Featured Project and Xbox LIVE were the initial products produced by EXG.
Kinect ID for Xbox 360 As a Design Program Manager for EXG, I was primarily responsible for directly
supervising and managing the design process of end to end user experiences for several
Xbox 360 features, including Facebook, Xbox 360 retail Kiosk program, and KINECT ID
(facial recognition-based sign-in for Xbox 360).
Responsibilities
Revolutionary facial recognition
Project requirement and scope definition through collaboration with Business, Technical,
feature for Xbox 360.
User Research, and Creative teams
Mediation and facilitation of brainstorming and creative exploration sessions
Kinect ID Design End-to-end user journey/concept development
Presentation of design proposals to stakeholders and executives
Schematic
Design process management (scheduling, resourcing, etc
Vendor and partner management
Visio-based wireframe and user
Tactical engagement with creative, technical, and business resource teams
flow schematic for the Kinect ID
Detailed design documentation authoring and delivery (Information Architecture, wire
feature.
frame, schematic, and design specification)
Prototype and proof of concept design and development
Usability test planning and design
Development and evangelism of the Entertainment and Devices organization holistic
design methodology
Skills
Project/Program Management, Information Architecture, Interaction Design, Graphic Design,
Storyboarding
Software
Photoshop, Illustrator, Flash, Visio, Word, Excel, PowerPoint, Product Studio, SharePoint
DeepRockDrive
Bellevue, WA, United States Nov 2007 - Aug 2008
Chief Designer
Full-Time Employee
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DeepRockDrive was a revolutionary new music experience that blended the excitement of live
performances with the power of the Internet to allow fans and artists to interact in ways they never
dreamed of. Through simple tools, fans helped create setlists of songs, could direct their own
version of the show with an assortment of camera angles and feeds - in real time - during live
performances. Feedback from the internet-audience is bombarded onto the stage via dozens of
high definition monitors. It was a truly unique, unpredictable interactive experience for fans and
artists alike.
As Chief Interaction, Graphic, and Experience designer for DeepRockDrive.com, I was primarily
responsible for end-to-end design of the core DRD experience. I was heavily involved in decisions
related to the marketing, planning, and development of the platform, and worked closely with
Production, Technical, and Business teams to plan, produce, and execute on agreed-upon designs.
Responsibilities
Project requirement and scope definition through collaboration with Business, Technical,
and Experience teams
Presentation of design proposals to stakeholders, and executives
Design process management (scheduling, resourcing, etc
Tactical engagement with creative and technical resources
Detailed design documentation authoring and delivery (Information Architecture, wire
frame, schematic, and design specification)
Graphic design/production, and website production via PHP, XHTML, CSS 2.1
Vendor and partner management
Partner relations
Skills
Project Management, Information Architecture, Interaction Design, Graphic Design, HTML & CSS,
Animation, Storyboarding
Software
Photoshop, Illustrator, Adobe After Effects, Flash, Microsoft Visio, XHTML, PHP, CSS 2.1
Microsoft
Redmond, WA, United States Sep 2004 - Jun 2007
UX Program Manager, Xbox Design Team
Full-Time Employee
Primarily responsible for feature design of the Digital Entertainment features of the Xbox 360 Game
Console, including Music Library/Player, Picture Library/Viewer, Video Player, DVD and HD DVD
Playback UIs.
Responsibilities
Project requirement and scope definition through collaboration with Business, Technical,
User Research, and Experience teams
Presentation of design proposals to stakeholders, and executives
Design process management (scheduling, resourcing, etc
Tactical engagement with creative, technical, and business resource teams
Detailed design documentation authoring and delivery (Information Architecture, wire
frame, schematic, and design specification)
Prototype and proof of concept design and development
Usability test planning and design
Skills
Project/Program Management, Information Architecture, Interaction Design, Graphic Design, Lingo
and ActionScript scripting, Storyboarding
Software
Photoshop, Illustrator, Adobe/Macromedia Director, Flash, Visio
Redmond, WA, United States Oct 2002 - Sep 2004
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Technical Production Artist, Xbox Usability Group
Contract Employee (via Volt Technical Services)
Responsibilities
General multimedia design of Xbox.com/Live
User Interface design various web-based features
Graphic design and production
Website content management
Prototype design and development
Skills
Graphic design, Lingo and ActionScript scripting, HTML
Environment
Photoshop, Illustrator, Adobe/Macromedia Director, Flash, HTML
Utah Career College
West Jordan, UT, United States
Instructor, Macromedia Director
Part-Time Employee
Responsibilities
Curriculum development
Instruction of all aspects of the Macromedia Director multimedia authoring platform
Animation (basic and advanced)
Audio and video integration
Intermediate Lingo scripting
Skills
Public speaking, Instruction, Graphic Design, Lingo scripting
Software
Photoshop, Illustrator, Macromedia Director, Sound Forge
Ready Technologies
Layton, UT, United States Nov 1999 - Jul 2001
Lead Designer
Full Time Employee
Responsibilities
Detailed design documentation authoring and delivery (Information Architecture, wire
frame, schematic, and design specification)
Graphic design/production, and website production via PHP, ASP, XHTML, CSS 1.0
Vendor and partner management
Partner relations
Project Management
Skills
Project Management, Information Architecture, Interaction Design, Graphic Design, ActionScript
scripting, JavaScript, Website Production
Environment
Photoshop, Illustrator, Flash, Visio, JavaScript, PHP, ASP, HTML, CSS
Utah Career College
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Salt Lake City, United States Jul 1999 - Oct 1999
Instructor
Full-Time Employee
Responsible for instruction of Adobe Photoshop, Adobe Illustrator, Macromedia Director, and HTML/
Web Design.
Responsibilities
Curriculum development
Instruction of Adobe Photoshop (Basic Advanced)
Instruction of Adobe Illustrator (Basic Advanced)
Instruction of Basic Macromedia Director
Instruction of HTML/Web Design
Skills
Public speaking, Instruction, Graphic Design, Lingo scripting
Software
Photoshop, Illustrator, Macromedia Director, HTML
Lone Peak Productions
Lead Multimedia & Graphics Producer
Full-Time Employee
Responsibilities
Graphic design and production for film, broadcast video, and CD-ROM
General project management
Client relations
Set grip and field audio technician
Skills
Graphic Design, Lingo scripting
Software
Photoshop, Illustrator, Macromedia Director, AfterEffects
Education
Utah Career College / Broadview
University
Salt Lake City, UT, United States Jan 1997 - Jun 1998
Associate of Applied Science, Multimedia & Computer Graphics
Skills
Program Management
(Advanced)
5-6 Years Experience, (Currently in use)
Information Architecture (IA)
(Expert)
7-9 Years Experience, (Currently in use)
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Interaction Design (Rockstar)
7-9 Years Experience, (Currently in use)
Graphic Design (Expert)
10+ Years Experience, (Currently in use)
Design Strategy (Advanced)
1-2 Years Experience, (Currently in use)
Wireframe Development
(Rockstar)
10+ Years Experience, (Currently in use)
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