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Design Manager

Location:
Seattle, WA
Posted:
October 30, 2012

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Resume:

View My VisualCV Online: http://www.visualcv.com/ryangunn

Ryan Gunn

Who is Ryan

Gunn? 11045 35th Avenue NE m: 425-***-****

Seattle, WA 98125

Ryan Gunn is an American United States

User Experience design

*********@*******.***

professional with a passion for

elegant and delightful end-to-

end user experiences.

Ryan lives in Seattle, WA with

Objective

his spouse, a son, and two

Chinese Pug dogs where he

spends the majority of his time To gain full time employment that allows me to bring to bear my broad UX and Graphic design skill set

working to improve UX for to create innovative and delightful end-to-end user experiences, champion user centered design, and

anything he sees or interacts influence organizational design methodology.

with while nurturing his

obsession with all things

motorcycle.

Work History

Amazon.com

Seattle, WA, United States Feb 2012 - Present

Portfolio Senior UX Designer

Portfolio is available at As a Senior UX Designer on the Digital Products team, I am responsible for producing information

http://ryangunn.imgur.com/ architecture diagrams, interaction diagrams, and wireframes for a variety of digital products. The

position requires me to work closely with product owners, technical project managers, and fellow UX

designers and creatives to ensure that business, technical, and user experience design

requirements are fulfilled in all final feature designs.

Software+ Responsibilities

Project requirement and scope definition through collaboration with Business, Technical,

Adobe Photoshop

User Research, and Creative teams

Adobe Illustrator

End-to-end user journey/concept development

Adobe Flash

Presentation of design proposals to stakeholders and executives

Microsoft Visio

Tactical engagement with creative, technical, and business resource teams

Microsoft Word

Detailed design documentation authoring and delivery (Information Architecture, wire

Microsoft Excel

frame, schematic, and design specification)

Microsoft

PowerPoint

Skills

Microsoft Product

Design Project Management, Information Architecture, Interaction Design

Studio

Microsoft SharePoint

Software

XHTML

Photoshop, Illustrator, Omnigraffle, Word, Excel, PowerPoint, JIRA, Confluence

PHP,

CSS 2.1

DraftFCB

Seattle, WA, United States Jul 2011 - Feb 2012

Senior UX Designer

As a Senior UX Designer for DraftFCB's Seattle office, I was primarily responsible for

References

designing end to end user experiences for several enterprise - scale web applications.

(Superior)

Jeff Henshaw

Responsibilities

PRINCIPAL GROUP MANAGER

Microsoft (Bing UX)

Project requirement and scope definition through collaboration with Business, Technical,

+1-425-***-**** X40079

User Research, and Creative teams

********@*********.***

End-to-end user journey/concept development

Presentation of design proposals to stakeholders and executives

Design process management (scheduling, resourcing, etc

(Peer)

Jon Madison

Vendor and partner management

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View My VisualCV Online: http://www.visualcv.com/ryangunn

Tactical engagement with creative, technical, and business resource teams

Detailed design documentation authoring and delivery (Information Architecture, wire

Software Engineer

Nordstrom frame, schematic, and design specification)

1-206-***-**** Prototype and proof of concept design and development

***@********.***

Usability test planning and design

Development and evangelism of the UX Best Practices

(Superior)

Russ Glaser Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design,

UX Design Director, Fuse Studio

Storyboarding

Microsoft

1-425-***-**** X7942

*******@*********.*** Software

Photoshop, Illustrator, Visio, Word, Excel, PowerPoint, TFS, SharePoint

(Peer)

Jeanne Allen

Microsoft

Design Program Manager, Xbox

Design Studio Redmond, WA, United States Sep 2008 - Jan 2011

Microsoft

Design Program Manager, Xbox Design Studio

1-425-***-**** X13752

*******@*********.***

Full-Time Employee

Microsoft s Entertainment Experience Group was assembled in 2003 for the purpose of

defining and deploying a consistent and delightful end to end user experiences for the

software/hardware products produced by Interactive Entertainment Business. Xbox 360

Featured Project and Xbox LIVE were the initial products produced by EXG.

Kinect ID for Xbox 360 As a Design Program Manager for EXG, I was primarily responsible for directly

supervising and managing the design process of end to end user experiences for several

Xbox 360 features, including Facebook, Xbox 360 retail Kiosk program, and KINECT ID

(facial recognition-based sign-in for Xbox 360).

Responsibilities

Revolutionary facial recognition

Project requirement and scope definition through collaboration with Business, Technical,

feature for Xbox 360.

User Research, and Creative teams

Mediation and facilitation of brainstorming and creative exploration sessions

Kinect ID Design End-to-end user journey/concept development

Presentation of design proposals to stakeholders and executives

Schematic

Design process management (scheduling, resourcing, etc

Vendor and partner management

Visio-based wireframe and user

Tactical engagement with creative, technical, and business resource teams

flow schematic for the Kinect ID

Detailed design documentation authoring and delivery (Information Architecture, wire

feature.

frame, schematic, and design specification)

Prototype and proof of concept design and development

Usability test planning and design

Development and evangelism of the Entertainment and Devices organization holistic

design methodology

Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design,

Storyboarding

Software

Photoshop, Illustrator, Flash, Visio, Word, Excel, PowerPoint, Product Studio, SharePoint

DeepRockDrive

Bellevue, WA, United States Nov 2007 - Aug 2008

Chief Designer

Full-Time Employee

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View My VisualCV Online: http://www.visualcv.com/ryangunn

DeepRockDrive was a revolutionary new music experience that blended the excitement of live

performances with the power of the Internet to allow fans and artists to interact in ways they never

dreamed of. Through simple tools, fans helped create setlists of songs, could direct their own

version of the show with an assortment of camera angles and feeds - in real time - during live

performances. Feedback from the internet-audience is bombarded onto the stage via dozens of

high definition monitors. It was a truly unique, unpredictable interactive experience for fans and

artists alike.

