Resume Michel Kooper, *D/Environment Artist
Personal information:
Name: Michel Kooper
Location: Frankfurt, Germany
Date of birth: June 18th, 1984
Nationality: Dutch
Phone number: 003*-*-**-***-***
Email: ******@************.***
website: www.michelkooper.com
Key experience:
Software: Photoshop, 3ds Max, Zbrush, Mudbox, Crazybump, UnrealED 3.0, UDK, CryEngine
Modeling: lowpoly, highpoly, sculpting
Texturing: Photosourced, from scratch, Unreal Engine shader construction
Basic experience:
Software: Maya, Xnormal, UnrealED 2,5, After Effects, Premiere, Dreamweaver, Flash
Language:
Dutch (native), English (Fluent), German (basic)
Work Experience: Education:
December 2011 - Present September - October 2009
Junior Environment Artist at Crytek Frankfurt Workshops at Streamline Studios
Working with an awesome team on an unannounced project. Followed workshops covering the following subjects:
modeling pipeline, texturing pipeline, digital sculpting
April 2011- November 2011 and asset completion.
Environment Artist at Interceptor Entertainment
th
Working remotely with an international team on Duke Nukem: Reloaded, 2006 2010 (graduated 25 of June 2010)
a revision of the original Duke Nukem 3D with support and license from Bachelor of Communication & Multimedia Design
Gearbox Software. Responsible for environment assets and props. Communication & Multimedia Design,
Hogeschool Arnhem Nijmegen, Netherlands
February 2009 - present
Teacher at Hogeschool Arnhem Nijmegen 2004 - 2006
Working as part-time as a teacher, lecturing Unreal Engine 3 and Bachelor of Mediatechnology
modeling/texturing using 3ds Max and Photoshop CS3. During game projects I Mediatechnology, Hogeschool Utrecht, Netherlands
function as an advisor for the art teams. Transferred in 2006 to Hogeschool Arnhem Nijmegen
February - September 2009 2000 - 2004 (graduated June 2004)
3d Artist at Engine Software MEAO Marketing & Communication,
Started as an intern 3d artist in February and continued as 3d artist during the Titus College Velp, Netherlands
summer. Worked on 3d environments for 3 Nintendo DS titles.
Shipped Titles: Mega Mindy, Just Sing! and Cats and Dogs - the Revenge of
Kitty Galore.
Recommendations:
Daniel Hedjazi, Level Designer Producer at Interceptor Entertainment
Michel is an extremely talented environment artist and a great team player. He joined our team during a critical phase and played a key role in
successfully wrapping up a very important milestone for our game. Michel understands how to efficiently work within the constraints of a game engine and
how to use its advantages to create the best results. His assets always met our requirements both technically and artistically. Even under great pressure,
Michel never hesitated to take on extra tasks while still meeting even the tightest deadlines. I highly recommend Michel, and I am looking forward to
working with him again in the future.
Rombout Casander, Art Director at Engine Software
During the period Michel worked at Engine Software as an art intern I have come to know him as a hard working individual who is constantly improving
his own skills. Besides learning new things himself he is also actively involved in teaching and spreading his skills to new artists. After his internship we even
asked him to come back and work for us to finish an important project. All in all I've found Michel to be a real asset to the art team and I can recommend
him to anyone who considers to have him join their team.
Ivo Nies, Concept Artist/2D Artist at Engine Software
Michel is a great artist! Beside his excellent modeling and texturing skills, he always tries to keep on learning more and more to expand his skill-set and do
the best he can. He has a friendly and passionate character and is great to work with. He communicates well and I'd highly re commend him to any studio.
I'd also love to work with him again in the future.
Achievements:
Eat3D Challenge #3 - NextGen Small Scene
1st place, January 11, 2011
Eat3D Challenge #1 - Old & Damaged
1st place, November 1, 2010