As Chief Interaction, Graphic, and Experience designer for DeepRockDrive.com, I was primarily

responsible for end-to-end design of the core DRD experience. I was heavily involved in decisions

related to the marketing, planning, and development of the platform, and worked closely with

Production, Technical, and Business teams to plan, produce, and execute on agreed-upon designs.

Responsibilities

Project requirement and scope definition through collaboration with Business, Technical,

and Experience teams

Presentation of design proposals to stakeholders, and executives

Design process management (scheduling, resourcing, etc

Tactical engagement with creative and technical resources

Detailed design documentation authoring and delivery (Information Architecture, wire

frame, schematic, and design specification)

Graphic design/production, and website production via PHP, XHTML, CSS 2.1

Vendor and partner management

Partner relations

Skills

Project Management, Information Architecture, Interaction Design, Graphic Design, HTML & CSS,

Animation, Storyboarding

Software

Photoshop, Illustrator, Adobe After Effects, Flash, Microsoft Visio, XHTML, PHP, CSS 2.1

Microsoft

Redmond, WA, United States Sep 2004 - Jun 2007

UX Program Manager, Xbox Design Team

Full-Time Employee

Primarily responsible for feature design of the Digital Entertainment features of the Xbox 360 Game

Console, including Music Library/Player, Picture Library/Viewer, Video Player, DVD and HD DVD

Playback UIs.

Responsibilities

Project requirement and scope definition through collaboration with Business, Technical,

User Research, and Experience teams

Presentation of design proposals to stakeholders, and executives

Design process management (scheduling, resourcing, etc

Tactical engagement with creative, technical, and business resource teams

Detailed design documentation authoring and delivery (Information Architecture, wire

frame, schematic, and design specification)

Prototype and proof of concept design and development

Usability test planning and design

Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design, Lingo

and ActionScript scripting, Storyboarding

Software

Photoshop, Illustrator, Adobe/Macromedia Director, Flash, Visio

Redmond, WA, United States Oct 2002 - Sep 2004

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View My VisualCV Online: http://www.visualcv.com/ryangunn

Technical Production Artist, Xbox Usability Group

Contract Employee (via Volt Technical Services)

Responsibilities

General multimedia design of Xbox.com/Live

User Interface design various web-based features

Graphic design and production

Website content management

Prototype design and development

Skills

Graphic design, Lingo and ActionScript scripting, HTML

Environment

Photoshop, Illustrator, Adobe/Macromedia Director, Flash, HTML

Utah Career College

West Jordan, UT, United States

Instructor, Macromedia Director

Part-Time Employee

Responsibilities

Curriculum development

Instruction of all aspects of the Macromedia Director multimedia authoring platform

Animation (basic and advanced)

Audio and video integration

Intermediate Lingo scripting

Skills

Public speaking, Instruction, Graphic Design, Lingo scripting

Software

Photoshop, Illustrator, Macromedia Director, Sound Forge

Ready Technologies

Layton, UT, United States Nov 1999 - Jul 2001

Lead Designer

Full Time Employee

Responsibilities

Detailed design documentation authoring and delivery (Information Architecture, wire

frame, schematic, and design specification)

Graphic design/production, and website production via PHP, ASP, XHTML, CSS 1.0

Vendor and partner management

Partner relations

Project Management

Skills

Project Management, Information Architecture, Interaction Design, Graphic Design, ActionScript

scripting, JavaScript, Website Production

Environment

Photoshop, Illustrator, Flash, Visio, JavaScript, PHP, ASP, HTML, CSS

Utah Career College

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View My VisualCV Online: http://www.visualcv.com/ryangunn

Salt Lake City, United States Jul 1999 - Oct 1999

Instructor

Full-Time Employee

Responsible for instruction of Adobe Photoshop, Adobe Illustrator, Macromedia Director, and HTML/

Web Design.

Responsibilities

Curriculum development

Instruction of Adobe Photoshop (Basic Advanced)

Instruction of Adobe Illustrator (Basic Advanced)

Instruction of Basic Macromedia Director

Instruction of HTML/Web Design

Skills

Public speaking, Instruction, Graphic Design, Lingo scripting

Software

Photoshop, Illustrator, Macromedia Director, HTML

Lone Peak Productions

Lead Multimedia & Graphics Producer

Full-Time Employee

Responsibilities

Graphic design and production for film, broadcast video, and CD-ROM

General project management

Client relations

Set grip and field audio technician

Skills

Graphic Design, Lingo scripting

Software

Photoshop, Illustrator, Macromedia Director, AfterEffects

Education

Utah Career College / Broadview

University

Salt Lake City, UT, United States Jan 1997 - Jun 1998

Associate of Applied Science, Multimedia & Computer Graphics

Skills

Program Management

(Advanced)

5-6 Years Experience, (Currently in use)

Information Architecture (IA)

(Expert)

7-9 Years Experience, (Currently in use)

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Interaction Design (Rockstar)

7-9 Years Experience, (Currently in use)

Graphic Design (Expert)

10+ Years Experience, (Currently in use)

Design Strategy (Advanced)

1-2 Years Experience, (Currently in use)

Wireframe Development

(Rockstar)

10+ Years Experience, (Currently in use)

This next-generation resume was created using VisualCV

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